but I can't add more employees because I'm at maximum capacity.
You can add more employees in the "room_types" file located in the data folder, sorry I thought thats what you meant in your original post
but I can't add more employees because I'm at maximum capacity.
(2) this whole py in tfl goes back to that:2. Yeah that's going to be way too much work. I'm not sure what's involved in embedding a Python interpreter into C# or calling out to a shell script which then requires having to configure the location. This is the type of thing that also raises malware red flags. If you explain what you are trying to do maybe there's a way to do it within the TFL code.(2) idea to run mod-script from py: could I add a new flag to world, companion-mod checks on save_load() if the flag is there, checks a file written by py and executes if an item in that file matches? then I have the mod add a bogus transaction (or another persistant save-object) when it has run and the next time py is run, I remove the file and the bogus transaction... or would something like that create problems (mostly with your save-parser being unable to make sense of flag or bogus transaction)?
so, I tried testing shit in the console, but when I try to run any &-funcs, I getFor the job stuff, (like with relations) there's some complexity between various objects that will be hard to get right. For jobs it's better to call the built in &new_job_for_char function which will handle all these dependencies. So that's probably best done in game via the console rather than via save file editing.jobs:
making someone umemployed is easy (in person change jobID to -1), but replacing the jobID with a different one (eg changing to nurse) the new person doesn't show up at the job.
Kicking off callable whatever for MC
Can not run callable, invalid name whatever
Does anyone have a strategy on how to recruit a girl who works at another club to come work for you, but she is working from noon until late night so the only time she'll consider an offer is in the morning, but then she also doesn't answer the phone when trying to contact her? The only thing I've been trying because it has worked with others is setting it up where I'd be in the game room in the morning, the miraculously not only getting the girl to pick up the phone but also not wanting to meet some place else, and then betting her the job offer. The problem is, the girl I'm trying to get never tries to bet above low stakes.
Which field do I need to change?You can add more employees in the "room_types" file located in the data folder, sorry I thought thats what you meant in your original post
Do these include animations now? 8GB is fucking hugeNew megapack v6a. Includes latest versions of all scw sets and community contributions (even the brand new zot2!) (Edit: updated to v6a.)
Mega: Mega
Pixeldrain: Pixeldrain
No animations. There's close to 2000 sets and many of the newer contributed sets have multiple images per pose. 30k images averaging 300kb each adds up.Do these include animations now? 8GB is fucking huge
I need the ABA and HTP ones only. Any chance they are parsed out somewhere?No animations. There's close to 2000 sets and many of the newer contributed sets have multiple images per pose. 30k images averaging 300kb each adds up.
In Pixeldrain, you can to download the folders from ZIP file. You click "characters" folder, it explands the sub folders list and you download ABA and HTP folders.I need the ABA and HTP ones only. Any chance they are parsed out somewhere?
Hotdamn! I've learnt something today thanks to you. Useful member! Have a cookie.In Pixeldrain, you can to download the folders from ZIP file. You click "characters" folder, it explands the sub folders list and you download ABA and HTP folders.
aba01/aba-00005-z4-s2.png and aba02/aba-00018-f1w-mnmll-llm-x-head.png don't unpack correctlyUpdated Megapack to v6a to include the "aba" pack just shared on discord.
Mega: Mega
Pixeldrain: Pixeldrain
Actually they are fine if you dl them individually from Pixeldrain. Found out myself yesterday. For me many other ones were "corrupt" if downloaded as whole.aba01/aba-00005-z4-s2.png and aba02/aba-00018-f1w-mnmll-llm-x-head.png don't unpack correctly
ps: if anyone could provide those two files, I'd appreciate it
that's what I did, still can't unpack those twoActually they are fine if you dl them individually from Pixeldrain. Found out myself yesterday. For me many other ones were "corrupt" if downloaded as whole.
oh, you mean the files? I dled the individual packs... I'll give that a try thenYou don't need unpacking when downloading files individually. Anyway.: