AWolfe

Engaged Member
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Jan 21, 2018
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Whatever, You are clearly confusing farming exp, money or items with story...
The only one who's confusing anything is you. This game is not a fucking VN where you just click and read the story. You have to actually DO THINGS to advance the story and get more of the story. But you obviously have not really played the game because if you had you would know that completing quests is a requirement to get to the next part of the story, and the next, and the next, until you get to the end of Act 1 and reach the current end of content.
 

anubis1970

Engaged Member
Mar 1, 2018
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Even activating the cheats and rushing through all the story missions it took me more than an hour to finish everything. And that was before act 1 was finished. Now I'm guessing it's closer to two hours to play through from start to finish with cheats.
 
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erkper

Well-Known Member
May 16, 2018
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Without cheats it's almost certainly longer than that. I don't think you could beat the combats at the end of the Civil War arc without a lot more leveling than what you'd get in speed-running through in just two hours. (At least, I know I couldn't. But my preferred playstyle is not combat-centric, so maybe others would do just fine.)
 

AWolfe

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Jan 21, 2018
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What traveling bug? The OP has version 0.5.5b, but the current version is 0.6.0b, and there are huge differences between the two versions.
 

Altruant

Member
Feb 20, 2021
163
41
What traveling bug? The OP has version 0.5.5b, but the current version is 0.6.0b, and there are huge differences between the two versions.
So every time you press pass turn (6 hours) it is treated as only 1 hours for people traveling. So a journey that took 7 hours become 42 hours journey, taking almost two days. I don't know if it's due to the travel rebalance or not but it's present in both 0.6.0.a and 0.6.0.b.
 

erkper

Well-Known Member
May 16, 2018
1,714
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So every time you press pass turn (6 hours) it is treated as only 1 hours for people traveling. So a journey that took 7 hours become 42 hours journey, taking almost two days. I don't know if it's due to the travel rebalance or not but it's present in both 0.6.0.a and 0.6.0.b.
Not in my game (0.6.0b) - days aren't even broken into hours at all, not sure what you mean. There's no such thing as a 7 hr journey, trips take a certain number of turns. And yes, there are 4 turns per day so each turn could be said to represent 6 hrs but when a destination says it takes "7" to reach, it's 7 turns (which is nearly 2 days) not 7 hrs. So what you describe is the system working as intended, not a bug. In my game there are 6 destinations that take 1 turn, 6 destinations that take 2 turns, and 1 destination (a forest grove that I'll probably never go to due to the time requirement) that takes 7 turns to reach.
 
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Altruant

Member
Feb 20, 2021
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In previous versions, there are travel time, and those are listed as hours. For example, Oakenvale (the first town with wood) causes 7 hours to go to. In this new version, hours are removed, but the travel time 7 hours are still kept and the game interpreted it as 7 turns, that's what I mean. I'm sure it will be changed when the game is updated again

Edit: literally every location I have is 7 turns + lol
Double edit: ignore that, I checked. The location list is reversed so the farthest location is listed first instead so I mistakenly thought all the location in the game are that far because the first 5 locations are 7 turns away
 
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AWolfe

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Jan 21, 2018
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The plains locations are all 1 turn distant, and the forest and mountain locations are all 2 turns distant. Those 7 turn travel locations are all for the upcoming new beastkin zone. If you look at the travels list and sort by plains, or forest, or mountains you'll easily see the 1 & 2 travel times. But to see the 7-travel locations you have to sort by "All" as those few locations don't yet have their own sort category.
 

Altruant

Member
Feb 20, 2021
163
41
Finish everything. I see that the gallery hasn't been updated for the new scene such as Daisy's serve scene, the Servant guild's rope play scene, Aire and Anastasia threesome scenes. Jean is in the game but hasn't done anything yet.
 

burbuss22

Newbie
May 3, 2018
37
13
I can't add any custom pictures for either this or the original game. They're an accepted type (.PNG) and in the right folder, game just doesn't see them.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,807
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I can't add any custom pictures for either this or the original game. They're an accepted type (.PNG) and in the right folder, game just doesn't see them.
have you used checks for species, gender, etc?
have you renamed your files to represent those?
 

AWolfe

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Jan 21, 2018
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1. The game, at least for now, requires that the MC be male or futa. IOW, your MC must have a penis. Female-female unions are not currently coded. I'm not sure if male-male marriage is allowed by the game's coding.
2. Just like any other class: you must meet the requirements to unlock it.
 
Dec 15, 2019
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1. The game, at least for now, requires that the MC be male or futa. IOW, your MC must have a penis. Female-female unions are not currently coded. I'm not sure if male-male marriage is allowed by the game's coding.
2. Just like any other class: you must meet the requirements to unlock it.
You cant mod that part ? i think the mod section in game has give freedom for that.
 

burbuss22

Newbie
May 3, 2018
37
13
did you seperate portraits and body pictures?
which ones are missing or both?
No picture I try to add *anywhere* shows up in the in-game picture picker UI. I even tried redirecting the path to my regular photos folder and it could see some of the older stuff in there but nothing newer than a few months.

Then I thought okay maybe there's some kind of Y2K shit going on (the pictures it COULD see had been there since 2020) so I hopped into powershell and changed the picture's date created/last modified to sometime last december. That didn't work either and I can't find any other differences.
 

AWolfe

Engaged Member
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Jan 21, 2018
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Try getting help in the #portrait-discussion channel of the game's Discord.
 

checkker

Newbie
Apr 4, 2021
39
57
Just be warned about these bugs in the current version:

  • Failing to win the fight in the Mine quest, then come back later will break the quest. The mine will be an ordinary mine with no boss. If you lost the fight, reload a previous save.
  • Slaves assigned to a minor quest (gone for x days) are still selectable in the work menu and this can break the game (they are unselectable but the quest progression is gone.
  • Idem with minor quests, but when using the craft menu to assign someone. Avoid that special way of assigning and come back to the main work menu to assign your crafters properly.
 
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