- Nov 22, 2017
- 15
- 5
I find armor less of an issue personally but maybe that's because I tended to favor builds that focus on AOE plus speed so that I can wipe out each group of enemies before they get to act.Daisy unlocks if you are kind to her on both of her events (the first when she drops something, the second when she professes her love for you). The first event happens around day 6-8, the second a week later.
As for the latest version slowing things down, that was very deliberate by the dev. The Knight class makes things too easy in the early game because it gives fighters a row AoE attack plus allows them to wear heavy armor. You shouldn't be able to wear heavy armor until day 14+ (unless you start with a dragonkin fighter, in which case it's possible to unlock Dragon Knight before you unlock the regular Knight). Those two factors make conquering medium dungeons a lot easier. It's still doable even now, without heavy armor, you're just going to take hits (and lots of them). Using 3 mages that have AoE attacks is a must. Better still if they also have the Druid class in addition to having Caster and Scholar. Overgrowth is a powerful AoE attack, and Mass Lesser Heal is a must. You can get Druid much earlier than when you can unlock Healer.
Gating some of the social skills in the guild shop slows down the many players who use social MC builds to accelerate their team XP gain.
If you haven't played the first one, then I would honestly recommend that one first. It is a complete game playable with a lot more options and content at this time. I think this sequel will ultimately surpass it when it reaches completion, but it is currently still basically in the demo building stage. Still working out game mechanics and has little more than an introduction as far as the story line content goes. This is one is probably a good couple years away from being complete.Does this have more features compared with the first one? Which one should i play?
I have to agree here. For the stoopid window, you need to go to Aliron and click on the shop there (Elven capital also works).the shopping window bug out and refuse to go away
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whats the point of collecting that monster girl harem if they are all the same
Nice:+1 tame. Later:+1 growth, +1 wits, unlock sexHonestly not sure how [Daisy] turns out if you play her harsh. Never tried it.
I'm in love with the fact that you're RP'ing a dude who is appropriately wearing a mask to prevent the spread of COVID! Thank you for your consideration for your slavesSo speed plus AOE is definitely still overpowered. This is a fairy start with my main and my first slave (also a fairy) just clearing bandit forts nonstop, forgetting the location, and moving directly to the next bandit fort without clearing the resources. The only enemies that ever get a turn are the ballistas and the bandit bosses but they don't do enough damage to matter. This is only day 3...
Day 1 and 2 I started off doing the Goblin cave and then clearing bandit dens repeatedly in the same manner until my speed was high enough. So the majority of the xp you see here is from day 3 alone. You get enough resources from the fort to sell that you can buy up all of the food, all of the wood, and a few other resources sold in the shop each day as well.
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Well from what I remember they were a bit of an afterthought so it was somewhat understandable but with the second iteration I expect a bit more.Races have different appetites and tastes, a handful have just 1 special class, and 2 of them have a racial ability (Dryad & Fairy)... That's not a lot; it would make sense to give races much different sta caps/factors.
Then again, this was something that crippled Strive 1, but no one seemed/seems to mind that much.
Actually, races do have different ranges for starting potentials. So an Orc, for example, can get generate with higher physical potential than a fairy. That said, I do agree that I would like to see far greater differentiation between the races. Even something like crossbreeding ala Aric's mod in Strive 1 would be much welcomed. But currently the game is still in very early days. We don't really know even how the game would will shape out to be. My hope is that we'll see more different communities of different races within the game as we're supposed to get a more elaborate reputation system with the settlements within the game and ability to interact with them more.Well from what I remember they were a bit of an afterthought so it was somewhat understandable but with the second iteration I expect a bit more.
There are some minor steps towards that(like the the already named special classes and racial abilities)but at the moment thats still pretty dour.
Different stat caps/growth factors are the bare minimum as well as incredibly intangible and unsatisfying.
It would be rather easy to give the combat a much needed additional layer by adding in more racial abilities as well as allowing some race unique social job opportunities outside of it.
Thats nothing to say of the sexual interactions(though while I havent actually checked Strive 2´s iteration yet,I dont really expect much...the first game made it rather clear its far from the creators focus and while I would love for the syntaxes to take the unique anatomies into consideration I will already be rather surprised if we dont get another talking dog situation).
I guess we will see what happens once the ground framework has been ironed out.
Yeah the main difference for certain races is access to some race specific classes that are unavailable if you pick a different race. Druid for caster oriented races, DragonKnight for Dragonkin, etc. There are some other bonuses but those tend to be fairly minor.Actually, races do have different ranges for starting potentials. So an Orc, for example, can get generate with higher physical potential than a fairy. That said, I do agree that I would like to see far greater differentiation between the races. Even something like crossbreeding ala Aric's mod in Strive 1 would be much welcomed. But currently the game is still in very early days. We don't really know even how the game would will shape out to be. My hope is that we'll see more different communities of different races within the game as we're supposed to get a more elaborate reputation system with the settlements within the game and ability to interact with them more.
Previously Druid was limited to all Elf races, Fairies and finally Dryads... have not played the latest Version yet, but did that change?Yeah the main difference for certain races is access to some race specific classes that are unavailable if you pick a different race. Druid for caster oriented races, DragonKnight for Dragonkin, etc. There are some other bonuses but those tend to be fairly minor.
None of that has changed.Previously Druid was limited to all Elf races, Fairies and finally Dryads... have not played the latest Version yet, but did that change?
Seraph, Demon and Dwarf had also their own classes
Authority and obedience are trivial issues if you create your MC with a social focus. But even for a fighter MC it's not a big deal. I had no problems so long as my MC starts with CHA 5.Also authority and obedience are a lot harder to manage in the new version so I find myself giving every slave a leather or steel collar to avoid having them run off on me.
Oh it's definitely manageable even if you don't focus on authority related skills for your MC but it's a lot more of an issue than it was in the previous version. I actually start with both charisma and sex at 1 usually because for my build I want to be able to max out physical, wits, and magic early on. I boost cha and sex to 2 on day 1 but it generally takes me til about day 6 or so to get a group of slaves on magic wood chopping duty so I can boost them further.Authority and obedience are trivial issues if you create your MC with a social focus. But even for a fighter MC it's not a big deal. I had no problems so long as my MC starts with CHA 5.
That initial quest disadvantage goes away after I boost my stats though, and the combat focus lets me ramp up faster than a social focus. Here's the status of my base at day 10 where I started with cha and sex at 1.Quest rewards are tied to MC CHA. At CHA 5 you get +30% to all rewards, and it makes breaking in your slaves a lot easier (even without a social MC). That matters. More than you may realize. You're screwing yourself over the long run for stats you don't really need. Your MC should not be a jack-of-all-trades. Both a fighter and a mage. Focus on one or the other, not both. Then you'll have the points for CHA. Trust me on this, when I first started playing the sequel I did what you're doing. It doesn't work as well as focusing on one thing and doing that superbly. The most effective easy-to-play combo is a fighter MC and a mage first hire (as you get a free staff that is very good). Arguably the most effective combo of all is a social MC + mage 1st hire, but that requires knowing quite a few tricks of how the game works that are not obvious at first glance.
For a fighter a dragonkin is your best bet. For mages the best are fairies (if you don't mind squishy characters) or dark elves.