The problem is a game like Racettear or Bifrost uses the Debt to drive the Gameplay.
But Conquest as it currently is has no such mechanics that make it interesting gameplay.
There are no "Customers" that required tailored slaves to satisfy them.
And there are no Quest that pay off from selling high quality trained and rare slaves.
You also don't have much time to properly train them to a high degree.
The Upgrade System could be useful, but it's not yet balanced with the Pacing and Economy.
To pay off the debt you just need to Grind but that is not much Challange or Gameplay. The Game is already "Solved".
The game is currently not balanced yet, infact there has been a whole overhaul mechanic regarding traits , Fishing Hunting almost everything.
Including combat spells..
You complain about the game mechanic is rightfully so , cause it is still in Alpha.
Now before you say the game sucks, or have such a negative view, the game is based on Strive for Power. which was very well recieved, sadly cause Maverick uses Patreon things like Incest and other things have to be hidden or atleast late game.
There is a lot of content cut from Strive For Power that made it way back into mods.
But what I am more interested in is new stuff, Random quest Generator is nice for early game.. to get some Credits some stuff going, yeah if you debug test , then those random quest isn't interesting. if you have unlimited funds. then a lot of mechanic like dungeon exploring for new Slaves or Rare slaves isn't interesting.
But games have less mechanic then what Strive for Conquest have now, and are well recieved .. games like Slave Makers or Brothel Management.
The whole issue is that sometimes balance goes a way people don't like, I understand that completely
I would like interaction for example (dating for people who don't know) to be added a Brothel or BDSM mansion.
that is a worthy upgrade and worthy grind .. since all the tools done are already there. with public humiliation , public execution etc.
But that is a lot of content creation that caters to a cruel minor sadistic group of people, that not everybody like. so yeah that is best left to a mod.
Same as the stable has been cut from Strive for Conquest for now.
Now combat wise, dungeon exploration is easily fixed by giving Unique only items.. or traits if people find the rewards unsatisfying. (those are easy fix and easy to implement) enough people love grinding pointless stuff for unique rewards.
Whole internet is full of these games of RNG grinding or gambling loot.
But mechanic wise... yeah you do need to give Maverick ideas or the modders ideas what you want implemented.
Especially in Sandbox mode the game is lacking content, that reflects back a bit once you are done with the story mode.
But what could or should be implemented is a brothel , why it has been cut out instead of expanded, I don't know ?
Infact yeah it is a lot of writing dialogues stuff, but it is something that definetly fits this game.
Even prostitution can be extended by having random events happen .. like your Slaves or Servants get kidnapped.
Then you need to assign a guard. that is extending mechanic into longlivety, that makes sense.
Just needs again some written dialogues.. like your Guard gets success get X coins extra. or your guard was totally beaten up lose Slave and Guard for example.. but again this example alone a lot of people would cringe at. cause on the long term it gets tedious.