- When setting "master" noun to nothing, have them call you by your first name rather than " ". Yeah, there's nothing. Really weird in some sentences.
- A default portrait (cropped body picture) would be nice, since events featuring new characters display nothing in the allotted portrait box next to the dialog text.
- In save files, a line break (= new line) after every character etc + name field near the beginning would make it easier to parse. I haven't checked enough the modding part for QoL improvements to do there. Don't feel like it while it's still so early in development with so many things yet to do.
- You can Roam as many times as you want. With a strong enough party (equipped + fast + AoE), you can wipe out all enemies before taking a single hit, resulting in infinite xp, gold, materials, events (= slaves & equipment), etc. There really should be a soft limit or something.
- Exp drops work weirdly. Killed the lich's army or bandit assassins, still didn't get much more than way easier fights. Even though those harder fights were much more treacherous.
- At the end of a dungeon, "Final Floor" or something instead of "Advance" so players can prepare accordingly.
- More random events in dungeons (not necessarily with a guaranteed reward). In town it's not finished yet so I know there will be more. A few examples:
* Fake captured slave in bandits den. Same text as regular one, but upon capturing/freeing, it's revealed it was a trap and you get ambushed! Wits check lets you call it once you choose either option to turn it into regular captured slave event.
* Bored bandits. Playing cards or something. Charm check lets you chat with them, they reveal... something. Could be a chest, a captive, nothing but you have a good time (slight regen?).
* Bandits patrolling. Charm check, they buy your story and let you through.
* Bandits having fun. Sexually. Attack and help the slave (or not), or join them. Sexuals check for a bonus.
* Fork in hallway. One path does nothing, the other leads to a bedroom. Can choose to rest a bit (slight hp & mp regen) but risk of being found out (based on wits? + luck) and attacked.
* Wounded animal. Heal it and... small reward? Like a few materials (like plants or leather), or obedience/loyalty boost to your current party.
* etc etc... would be appreciated flavour to the 2-3 events you always get (captive slave, chest, trapped hallway).
In battle:
- Slightly move HP and MP numbers closer to center (they currently overlap) + colour them red (HP) and blue (MP).
- Highlight the name box of the character playing - I'd like to know which enemies just played so I can kill those who haven't yet and prevent their damage.
- Initially fully grey out character portraits. Gradually light up their portraits as their turn gets closer. Alternatively, use the namebox as a gauge.
- Better tooltips ("Frozen"... yeah? What does it do? How is it different from Stunned? For how long?)
- Choosing what to display (I'd rather not see "Bandit is afflicted by freeze" bog down when I have the status icon to tell me)
- Liches can bleed??
In town:
- "Meet Duncan" etc instead of "Meet Leader" once you've already met them once.
- Remove the "ask questions" dialogue option once you've asked everything? Because it becomes an empty choice with only 1 option: "return".
- A window (on the right for exampe) displaying reputation in town, + with all 4 guilds for Aliron.
- In that window, could also inform players of when the next refresh is (new quests, slaves, etc).
- "Leave" or entering something else (e.g. "Shop" to "Notice Board") should probably close all previous windows (e.g. all Mages Guild windows).
- In the "shop" tutorial (is there even one), informing that shops refresh every day.
- No item rarity upgrade for shops? Like I dunno, financial support so as not to get low quality items you don't need anymore? Could be one-time donations, daily, weekly. Or reliant on reputation with guilds.
In mansion:
- Quests only tell you which guild issued them if you hover at the rep points reward. Would be nice to know at a glance who issued them like in the "Notice Board", with a yellow "Requester: xxx Guild" in the description or something.
- When hovering over a slave, display the classes on a semi-transparent background window.
- "Coerced Labor" has no drawback once they hit max loyalty. If that's intentional, then maybe auto-set it to "true" when they hit max loyalty?
- "Extra rations" etc could be moved below the "Job", "Gear", etc buttons. Instead of having to click on "Job" for every slave, which quickly takes a bit of time.
- Can still click stuff behind the character screen. Which is the only way you can view another slave actually. Maybe prevent that.
- Instead, "Back" and "Forward" arrows to cycle through slaves when in the character screen? Problem is where to put them. Could be bot left and right of the top part (where you have the stats, obedience and Slave/Peon). Or if strapped for room, could be on the left and right of the body pic (since one wouldn't be able to click behind anymore), which would have to show even if it's empty like with Daisy.
- Display Job description as you hover instead of clicking. Maybe with a slight delay, but very short.
- What's cooking good for? Only use I could find was Meat Soup, as it takes 2 ingredients to produce 3 soups. I don't think it's more filling or anything... or is it? Tutorial tip or something would be appreciated here.
- Charm's tooltip just says "charmed". Does it do anything special?
- Master can't use their lust at all, it seems. So AFAIK, that makes the Sexuals factor worthless to invest in for your MC, since it only increases Lust? The Sexuals stat cap itself is always 100 regardless of factor. Would be nice to have a way to make use of that wasted lust.
- Obedience is pretty much a non-factor as you get so much of it so quickly (once reached 2k) and expend little of it.
- Likewise, Tame and Timid factors quickly become useless once you've maxed loyalty/submission, which is fairly easy to do.
- Submission builds up very quickly (even more once your stats get higher) and since submission skills are the only way to build up Authority, you end up fiddling your thumbs or introduce slaves to alcoholism.
- No stat helps building up Authority faster?
- Social skills display effects like "Submission: 10" but it doesn't tell you much as you can actually get 3x that amount. Hovering over a slave to select could also display an effect preview or estimation.
- Tools auto-equipped/unequipped.
- Relatives? I guess it's still WIP.
- Speaking of relatives, I thought the default start would let me start with one like in the prequel. Or a friend, or...
- Paying up the loan the hard way only nets you a "They came, took the gold and quickly left. You're free to do what you want now" text? Not even an acknowledgement of how they didn't expect you to succeed (as stated in the prologue) yet despite the odds you did it or something? What a letdown...