Race is purely a matter of RPG optimization. Many races have their own, improved, versions of commonly available classes.So I was looking to creating a monster girl master, like arachne or Lamia. But got told by a friend, that you will miss alot of conent. That I should just make a human male..
Is that true, you miss content based on race and gender ?
Farm resources, upgrade skills and gear until you can clear the story (which doesn't take much), see events, wait for next major content update. There's really no reason to do more because the generic sex in this game is as exciting as watching paint dry, and there's no point to minmaxing builds when the game is so easy.I honestly have no idea what I am doing in this game
Ah I'd rather have an interesting story with good sex scenes, so maybe I should look elsewhere.Farm resources, upgrade skills and gear until you can clear the story (which doesn't take much), see events, wait for next major content update. There's really no reason to do more because the generic sex in this game is as exciting as watching paint dry, and there's no point to minmaxing builds when the game is so easy.
you have to "recruit" the slaves you get in dungeon to keep them, either by enslavement or convincing them, click on the icon to recruit/enslaveThree plays, deleting poorly constructed game. Under pressure with unreasonable loan system. The difficulty of dungeons is typical, rewards suck. You get rescued or captured slaves, that you must immediately sell while in the dungeon, if you return to mansion they vanish, I suppose because you do not have room for them. So You have slaves that refuse to dungeon crawl, that are slow to be productive you have to sell them off even though you are training them, to have the possibility to use captured rescued slaves or to even see more details on their potentials. Loot drops not sufficient for risk common in a dungeon crawl, but this is just silly, you do not even get maintenance level rewards.
Dungeons are mainly for exp and free slaves with very high stat for labor or merge, but you can also gain some gold too from selling maps and slaves. You can have multiple characters, each solo a dungeon at the same time, so the income can be pretty decent. Bringing more than 2 characters to a dun is always a waste, because of the exp split, and it's overkill. Grinding dungeon is time-efficient in game, but it's not time-efficient in real life.Three plays, deleting poorly constructed game. Under pressure with unreasonable loan system. The difficulty of dungeons is typical, rewards suck. You get rescued or captured slaves, that you must immediately sell while in the dungeon, if you return to mansion they vanish, I suppose because you do not have room for them. So You have slaves that refuse to dungeon crawl, that are slow to be productive you have to sell them off even though you are training them, to have the possibility to use captured rescued slaves or to even see more details on their potentials. Loot drops not sufficient for risk common in a dungeon crawl, but this is just silly, you do not even get maintenance level rewards.
They won't appear on the skillbar in 13.0, you have to use them from the new menu inside character info under training and rules. In the next version they are going to be on the skillbar, though. Kinda odd for them to mention that they're social skills and then not put them where all the other social skills are.Test what exactly? I unlocked class, checked upgrades, considered amount of grind to be a bit much and then asked here.
Nope, you can't assign it. Succubus skills can only be used from this new tab. Savefile is perfectly new, if someone is concerned. "Test that out", huh?