it's a UI change, you need to send someone to the dungeon you cleared in order to see the forget me option, it doesn't show on the dungeon page anymore, if you are stuck with the bug that the location cannot be forgotten even if you clicked the button then unlucky, either remove via save editing or reload older save.Can't seem to remove dungeons anymore. Is this a bug or am I missing something from the new changes? (Dungeon was cleared and there is no one currently traveling or outside of mansion at all)
I click the forget location button. It says the location was cleared, but the location still exists.
Yea, I was stuck with the bug, but apparently it was resolved in the 9.0b patch. Redownloaded from the itchio page and it was resolved. Just a heads up in case anyone else comes across it.it's a UI change, you need to send someone to the dungeon you cleared in order to see the forget me option, it doesn't show on the dungeon page anymore, if you are stuck with the bug that the location cannot be forgotten even if you clicked the button then unlucky, either remove via save editing or reload older save.
Foreman, Blacksmith, and Knight are all unlocked at their respective guilds for faction points.Is the wiki outdated when it comes to classes? ive tried to get foreman,blacksmith and knight but cant seem to unlock it
Go to the guild, check out the guild shop. Complete notice board quests to get points, spend the points to unlock classes.Uhm im not really sure what that means? do i need to get further into the mainquest to unlock those traits? or is there some other way i dont know about to unlock the better traits?
Yep, here too. Bug or she moved somewhere else.bug report:
cali doesn't show up no matter how many bandit forts i get.
(9b)
Most unique NPCs have only few discussions in the discussion menu, a lot of them have stuff like INITIALDISCUSSIONWITHnpcname with only the option to close,What are people's opinion on how complete this game currently seems?
And this is why I have always felt that making Android ports of games is a waste of a dev's time.is annoying, especially moving people between places, theres weird 5 second wait after doing some things before being able to interact with anything in the game again (while the animation lasts 1-2 seconds)TBH i just want to see more interactions with unique NPCs, shouldnt even be that hard for devs to do, just make standard talking events slightly adapted for each one, and then special questline talks just like now but more.
And make the game flow more smoothly, battles that are trivial feel slow even with just spamclicking the 1-hit-kill proper element attack the waits between actions are too slooooooooooow.And with how important the factors are, and them being the only real use for 99% of slaves you find from dungeons its retarded that theres 5-10 second wait after doing factor improvement.
Afaict, that route is gone in the 9b version. As I remember, there was Mage advice to go back to the hideout, but that's gone.So how do you get the princess bracelet? Can't find anything in the hideout. Amelia says either find an item or speak to the mages, can't speak to the mages, nor find an item.
Can't think of any, but that may be because I haven't tested it. Text hints time matters at some point(s).Figured I'd consider picking up this game now that it might have some meat on it's bones, but before I get into it I got a couple questions...
Is there any time restricted quests, like the wolf girl in strive for power, in which if you don't do them quick enough you essentially get a bad end? And if there is, is it possible to avoid triggering them early? Also if that's another yes, I'd love to have some heads up on what to keep an eye out for.