I am posting this now because it seems some of the problems have been fixed when it first went live.
maverik — 08/12/2021
0.5.3 Released
Changelog:
Added "Bath" Upgrade: characters resting at mansion will slowly regain obedience
Added more information to food consumption tooltip
Added an option to switch Daisy's sprite if purchased her alternative clothes
Added new subquest for Amelia with a scene
Added Relatives table to character info
Base work task production is reduced by 15% (makes unskilled workers slightly worse)
Stat bonus effect for task production is increased by 40% (make skilled workers a lot better)
Stat bonus effect for food production slightly nerfed
Slightly reduced prostitution gold income
Lowered number of classes random characters receive on average on higher levels
Slightly increased Advanced Armor material costs
Tailor task is now affected by Hunting Knife as crafting tool
Reduced some early upgrade prices
Mansion slave tooltip now shows max stat including bonus
All food by characters is now consumed at 12 pm
Stable speed boost per level increased from 20% to 30%
Fixed food being consumed by characters twice as fast
Fixed Aire generating with incorrect age which led to omitted description
Fixed Kurdan generating with random skin
Fixed smith/tailor/alchemy start at 2 workers instead of 1
Fixed some missing descriptions
Fixed autosave not storing the progress of following hour
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