I'm talking about task management. As in the people you actually have working lose loyalty at an insane rate. I've seen no method of giving them shifts....let's be nice and call that YOUR opinion...
You are contradicting yourself, by saying the crafting systems that can be scheduled is a sore, yet claim there is no way to schedule anything.
Oxymoronic statement. One does not "improve micromanagement" by adding multiple additional layers of micromanagement.The game improved on micromanagement and your home base got several decrees of higher complexity, both for crafting, aswell as resource gathering.
Nothing reliably and its largely random crap created by the RNG.You still can buy stuff in the shops
Considering the expense to get involved in farming? Doesn't count in my mind. And cooking exists. It's annoying and it exists.and there are still jobs that can help you... like farming and cooking to automate such tasks (you may need to order your servants on what to cook but that still can be scheduled for long time productions).
It's all more micro-management.
Much more complex.Sure the stuff is now a bit more complex, but the way I see it this makes far more sence and is more entertaining as the first game.
So, what you're saying is it's gone from a game where you take your waifus on the road to explore the world to find new and better waifus to a household management sim.In Strive for Power you eventually spend all your time on the road encountering wild monsters in order to find some usefull servants or side quests... in this one you get a strong encouragement to spend time at your home base in order to craft stuff, complete side quests and craft even stronger equipment