Thanks to
Ankmairdor for the bug fixes to this great game.
Strive-win64-525-Bugfix-V4
AnkmairdorToday at 2:33 AM
Later than I planned, but there are many bugfixes and improvements. Not completely tested.
Change log included.
Applied with manual file replacement.
- handled error related to unstackable items leftover from mods
- fixed quickstart having 1 portal randomly disabled
- fixed slave's lust bar being visible outside despite never being updated
- player is now listed in outside's control menu in same order as displayed on outside's player group panel
- fixed checks for low mana and not mind reading player in outside's control menu
- adjusted positions and sizes of GUI in outside's control menu
- changed the deselection behavior of outside's control menu to be less aggressive
- changed quest log to preserve button pressed state for selected repeatable quest rather than standard toggle
- choosing "Gear" or "Item" options in slave tab will now highlight the current slave
- fixed slaves in jail working jobs - fixed background position for slave relatives popup
- changed tooltip for outside combat group stress bars by removing the decimal values and adding "/100" for reference
- fixed some bugs related to exploring deeper regions: quest enemies being duplicated or given increased stats, abnormal travel between locations preserved status
- fixed selecting player's combatants with F-keys, added selecting targets with F-keys when ability is selected, cancel is ESC - fixed lack of visual change when toggling active abilities of non-selected combatant during combat causes selected combatant to change
- fixed some minor indexing errors when player is defeated in combat
- simplified the code tracking of location for slave guilds/markets, which also fixes an obscure bug related to Slavers and Umbra
- added update of itembar on right side of screen after exiting shop
- added toggling text to the Hide UI button
- fixed bugs of being able to progress quests without having the necessary slave
- added gallery unlock upon first meeting Ayda in her shop
- fixed minor display bug after granting slave a vacation for level up
- fixed "Find Melissa" option being available in sandbox mode
- fixed some bugs related to mindreading slaves for sale
- changed it so that abilities learned by player are defaultly active like slaves
- fixed stuck exploration due to missing ambush description for goblins in mountain caves
- changed dark elf racial bonus to not prolong the debuffs from bandages and sedation
- added partial support for items that add abilities, the abilities should not be acquirable by other means
- completely overhauled the constants mod by changing the version number from 0.3.1 to 0.4, but here is a list of other changes:
. - added support for changing variables in files other than variables.gd, which will even allow customization of variables in other mods
. - added support for changing values with complex paths such as being inside several layers of objects, arrays, and dictionaries - fixed support for changing the contents of arrays and dictionaries, though this comes with many limitations for safety
. - added the grouping of variables into categories for organization
. - added color changes to indicate custom values and those that are outside of the optional min/max recommendations
. - added the ability to reset selected variables to their default values
. - changed the file format for storing custom values to json, existing files should update seemlessly
. - reorganized the mod's data storage for efficiency, added basic data proofreading and error reporting
. - adjusted the GUI sizes and positions
- changed 'list' in variables.gd to match changes to constants mod, added some overlooked and some newly qualifying variables