thanksThey're ready to level up. Talk to them and fulfill their request.
Those packs are made by fans and include images found on the Internet. The dev cannot include them in the game, it would be illegal. What he commissioned and paid for, is already in the game.
PS: Kaede best girl
The Art pack give you a lot off pics to customize your slave in the description menu , they are sorted by race , gender and ageWhat do the art packs do in the game? Do they add new things or replace old art?
There is a mansion inventory and a backpack, make sure that you have the rope in the backpack, when you are outside you should see the icon for rope in the box on the right side of the screen. If this does not work, check for a second window that opens when you start the game and see if it lists any errors messages.I think the game is broken for me - took me a couple days of playing to figure it out but after combat my game will never recognize if I have rope in my inventory no matter how much rope I have. This makes it so I cannot capture someone out in the field. Making where I am in the storyline impossible to get further. Has anyone else experienced this bug?
You were right about rope having to be in the backpack. Feel like a fool. Thank you!There is a mansion inventory and a backpack, make sure that you have the rope in the backpack, when you are outside you should see the icon for rope in the box on the right side of the screen. If this does not work, check for a second window that opens when you start the game and see if it lists any errors messages.
edit: spelling
Seems similar toDid someone know why this script error happen ?
I can't go to the lab and this error appears
SCRIPT ERROR: laboratory: Invalid call. Nonexistent function '_on_lab_pressed' in base 'Panel'.
At: res://files/scripts/Mansion.gd:437
Well I only have Elpresidentes tweaks and it is the first time taht this bug occur , I also tried to look at the code but i dont see anything that could make the game bugSeems similar toYou must be registered to see the links. I would need to know exactly which mods you are applying to know for certain, but mod error/incompatibility seems to be the source of the problem.
When I apply his mod through the mod system I get a parse error because variable 'eyecolor' already exists in that file. This is the core error, the '_on_lab_pressed' error is a secondary error that results from the laboratory.gd file failing to parse. The problem is caused by faulty modding logic within the vanilla game, and while my bugfix patch corrects that logic I don't know that they are compatible.Well I only have Elpresidentes tweaks and it is the first time taht this bug occur , I also tried to look at the code but i dont see anything that could make the game bug
You must wait till you are given the quest for it then as you go to Chloe's house there is another way that you need to go.not sure if its been asked or not, but how do i get to Amberguard?
Ok i've resolved the problem in fact one of my .gd files was not from the same version of the mod and was literaly not read by the gamenot sure if its been asked or not, but how do i get to Amberguard?
which one? and what is the fix fir it?Ok i've resolved the problem in fact one of my .gd files was not from the same version of the mod and was literaly not read by the game
The bug where you cant open the laboratorywhich one? and what is the fix fir it?
Once the art packs have been unzipped, some are subfoldered by race and some aren't. Does it matter, or should they all be subfoldered or not?Get on this screen by clicking on #1 View attachment 325677 then click either 2 or 3.
Now click on #4 View attachment 325678 and it will open it for you.
You need to make sure the 2 folders are there and just copy and paste the correct ones in. View attachment 325680
Or go to \AppData\Roaming\Strive
No it does not matter.Once the art packs have been unzipped, some are subfoldered by race and some aren't. Does it matter, or should they all be subfoldered or not?
Thank you for help. I looked for these parameters in many other files. but it never crossed my mind to check it in the jobs...Open files\scripts\jobs&specs.gd with Notepad++
leveluprequests = {...
is the dictionary of all the possibles requests. Don't touch it.
Edit instead:var requestsbylevel = {...
(I have removed bothimprovegrade
andspecialization
).
As usual, save and restart the game. But I guess you must fulfill the open requests first, or you would leave the game in an inconsistent state.