tjs611

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Jun 3, 2018
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in the "Getting Started in Story Mode" guide it mentions for the dryad "you'll have to move them into the Communal Room to be able to get them retrained" and "when they’re away for retraining" how exactly do you "retrain" them?
 
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a1fox3

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in the "Getting Started in Story Mode" guide it mentions for the dryad "you'll have to move them into the Communal Room to be able to get them retrained" and "when they’re away for retraining" how exactly do you "retrain" them?
Not for sure I follow you can you link the guide here.
 

a1fox3

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sure it's under "time to break them in"
I'm not for sure what is being talked about there but that is the evil way and to me a much longer time to get them so yo can use them.

The question is what do you want to do with dryad's?

If it is to get mana then its not really worth it now since all the bug fixes and updates that were done in the last 6 months.
Mana gain through sex now is much easier with all you can fuck.
You can do so many actions in a day so get that many to fuck and your good to go.

Upgrade you jail and use fear on any you capture and as soon as they give in you move them out of the jail.
 

sunkenfleet

Newbie
Mar 21, 2019
80
96
Anyone have any advice for getting rid of "rebellious" in the early game? Whenever I capture the bandits I can't seem to get rid of that status with either soft or hard interactions... like these girls have max loyalty, low stress, high obedience, high or low fear but are still "rebellious" which makes them not cooperate in sex scenes (even if you do the "request sex" in the interaction screen and they agree?) and also makes them not worth as much to sell...
 

a1fox3

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Anyone have any advice for getting rid of "rebellious" in the early game? Whenever I capture the bandits I can't seem to get rid of that status with either soft or hard interactions... like these girls have max loyalty, low stress, high obedience, high or low fear but are still "rebellious" which makes them not cooperate in sex scenes (even if you do the "request sex" in the interaction screen and they agree?) and also makes them not worth as much to sell...
Just put them in jail and leave them there until they get use to your ownership, or get handcuffs on them and put them in a common room or personal room and then use the spells on them. (The handcuff way allows you to put them to work for you.)
You can speed this up with the fear spell if you have it, every cast will remove about 10 days.
To see how many days they have use the Mind Read spell.

You can talk to them 2 times to get them into the green area and wait them out or cast fear spell on them.

If you use the jail I would recommend you upgrade it for better health for them.
 

anubis1970

Engaged Member
Mar 1, 2018
2,152
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Just put them in jail and leave them there until they get use to your ownership, or get handcuffs on them and put them in a common room or personal room and then use the spells on them. (The handcuff way allows you to put them to work for you.)
You can speed this up with the fear spell if you have it, every cast will remove about 10 days.
To see how many days they have use the Mind Read spell.

You can talk to them 2 times to get them into the green area and wait them out or cast fear spell on them.

If you use the jail I would recommend you upgrade it for better health for them.
Just to add to this; set one of your loyal slave to be the jailer, preferably one with the Tamer job.
 

Ankmairdor

Member
May 1, 2019
267
148

sure it's under "time to break them in"
The title of that document is "Getting Started in Story Mode (under construction for 0.5.11a)", the current version is 0.5.25 (depending on if you include the bugfix patch v4a). Even the wiki is more up to date than that, as the game mech updated for 0.5.23c. Though it may not have relevant info. The Strive itch.io forums and Discord, will have this sort of information scattered about as it is a rather frequent topic.

Speaking of which:

Anyone have any advice for getting rid of "rebellious" in the early game? Whenever I capture the bandits I can't seem to get rid of that status with either soft or hard interactions... like these girls have max loyalty, low stress, high obedience, high or low fear but are still "rebellious" which makes them not cooperate in sex scenes (even if you do the "request sex" in the interaction screen and they agree?) and also makes them not worth as much to sell...
On the previous page:
https://f95zone.to/threads/strive-for-power-v0-5-25-maverik.1136/page-174#post-3350879

On itch.io
 

locomotor79

Well-Known Member
Oct 2, 2016
1,897
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let me ask a qstion at the top its saying its Finishd right then the update number aint correct becausse its should be 1.0 or higher and not [v0.5.25] that doesnt look correct
 

a1fox3

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let me ask a qstion at the top its saying its Finishd right then the update number aint correct becausse its should be 1.0 or higher and not [v0.5.25] that doesnt look correct
Every dev has there own numbering system.
 
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sunkenfleet

Newbie
Mar 21, 2019
80
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what causes slaves to die when you try to modify them in the labratory? I checked the wiki but it only mentions how to bring down the costs and the recovery times... but my slaves keep dying outright. Is it cos they're too low level? Or the lab assisstant doesn't have high enough stats? I don't get what's going on lol
 

Ankmairdor

Member
May 1, 2019
267
148
what causes slaves to die when you try to modify them in the labratory? I checked the wiki but it only mentions how to bring down the costs and the recovery times... but my slaves keep dying outright. Is it cos they're too low level? Or the lab assisstant doesn't have high enough stats? I don't get what's going on lol
I guess I forgot to add it to the wiki. People lose a random amount of health between 1/8 to 1/4 of their max health from lab operations. If they have less than 5 health afterwards, then they die overnight. They also gain 70 to 95 minus one third of their loyalty as stress. After they get back, you'll want their stress to be below 66 or they might(15%) lose 1/7 of their max health. If they have more than 99 stress, then they will additionally lose up to 1/5 of their max health.
 

Wangerdanger

Newbie
Oct 13, 2019
40
14
are the patches already applied onto the full game download or do we have to download both?
and how do we apply the patch onto the game file? (if patch is not pre applied)
 

a1fox3

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are the patches already applied onto the full game download or do we have to download both?
and how do we apply the patch onto the game file? (if patch is not pre applied)
No there not and you just need the last one uploaded here.
 

Ankmairdor

Member
May 1, 2019
267
148
are the patches already applied onto the full game download or do we have to download both?
and how do we apply the patch onto the game file? (if patch is not pre applied)
There are instructions in the change log, not the ideal place for them, but I was keeping the number of files low. Patches are applied with manual file replacement; copy the contents into the "files" folder. It is recommended that you delete the "backup" folder afterwards, if there is one.
 

andy7781

Newbie
Nov 15, 2018
77
65
can not play this as i can not get any images to show, try download the art packs and they all say they are no longer available probably due to a violation of rules.

Why can this game not just be like most were the art images are already included in the main download instead having to download separate and then merge in.

If that was case i wouldn't be having the issue of art packs no longer available
 
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