Hmmm...this game looks quite developed. Like really...wow. However, are there or will there be any plans of a consistent art style for both portraits and bodies? Something like in that classic slave game: Free Cities (pregmod specifically)? In there, with its vector art packs, as you pick a character's looks, attributes, and clothing, the full body portrait of the char changes. The art itself is not great, but at least it is not a hodgepodge of random works from different authors.
Nope.
Free Cities deal with vectors because their "weight" is very little. Also, they can be compiled in a single graphic file, containing everything, and have the game call each specific bit. It's a very handy type of file, since you can also deal with different colors.
But it's also quite limited in quality, as you can see. It's a very hard type of "art" to work with, since it needs a different type of "artistic" skill and knowledge (actually, a coder can do better vector work than a artist).
The original Free Cities had relatively little art content. And it wasn't made by the dev, it was a contribution (Nox). Then several others contributors added little bits, and now it has a lot of content thanks to Deepmurk from the pregmod fan-made mod.
So, it is a lot of people doing a lot of work... and it only deals on human-like forms and shapes.
Multiply that for each race, and half-race. Plus the special races like centaurs and Scyllas, which don't have a human shape. Plus the equipment (like weapons), which FC doesn't has. Plus color variants, FC deals only with ahandful of them (human-like).
I offered myself to do it when the game started.
But after some consideration and analisis, it was near impossible. Best I could come up was a system of dynamic busts only, so I didn't had to deal with bodies, but since Maverik wasn't sure about anything back then, I stopped working on it.
(be grateful that there's actually a custom system of portraits and descriptions I suggested)
In the end, I managed to convince him about custom portraits being the better option, since you can find practically anything on the net, and it's easier to edit a regular picture (I suggested the same idea to Innoxia from Lilith's Throne, and she agreed too) and share public portraits packs, than actually working and coding a dynamic system (which will be customized-edited-modded anyways).