aparticularpineapple
Newbie
- Jul 16, 2017
- 87
- 173
I could be wrong, but I don't think that this will ever receive a single art package from just one artist. Aside from the default stuff that you can find made by the dev (or drawn for him by someone else) that regards mostly the NPC's and the items, the other portraits as well as the body will always be taken from internet, from random chars of random artists.Hmmm...this game looks quite developed. Like really...wow. However, are there or will there be any plans of a consistent art style for both portraits and bodies? Something like in that classic slave game: Free Cities (pregmod specifically)? In there, with its vector art packs, as you pick a character's looks, attributes, and clothing, the full body portrait of the char changes. The art itself is not great, but at least it is not a hodgepodge of random works from different authors.
Note: dark elves and drows are fine too. Also, their sex does not matter.unlocked by providing an elven slave to the brothel
Nope.Hmmm...this game looks quite developed. Like really...wow. However, are there or will there be any plans of a consistent art style for both portraits and bodies? Something like in that classic slave game: Free Cities (pregmod specifically)? In there, with its vector art packs, as you pick a character's looks, attributes, and clothing, the full body portrait of the char changes. The art itself is not great, but at least it is not a hodgepodge of random works from different authors.
optional... they can provide you with some vissuals if you set them up right...Are we suppose to do anything with the other downloads, are they part of the game?
IE: Portraits: and Bodies:
I don't know if it is intentional or if the dev just forgot to award the farm manager for milking the cows.Farm Manager seems to provide zero XP to the slave; this must surely be a bug?
var production = 0
farmmanager.xp += 3
Have you unlocked all the available towns? The book is on sale in:For Adya's side quest, where would you find the book, "Fairies and their many uses?" I've tried doing a search within the thread, but haven't come up with anything.
Among special jobs only Jailer, Headgirl and Maid gain xp. Lab assistant, Chef, Farm manager do not.this must surely be a bug?
Good grief.Editing the existing images
You are right, they are PNG images. The only difference is that Godot Engine prepends 32 bytes to them. You must delete them: for instance with a hex editor. Then you can load them into your graphics software.
Adding new images
I don't know if this is the fastest solution, but it works.
Downloaded Godot Engine and create an empty project. Then replicate the file tree of Strive of Power and import your image through the UI. Godot Engine will create for you two files: one in the folder where your image is and another one in the ".import" folder. Both must be pasted into the corresponding directories of Strive for Power.
For instance, let's suppose you want to create the icon for a new weapon, a naginata:
1. in your fake project, create the required directories: files\images\items
2. through the engine UI, copy the naginata.png into the "items" folder
3. Godot will automatically create two files:
- files\images\items\naginata.png.import
- .import\naginata.png-XXX.stex (those XXX are 32 hex characters)
and maybe a third one too, I don't remember:
- .import\naginata.png-XXX.md5
4. Move the two (three files) into the corresponding folders of SfP
Last step, you must edit the gd scripts so that the game loads your new image.
When you import a new image into Godot Engine, I think it is useless to export it as JPG first, because Godot will change it back into a PNG (in lossless mode) or into a WEBP (in lossy mode).
Edit: in the attached archive there is the original zoeportrait (zoeportrait.png-90ab2b331a83b3fe19a10e630255b07f.stex) and the PNG file. As you can see, the two files differ exactly by 32 bytes.
This is a fantastic walkthrough - thanks. Super annoying that they make it so hard to edit the files though. I had some ideas for new items but this really elevates the barrier to entry.Editing the existing images
Adding new images
I don't know if this is the fastest solution, but it works.
It's precisely the reason why Maverik is finishing the game.This is a fantastic walkthrough - thanks. Super annoying that they make it so hard to edit the files though. I had some ideas for new items but this really elevates the barrier to entry.
Going back to my example (we want to add the icon of a new weapon, the naginata), this is a step-to-step tutorial:Adding new images
You're a damn prince, Reeve.If you want to replace an existing image, my method saves you the trouble to edit the .gd files.
If you want to add new images, I think there is a much easier solution: it should not be different from loading a face/body portrait. Cons: you have to mess up with the code.
@Fuzzcat : as for the hex editor, in the attached archive there is a stupid .exe I made some months ago (I am not proud of it, I just wanted to learn a bit of C#). There is also the source, if you want to compile it by yourself (I have used the MS Visual C# Compiler).
Put the .exe it into the ".import" folder and double click it (if it does not work, try launching it through cmd.exe): it should create a subfolder (its name is the current timestamp) containing the fixed PNG. It does not edit the original files... but backup them before using this hack (better safe than sorry).