Fuzzcat
Active Member
- Oct 27, 2017
- 624
- 670
- 180
And that's another issue, indeed.I hope to heck the dev finds an engine he likes better than Godot and commits to a sequel. Heck, he could just remake this darn thing, work on more depth to all the various systems he has in place, make the races more meaningful, and he'd have a pretty good trainer game.
He started from zero. Basically, he had no real coding skills, so he learned. Hats off to that.
But the Godot system apparently sucks for what he wanted.
You pretty much nailed it exactly.I mean, the game doesn't make any really major mistakes. My complaints are mostly just about things not having enough work put into them, and missed opportunities. I don't consider it a bad game at all, it just--I keep repeating myself, but I'm not sure how else to say it. It just tries to do a lot of different things, and doesn't really develop them as deeply as I think it should.
No, there's nothing really wrong with the game (aside some minor things), but it feels like a missed opportunity.
This is not meant in a bad sense: more often than not, we do things that came out fine, and later we said "damn, why didn't I did X instead of Y? Could had be great instead of just fine".
For example, questing.
You start a quest all giddity, and what you need to find is right there, in a special button that appears for the quest specifically. So you click the button, complete the quest and you're like "...is that all?".
Or the main story itself... is a mechanical thing to do, there's no real involvement. Someone appears and gives a quest, then somebody else appears to follow, and somebody else-else. There's supposedly this whole background of mages and conspirations, but all in all it plays no role in the overall game. It doesn't feels like a flaw, or a something particularly badly developed, just... it doesn't feels, period.
I think his idea is to start fresh.really oughta subscribe to his Patreon and see what he's got coming down the pipe. I hope he keeps developing, because I actually like the game quite a bit, considering all the complaining I do about it.
On his blog he said that Strive was finished. It needed some fixes, but there was no more real content to add, and that he was starting off another project, with another engine.
I hope so too.