redle
Active Member
- Apr 12, 2017
- 668
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Even with a maxed out library I find that learning points are woefully under-earned. It is somewhat okay to eventually add on a skill, but takes forever to gain much for stats boosts. The thing that gives the most learning points is during the PC interaction. On the first tab (the one with chat, hold hands, hug, etc) there is also a button that says "teach." This button gives the character in question learning points.Thanks @Brontanius . I figured it would be library, but progress was not noticable at all, guess cause it starter library.
On a side note, some of the jobs/activities do lower various skill values. The game is very bad about giving feedback as to what is going on, so just be aware of the possibility in case you are trying to max out a specific slave and seem to be getting no where.
This started happening to me as well. I ended up just going online and finding a random pic to use as my player profile. Once I set my profile to that then there were no more problems.is there something wrong with the loading of portrait? When i reload the game, the main character portrait is missing.
I do not believe you can EVER sell them back and earn points. I'll admit that I have not looked into the code on this point to verify, but that would be my expectation.This is an odd question to anyone who can answer it, if i buy a slave from the guild, how long do i have to wait till i can sell it back with upgrade points? Spend a couple hundred days passing and it still says its been too early for resale..
Once someone pointed out to me that it is possible to turn not yet assigned attribute points into house upgrade points, I earn upgrade points way faster/easier than I could ever need. It is an annoyance that after traveling through the landscape I must return home, check every slave captured, move them out of my jail (attribute points can not be converted while a slave is in jail), click the learning points button, and then click for each attribute point to steal, before then traveling back out to the slave market and selling those slaves. Even captured level 1 and 2 slaves have an unused attribute frequently enough that it is worth picking them up. Higher level slaves often have multiple unused attribute points. If you do this it won't really matter whether or not you earn upgrades from resales.
As @sp1ker alluded, a good jailer makes a big difference. The game just has a job of jailer but gives no feedback or information what the job does or why to bother with it. Internally the game uses the "extra" character stats of the jailer to effect all of the jailed. Off-hand I don't recall the specifics, but it is something like:From what I understand, mansion upgrade points are gained from main quests and selling captured slaves after they been trained.
How do you make captured slaves not angry at you and sellable? Just keep in jail?
higher charm gives increased chance of boosting loyalty per day
higher wit gives increased chance of decreasing the anger level by one each day
higher confidence gives increased chance of improving obedience
(I may have mixed up how the stats are paired off, but that is the gist of what the jailer is actually doing and only those right-side stats have any effect on how useful a jailer is)