redle
Active Member
- Apr 12, 2017
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I don't want to totally derail this thread, so last comment here about the new game.The new demo is interesting, but it's kinda bugged. Keep hitting parts where buttons don't work, or quests don't end properly, items can't be sold and so on.
Still, it's the very first demo, so it's not surprising.
And yeah, the theme it's going for seems to be more story-based adventure-thing, rather than a slave trainer.
Buttons not working: while I did once have the game lock up such that I had to just kill it and restart, the rest of the time the buttons seemed fine to me (although they did suffer from the "lack of feedback" statement I made). As a for-instance, on the worker screen there is a giant button filled with a "+". There is no real indication what this button does. What it does is allow the worker to be given a tool for the job he is going to perform (an axe to chop wood faster or a pickax to mine ore). The button shows up long before it is even possible to obtain tools to assign. To make matters worse, the first job is to cut down trees. Workers can do this with or without tools. So a player chooses the worker, selects to chop trees, and says go and everything is fine. Later, when the mine is unlocked a player goes through these same steps. Choose a worker, choose to mine, say go. The "go" button does not work. There is no explanation, no anything, just a button that is disabled and won't do anything. It seems to be intentional (as a player it has the feel of being totally broken, but it is not... just bad design). While a worker can apparently chop wood without an axe, he can not mine ore without a pickax. So one needs to gather resources, get the blacksmith, craft a pickax, then select the worker, select to mine, then assign the pickax to the mine-worker, then say go (as the button is now magically enabled).
Gear like the pickax can also be used as a weapon in the fighting, and thus has different quality varieties that can be crafted. During the crafting process, though, only fighting stats are mentioned. It is totally unclear whether different quality tools have any affect on resource gathering, or if one is just wasting rare materials if anything but the cheapest materials are used. And tools keep being unassigned and drop back into inventory between work tasks.