redle
Active Member
- Apr 12, 2017
- 668
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I tend to avoid the mutations for the most part, so I'm not the most knowledgeable on the subject. That said, using potions and spells on a slave leaves a lingering affect in the body. This bit floating around the bloodstream or whatever is "toxicity." Using a single potion might bump it up by 15 points or so. Current toxicity can be seen by casting mind read on a slave. The value seems to reduce by only maybe 1 or 2 points per day.hey it's been a bit since I booted Strive up, could one of ya'll explain how magical mutations/toxicity works? can't remember the details and it seems to be nowhere on the wiki.
I'd say at around 50 things change from being inconsequential to likely-to-mutate. The game rolls a random number and decides if a mutation will occur. If it will then it rolls again to see what form that mutation will take. It may add horns to a player or change their hair color, give them fur, etc, etc. From what I have seen it is basically taking what one can do intentionally in the lab and saying, nah, I do not want to decide... you decide for me what to change.
(Mutation will occur during the end of day/new day cycle. It will not happen at the time the toxicity changes.)