GreatShark
New Member
- Mar 31, 2018
 
- 9
 
- 1
 
- 51
 
hey it's been a bit since I booted Strive up, could one of ya'll explain how magical mutations/toxicity works? can't remember the details and it seems to be nowhere on the wiki.
	
		
			
		
		
	
								I tend to avoid the mutations for the most part, so I'm not the most knowledgeable on the subject. That said, using potions and spells on a slave leaves a lingering affect in the body. This bit floating around the bloodstream or whatever is "toxicity." Using a single potion might bump it up by 15 points or so. Current toxicity can be seen by casting mind read on a slave. The value seems to reduce by only maybe 1 or 2 points per day.hey it's been a bit since I booted Strive up, could one of ya'll explain how magical mutations/toxicity works? can't remember the details and it seems to be nowhere on the wiki.
that's all I needed to know, thank you. I'm trying to avoid mutations myself, but it seems I was doing to much to fast. from the discription you gave me it sounds like it's on a meter that decreases over time so all I should have to do to avoid it is space out any modifications I do until the toxicity reduces. thanks again. this really helped.I tend to avoid the mutations for the most part, so I'm not the most knowledgeable on the subject. That said, using potions and spells on a slave leaves a lingering affect in the body. This bit floating around the bloodstream or whatever is "toxicity." Using a single potion might bump it up by 15 points or so. Current toxicity can be seen by casting mind read on a slave. The value seems to reduce by only maybe 1 or 2 points per day.
I'd say at around 50 things change from being inconsequential to likely-to-mutate. The game rolls a random number and decides if a mutation will occur. If it will then it rolls again to see what form that mutation will take. It may add horns to a player or change their hair color, give them fur, etc, etc. From what I have seen it is basically taking what one can do intentionally in the lab and saying, nah, I do not want to decide... you decide for me what to change.
(Mutation will occur during the end of day/new day cycle. It will not happen at the time the toxicity changes.)
Excuse me I didn't see it "deterrent".I think the above is the full sequence of events.You don't have permission to view the spoiler content. Log in or register now.
I think it is the 3rd one... the blue bottle. I can not do a translation. But if you really can not figure it out, just try them all until you find one that works.Excuse me I didn't see it "deterrent".
How do I get it?
Emm......your version is different from English one , try the "13" count from up.
If you play "sandbox" then there is no path at all. Just do whatever you want.sorry im just wondering is there like a walkthrough somewhere this game look great but its massive and for me got confused really fast really easily
Just keep playing and every so often a new button will appear in the slave guild that involves interacting with Maple. Click that any time such a button is available. Eventually you'll find out that she is basically owned by the mage guild. Any time after this you can go to the mage guild and there will be a new button there. Clicking it tells you how much the contract is for Maple, and allows you to buy the contract if you have enough money. Once you have enough money go back and buy the contract. Then return to Maple and tell her... That's it.please anyone how get Maple?
SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'.
   At: res://files/scripts/LoadScreen.gd:50.
SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'.
   At: res://files/scripts/LoadScreen.gd:50.
SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'.
   At: res://files/scripts/LoadScreen.gd:50.
SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'.
   At: res://files/scripts/LoadScreen.gd:50.
SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'.
   At: res://files/scripts/LoadScreen.gd:50.
	You don't need the Aphrodisiac potion - it just makes seducing her a bit easier. You can also just treat her nicely and she'll end up staying.sorry guys quick question just trying strive for power again I ran into a girl named Emily looks like I can recut her and her sister but when I take her home it asks if I have an aphrodisiac potion im kind of new so im just wondering how do I get one. the wiki has a walkthrough but doesn't say how to get one. anf for those who want or need the walkthrough
This question is asked on almost every page. My previous answer is below:also wgere do I put bodies and portrait images im images folder or what all I have is import so I don't know
Not sure why it isn't in the OP, but probably the most common question here.
1) For answers to most questions, all the mods, and all the portrait packs, check out the main website/forum at Itch.io -You must be registered to see the links
2) copied from a post there:
- "Where i need to place them?" - "C:\Users\userName\AppData\Roaming\Strive" or %appdata%\Strive - press win+r keys and paste it or just type in address bar. There's a "portraits" and "bodies" folder in that "Strive" folder.
 - Alternatively, within the game you can click on Portraits or "Full Body Image", then click the right side button that says "Open System Folder" - it will open the actual folder that you can then drag the portraits and body images into
 
ok when somone gets on ive been scouring the wiki I cant find how to increase town rep specifically wimborton I wanna recruit maple but apparently unless you have really high rep cant.
Same here. I doubt the devs will bother debugging the linux port.So I'm on Linux and when starting a new game it stops loading at 41% and the output in the terminal says:
Code:SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'. At: res://files/scripts/LoadScreen.gd:50. SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'. At: res://files/scripts/LoadScreen.gd:50. SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'. At: res://files/scripts/LoadScreen.gd:50. SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'. At: res://files/scripts/LoadScreen.gd:50. SCRIPT ERROR: _process: Invalid call. Nonexistent function 'show_error' in base 'Node (LoadScreen.gd)'. At: res://files/scripts/LoadScreen.gd:50.
Over and over again.
![]()