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Mercedes

Active Member
Nov 19, 2017
764
938
joecola
First of all, you should rework or remove the start screen and all the links to Crush's pages contained therein.

As far as the story goes, you should think about continuing here.
It is currently simply too short and unfortunately offers no options for making decisions.

If you know the game "This War is Mine", it would be a good idea to base your story on the fight for survival. That would open up many paths, require several decisions that could have positive or negative effects over the course of the game.
Unfortunately, I have no idea about programming myself, but I have enough ideas to fill such a story.
 
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joecola

New Member
Nov 23, 2018
8
84
joecola
First of all, you should rework or remove the start screen and all the links to Crush's pages contained therein.

As far as the story goes, you should think about continuing here.
It is currently simply too short and unfortunately offers no options for making decisions.

If you know the game "This War is Mine", it would be a good idea to base your story on the fight for survival. That would open up many paths, require several decisions that could have positive or negative effects over the course of the game.
Unfortunately, I have no idea about programming myself, but I have enough ideas to fill such a story.
Thanks Mercedes for your advice, it sounds pretty sensible !

I'll implement them.
That would give me a great opportunity to do a Crushstation style "reboot" of the game :ROFLMAO: -- I'm willing to do it at least for the message.
 
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Lightbringuer

New Member
Dec 25, 2018
13
25
Dude, yes! I even supported him for a while, but the slow pace is unbearable. Compared to other games like TITS (I know the scope and the team in that one are much larger, but still), it's laughably slow. Even Lilith Throne, which is also slow (whyyyyyy!????), at least has the developer trying come up with some explainations why progress is slow.
 

kerriwm25

Newbie
Mar 19, 2020
95
179
I am not a medical doctor, yet I can tell that one is doing something wrong if he is amputating a patient leg because he was diagnosed with breast cancer ; and yet I am personally unable to heal the patient.
I assume you also wouldn't pick up a scalpel, cut into someone's breast, then look up and say "I just did it to prove a point"
 

L7Bear

Active Member
May 29, 2017
952
1,599
Not sure if it's you or me, but does anyone else get code when hovering their mouse over text:
1732634068025.png
 

demidemon

Member
Aug 31, 2016
425
560
Yikes man. "I'm not supporting Crush's game, and I hate that other people are, so I ripped off his code base and wrote a gruesome murderporn."

You do you, but you missed some tags that you really need to add. Specifically snuff/ necro.
it is indeed disgusting if you make use of other people's engine/code and disrespect the original developer.

If you hate them that much then don't use their code. If you use their code in any way, at least show some respect.
 

Mercedes

Active Member
Nov 19, 2017
764
938
Lightbringuer
Your post has made me aware of LT again. I played it years ago and now I've looked at the thread again. There is a huge collection of mods (on page 694), but none of them are accessible anymore. Is there another way to get the mods?
 

aigimilan

Newbie
Oct 9, 2017
55
134
it is indeed disgusting if you make use of other people's engine/code and disrespect the original developer.
Dude makes 5k a month for a project that he has all but abandoned. He's restarted it and it's in a state with significantly less content than it had to begin with, and now updates are months and months apart.

There is nothing to be stolen because there is nothing. The only thing disgusting happening is from Crush and his stans coming to defend him. Pissing on his work is about the amount of respect it deserves.
 

Lightbringuer

New Member
Dec 25, 2018
13
25
Lightbringuer
Your post has made me aware of LT again. I played it years ago and now I've looked at the thread again. There is a huge collection of mods (on page 694), but none of them are accessible anymore. Is there another way to get the mods?
Mostly in his Discord server; I think all of them are there. If you’ve been away from it for more than a year, there’s quite a bit of new content, as well as lots of changes. For me, it’s one of the best games due to its replayability and flexibility, allowing you to do pretty much anything you wish with your character (appearance-wise).
 
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LeakAngel

Milk junky
Donor
Jun 20, 2018
137
119
I really like Female Agent and I cannot agree more, Crushstation is lazy. If he has other shit to do IRL, then he never said it clearly, deceiving his followers.
Your scene is quite basic, no choices and very few art but it shows that it is possible to write something in less than a week.

I don't think you should continue developing this specific story/game or use the framework however, it's honestly not that good looking, you'd be better off developing something of your own (or using someone else's better framework, crediting them properly lol), wishing you the best of luck
 

Kagarus

Member
Sep 28, 2017
219
372
It's easy to write a branching path story. You write one path, finish the game. Go back and write the next path. Literally the easiest way to do it and doesn't require much organization.
That only works with simple trunk-branch concepts - before the decision point you have a shared line, and after the decision you have 2 (or more) lines that don't rejoin. Upside - very simple, downside - each decision point doubles the amount of work you need to progress.
There are commonly two ways this approach is used:
  • The classical shared trunk-split branch approach: in which there is a shared/common route from the start of the game until the decision point, at which the game will branch off into heroine-specific routes. This makes the amount of additional work berable, because it will be limited to the end of the game and by the number of heroines. This is traditionally how japanese VNs were structured, with some addition of:
  • Continue Trunk-Bad End Branch: There's a correct choice, which will progress the game towards the conclusion of the game/next choice, and a bad choice, which will result in the main character dying or otherwise force a reload/selecting the other option. This limits the cost, as instead of having to do twice the work for the following parts, you just have to do once the work + handling that short bad/other end.
The annoying thing of it is... that's rather limiting. Choices either have to be a big deal (and dev-expensive) or a dead-end.
So another approach is split-rejoin-reactivity. Upon reaching a decision point, you give players a number of options, which will then play out in a number different ways, and sooner or later rejoin most or all of those threads back to the main thread(s), storing all those decisions. Then later down the thread, you can check which decisions the player takes, and react accordingly (or limit/introduce new choices for them in later decision points):
  • Hey, you helped me there, so let me help out here. Or give you the option to get closer to me.
  • You expressed interest in this topic, so here's an option to learn even more about it (and if you pursue this, you might unlock a route option down the line)
  • You didn't go in guns blazing, which isn't just expressed in some various lines here and there, but also I don't know you're supposed to be my enemy! Here's some banter which gives you additional approaches to your current problem!
Because branching in this is limited to just the actual (short) sequences following from the decision point and at the points where the reactivity activates, it's much more economical. However, it also makes "just do one branch first" practically impossible, as it requires re-adding and re-re-adding new branches to the existing progression, reassessment of existing dialogue etc., it's just a mess.

The "replayability doesn't matter" part honestly doesn't even deserve a detailed analysis - Yes, most people will not replay games, but those that do are more devoted, how should they be weighted? Eh. Replayability, it also means that people playing a game for the first time have more options of how their game will go, more ways of expressing themselves, more ways and chances of them playing the game like they want to. But eh. You were pretty clear that you think games should be developed just according to your taste, to your preferences. And that's about as sad as your take on gamedev was ignorant.
 

Bohauo

Newbie
Nov 4, 2021
16
19
Stop milking you patreon fans. And if you keep stealing their money, at least get your fingers out of your ass, and FINISH THE GAME.
And the super mega milker of them all;
has to be Dr. Bones!!!

How the fuck people still wanna pledge to him is for me a mystery!
Dr. Bones has not 1, but 2 games in the works and non of them are near finished, what will come first?
BT The manor or Star Citizen?
my money is on Star Citizen!

Edit:
Oh, i just saw that he has killed BT The Manor, and are now "focusing" on BT Survivors Guilt, and that is also "Abandoned" so what the fuck are people pledging for???
 
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defnotalt

Member
Jul 13, 2021
219
780
Dude, every developer with a good concept starts well. It's usually not until the 5th, 6th, 7th release that things start slowing down.
Oh I wonder why some of them slow down after a while :Kappa:couldn't be because they find an infinite money glitch called patreon supporters and decide to exploit it for as long as humanly possible.

Let's see you crank out a significant release every couple months. Otherwise your "protest" means nothing.
Real "you need to be a chef to call the food I made garbage" energy. People can spot a shit sandwich without knowing how to make sandwiches themselves.

I have no interest in the dev or their game, but it's so funny seeing the dickriding of some people here, defending the right of lazy devs to earn double their monthly income with a virtually abandoned game.

Yes, games and stories can be hard to create. No, they are not rocket science nor quantum physics. Especially not games that are mostly text-based.

I have no qualms with devs earning a shitton of money from patreon while making a game, as long as you can see that the dev is working hard and does not indefinitely stall the game for cash.