- May 3, 2018
- 1,403
- 1,013
Oh, perfectly understandable.
I'm similar, just spent a year working on a project, commissioning writing, developing my own art and engine framework. I have a lot of art I still need to do... but now that I've got my own art to a point that I can accept it, I want to focus on actually making and completing a game, and stop trying to 'perfect' the game/engine/code/art (being perfect is what I do as an engineer, but i realize I need to be more of a manager and get something released). This past month I stopped to explore other ideas and started a new project with a focus on getting a simple game intro out, and focusing on story telling through characters. limiting myself to renpy, but also being inspired by youtube videos complaining about bad vns and ways of improving them, I'm starting a project that's vastly different and I really enjoy it, and I may adapt what I learn and like to my original project.
I'm similar, just spent a year working on a project, commissioning writing, developing my own art and engine framework. I have a lot of art I still need to do... but now that I've got my own art to a point that I can accept it, I want to focus on actually making and completing a game, and stop trying to 'perfect' the game/engine/code/art (being perfect is what I do as an engineer, but i realize I need to be more of a manager and get something released). This past month I stopped to explore other ideas and started a new project with a focus on getting a simple game intro out, and focusing on story telling through characters. limiting myself to renpy, but also being inspired by youtube videos complaining about bad vns and ways of improving them, I'm starting a project that's vastly different and I really enjoy it, and I may adapt what I learn and like to my original project.