Check In 04/25/2025
An hour ago
Howdy Folks, As Promised here's that Part Eight update I said I would sneak out today. First a small Steam note, thank you all for the support on the launch it's meant a ton. Not going any further because I'll get all maudlin about it, but just acknowledging it.
Anywhooooo.... This animation I'm working at stars our beloved baker Katie Kafton tm. I'm fairly pleased with it, at the moment I'm currently taking some inspiration from Rule34 animators and playing with some things. At the exact moment I'm plugging away at physics on two particular objects. First is her hair, hair physics are much easier on somebody like say Elspeth and her long braid, I can just rig the braid and give it physics and bam it moves with gravity on it's own. But alas I have quite a few ladies with shorter hair in my game and that is much harder to articulate. Fortunately the Rule34 people have provided a tool to help out, when applied properly can give a little extra movement to those shorter styles. Not as effective as just creating custom hair for it, but of course that's not actually a practical option for my purposes, so the tool it is. The other thing I'm tweaking is the skirt she's wearing, that isn't really difficult, mostly just a process of tweaking the physics properly. Too heavy and instead of a nice cloth bounce the thing slides around like pudding, too light and it just explodes everywhere. The other thing to watch out with it is making sure it doesn't clip through Valentine on it's down bounce so it has to collide with him as well, which again isn't a matter of difficulty more just dialing it in. Originally I had her underwear hanging off one foot, but it kept flying off so I gave up on that one. Otherwise we're making good enough progress.
That's really about it at the moment, mostly just boring technical shit so I'll stop here.
I hope your weekend is amazing. Thank you as always for your support.
Sláinte!