Unreal Engine - Subverse [v0.9] [Studio Fow]

  1. 2.00 star(s)

    kuraiken

    I had hoped that, after months of development time, things had changed, but the 0.3 version continues just like the first release.

    Subverse is a disappointment. It tries to be an epic adult story Sci-Fi RPG with turn-based combat & arcade style space shooter mechanics that rewards with 3D sex scenes. And yet, it utterly fails in all aspects. I'll try to give some ideas as to why.

    1. The story is badly designed.
    This isn't a criticism aimed at the humor, or the voice acting, or any of the like, but specifically that the devs don't seem to understand how to pull the audience into the story.
    Much of the story so far can be summarised as: things are happening to the protagonist.
    We do not get a immersive opening that puts us into the protagonist's shoes and makes us sympathize with his course of action (so instead of experiencing OUR story, we experience someone else's) - which is not ideal given the whole gratification sex stuff that kind of is based on that.
    Characters aren't developed and grow to be a part of the story, but rather just fall into the story and then are sexable. There's no buildup, no getting to know characters.
    As a result, you don't connect with the protagonist and you don't grow close to the rest of the crew.
    This lack of connection bleeds over into other parts, because you lack the feeling that you're paired against enemies. The hurdles are just mini games, the enemies don't feel like threats that endager the protagonist's plans (mostly because he has none).
    Contrast this to any good story RPG, and you'll see the difference.
    Games like DAO or Mass Effect start with a getting to know phase, where characters have an element of mystery to them, have their own plans which may put them at odds with your character's plans, and slowly build up who they are and - in so doing - why you should desire them as allies or companions.
    The question of "why should you care about subverse character X?" is always answered with "sexable". When instead, it should be an intriguing character that draws the player's interest and makes them with they were sexable.

    2. The Sex Scenes lack meaning
    This problem bleeds over into the sex scenes. They're visually appealing, albeit a bit sterile, but well animated with great VA. But there's nothing there connecting you, the player, to the action.
    You don't make decisions, you don't communicate, you don't further character development or advance or progress anything. You're just watching a looping 3D scene.
    Beyond their physical appearance, the characters don't benefit from a story dynamic that makes you desire them and the ubiquitous presence of sex in everything dulls the effect of actually seeing a sex scene.
    Which is weird. There is this prudish empire where you have all the elements to make a game where you can increasingly corrupt your companions and get off on the descent into depravity - but instead, the weirdest fetish is just a monday afternoon to them.
    If a story is on a constant sexual high and has no lows, then you're in a landscape where everything's a mountain and there are no valleys. How does such a landscape look? Impossibly flat.

    The game would have benefitted HEAVILY from actually having dialogue in the sex scenes, and to have them progress not through a slide-scaler, but instead player decisions or actions. If you're making NPCs with a story, why make the most intimate space the one where you CANNOT interact with those NPCs?

    3. The Combat Progression is awful
    The combat could be promising, but it grows boring and repetitive very quickly. Every bit of understanding the last 2 decades yielded in game design, this game entirely ignores.
    You can gain resources and xp from both combat minigames, but for what?

    The space combat is a top-down space shooter where you control a ship to defeat waves of enemies. The basic design is promising, if a bit simple, but the game does absolutely nothing to create variation or anything interesting.
    You can't find & pick up power ups that change the combat and allow the combat to go through escalation phases that change the dynamic and switch things up.
    You can upgrade your ship, but the upgrades are bland, boring and not really noticable. You increase the hp, the dmg, the spread. None of it is really noticable or can be experienced. It may just as well not exist at all. You never feel stronger, never feel the gameplay changing, it's just a couple points of damage more here or there.

    This violates every principal of a progression system, where the whole point is to have the player get gradually stronger, feel the gameplay shifting with new abilities and decisions to make, that has the player stare and upgrades and sallivate about what they'll do once they get it.

    The identical problem exists in the turn-based ground combat, where you lead a small force (up to 4 characters) against multiple enemy waves. The basic combat system is sound, but you never feel as if you're getting stronger, or as if the gameplay is changing. Tedium sets in very quickly.

    You can gain new companions to take into combat - but only one can ever join the engagement, allowing no synergy, character interaction or otherwise interesting dynamics.

    You can unlock new minions of which up to 3 can enter combat. But they don't have synergies or anything remarkable that makes them really interesting. Since you never really know what types of enemies you face, and since enemies usually come in all kinds of shades per mission, there's no reason to pick deliberately or to build strategies around your team. There are also no challenges or special reward conditions you need to fulfill, that might challenge you beyond the rote combat.

    Xp gain is slow, but eventually characters level up - and gain increased stats or improved skills - which do the same thing, except with a bit higher stats. The fact is: you don't notice whether or not you got upgrades. Your minions never gain cool new skills or develop synergy effects among each other, or allow clever tactics or anything that might mix things up.

    And because you never feel pressured, progression is meaningless. There are no big baddies you need to content with, no combat engagements you're afraid to lose. In other games, the player sympathizes with the protagonist and is encouraged to gain strength in order to defeat enemies - but here you never really notice the enemies growing stronger or dangerous - so you don't need to get stronger either.
    Getting resources, xp, new levels and upgrades, feels incredibly meaningless and unrewarding.

    And none of this was necessary.

    The story is admittably beyond the point where you can redo the beginning or try to create highs and lows to not utterly desensitize players to sexual content, but the sex scenes (at least the story based ones) as well as the combat?
    Those are salvageable, especially the combat.
    But it requires an actual confrontation with what good gameplay is, and how to create it, not merely mimicking gameplay mechanics seen in other games.
    The mechanics are there, both in the space shooter as well as in the turn based combat. But the devs don't seem to understand how to evolve them, or how to reward & encourage the player within the gameplay itself.

    Ultimately, I hope that the devs have some wake-up moment to realize that the game design needs a severe change in direction, to actually create a satisfying gameplay loop, rather than time-consuming minigames - because if they don't, Subverse might be the shiniest "high" budget disappointment in the NSFW genre for years to come.
  2. 1.00 star(s)

    jscott313

    So finally got around to trying this game out. Overall, just very disappointed. While the graphics and sound quality are great, I think what disappointed me most was two things:

    1.) The fact that the monster sex content isn't optional in terms of the story - no matter what, you're going to hear about it when the characters talk to each other even if you don't unlock the actual scenes, so it's happening whether you want it to or not. It's also in the Codex entries and I saw that thanks to some actual in-game screenshots that were shared in the Subverse thread here (thank you to those who posted that as there are a couple of guys running around in the thread who are intentionally misleading people about the game with the intention of trying to drum up sales for it)

    2.) The looping GIFs don't seem to have much in the way of a story tie in, so they don't feel like they are really connected to what's happening in the story at all and as an add-on to this, the Captain doesn't partake in the away missions on the ground, and since the girls just basically screw everything on the ship it doesn't feel like there's any attachment to him at all.

    Had high hopes for this game, but ya, definitely not going to be buying this one unless there are some changes made. Saddest part about this is I have plenty of money to spend on games, and I genuinely like supporting studios when they make something I want more of to the point of buying copies for other gamers on Steam during sales and the like just as a way of further donating to studios I like. This one will have to remain a high seas exclusive, though unless some significant changes are made which I don't expect to happen.

    Happy sailing, all.
  3. 5.00 star(s)

    Cild

    People seem to have gripes with the writing a bit? But it seems as jovial as most other big title hentai games; Huniepop was pretty excessively joke-ish too. Not only that, I'm pretty sure from the character introduction scenes and what not, there's some borderlands inspiration in the overall tone. The MC's Australian accent really fits the story where mankind came into this universe on a prison ship. Then they came together and made Nu Vegas which is essentially just space Australia. The Deadpool humor fits the whole over-the-top theme.. Hell, you even fight corrupt sex droids piloting penis ships. I don't think it was ever meant to be serious. End of the day, I look at this game and damn I'm impressed. Gameplay is fun and challenging, hentai scenes are well done, and great quality. Voice-over is great. It's the most polished hentai game I've played yet, and I want an environment to be fostered where more great animators and developers feel like they can make money off of a hentai-game without resorting to patreon and their rules, y'know? This is a good step towards that.
  4. 3.00 star(s)

    cumsumnida

    As a porn game, it's mediocre. The porn part is separate from the story and other interactions with the 'waifus' and is just a series of looping gifs. They're not really making much use out of the unreal engine.

    It definitely has more game elements than other porn games on here, but looking at it as a game, it's really tedious to play through, because you need to in order to get points to unlock the gifs to watch.

    The ship combat is fine, the grid combat is subpar, but it's couched in this annoying scanning 'minigame' where you have to fly around scanning planets to initiate the combat stuff. There's also multiple waves of enemies, which they've bumped up to stretch out the grindiness of the game.

    Music and visuals are good.
  5. 2.00 star(s)

    mtnaum

    Wish I could give this a higher score, but FOW have really missed the mark in their transition from animators to game devs.

    As always, the model quality and animation smoothness is there. I'd expect nothing less from FOW. That got them a second star from me.

    Unfortunately, that's where the quality ends. All scenes are just 1-3 second porn loops with a speed slider. That's the kind of interactivity I'd expect from a 2011 Zone flash game, not a 2021 FOW production.

    And don't even get me started on the strategy-game-layer. Nothing kills my horniness like having to master a turn-based, grid-based strategy game between every (1-3 second) porn loop.

    Maybe if they go back to the drawing board and really rework some of what's here, it can be great. Unfortunately, I can't see them dropping the strategy layer, so I'll probably have to pass on this long term.
  6. 5.00 star(s)

    Berserk72

    It is a really good game. The gameplay is fun and the H is solid. It reminds me of Sid Meier's Pirates except with porn instead of dancing. As of 0.3 there is a solid 5 hours of gameplay with some really great cutscenes. If you like ecchi humor than you will enjoy the game even more.
  7. 5.00 star(s)

    Schattenfang

    Really like the direction of the new update (0.3.0). Animations and Voice acting are top notch. I like the ground combat (it's a very simplified XCOM, which I'm sure will get more features over time) and the space battle - even though some of them could be a bit shorter, feels like there's always one wave more than needed. Pretty good filler content between the nasty stuff for a game of this kind.
  8. 5.00 star(s)

    Luckystrike

    Good game.

    Game is better then most hentai games. It has an actual world/world building even if it is goofy, it has gameplay that is decently fun: both turn based tactical combat and space SHMUP if you are into those things. (But they are entirely skippable.) Fully voiced with characters that have more personality then a generic hentai girls plus a system for custom creating your own hentai scenes with more unlocks each patch (I think they are at like 40 clips you can mix and match with each girl so far with more to come)

    Some People complaining about getting NTRd by mindless alien drones both seem to not have seen any prior Studio FOW/work and thus didnt know what they were getting into somehow or get caught up in the waifu collecting enough to care anyways. All the "NTR" scenes are in the optional hentai scene maker, you have to unlock them intentionally and use them to even see them and the "aliens" are mindcontrolled drones in the setting of the game, that being said having the girl have sex with something other then the MC can upset some people. Also to throw this in here the MC skin colour is customizable if that is your thing. (Game also has unlockable stapon/futa Girl x Girl scenes if that is something that annoys you)

    Overall massively better then almost all hentai games I've played in terms of quality, content and actual gameplay, only thing it lacks is scripted story scenes which they have said they are adding with 1 existing in current update. Certain gameplay mechanics may not be your schtick and certain scenes may not be to your taste but both are entirely skippable. People complaining about "too much talking" or "too much gameplay" are either talking about their taste in game-porn ratio or just so down bad they have to use porn games instead of just flat out pornography.

    Given I think it is better then 99% of porn games I've played (and ngl I've been kinda addicted to porn games for the past 5 years) gotta give it 5/5.
  9. 1.00 star(s)

    sofuckyyy

    Played through and finished the main story for this game and it is really, really disappointing. FOW makes really good animations but everything else about this game kind of sucks. The grid combat get tiresome, the space combat is more entertaining but feels disconnected from the rest of the game. The characters are alright but the H-content feels so shallow and empty. The overall story isn't that great either and the dialog can get very tedious. Overall it is kind of crazy that this is the best they could do after having so much money and time pumped into this thing.
  10. 2.00 star(s)

    BigBoss

    It's just very boring and repetitive for a whole lotta NTR and Monster loops. I had hoped it would be a lot more fleshed out but it just feels very meh, and yes I know the game is in Early Access but I don't think the core game play will change ever, I found myself very bored of the game and just wanting to fuck the girls instead of doing the combat, both versions and there are less scenes of your character fucking the girls than anything else so I don't really see myself going to play future updates (v.0.4.0 and so on) of this game.
  11. 5.00 star(s)

    SubversiveDaimention

    while the pron Element is not as developed as many people would like the thing is, this is a game with Erotic content in it, but I full fap fest like many other games on here. it has fun gameplay and a compelling story plus intresting characters.
  12. 3.00 star(s)

    Maladika

    i'm surprised that most of the critics are so harsh.
    It's not a great game ok (but it's only v0.1.3 !)... it's not only a sex game ok, so people with no patience who just want to see fast sex scenes will be disappointed.
    In my opinion, trying to mix a sex game with "normal" game features always been something hard to do and hard to balance, but i think it's always nice to try.... as 100% sex based games are often boring (you at least have to get a good scenery).
    Subverse alternate between space classic shooter and ground turn-based fight. As you can easily imagine, in both parts it's far from been as good as what you got with "classics" games... but iit wasn't bad neither to my opinion.
    After that you got sex scenes that are nicely animated and voiced. Not enough interaction with the user for sure... but... it's not bad neither.
    Actually (at 0.1.3) it's for me an "average" game... and i'll wait to see what it become in the future to make a more definitive opinion about it.
  13. 1.00 star(s)

    solatribe

    Very disapointing, it's not a sex game for me, it's a game (not very good) with sex animation. No sex gameplay. When I see the budget of this game and the development time, I was expecting a lot lot better.
    create good animation is not enough to make a good game.
    When I see creativity and attempts to innovate of small developers without money, I'm angry against Fow
  14. 2.00 star(s)

    Thrway8113

    There isn't enough content, there are a lot of issues with the forced alien dick content for folks who don't want it as the player gets to hear about it during dialogue in the game. The Pandora system is awful with incredibly short GIF movies that are literally under 10 seconds long and the story is completely disconnected from the intimacy disconnecting any romance from the narrative.

    Hopefully the game will get a lot better, but currently it is not worth buying for any amount of money. The positive is the voice acting quality is done very well and the space missions are fun. Everything else is pretty lousy. 2/5
  15. 2.00 star(s)

    TM | Twisted Games

    I am a huge fan and longtime supporter of Studio FOW, and I think many of their movie releases, despite now being older, still set the standard for adult 3D animations. Unfortunately, while their game has moments of brilliance, the adult content is nowhere near their usual standard, and feels shoe-horned into the game.

    It is my sincere hope that having taken this big swing, and hopefully learning a lot from it, they return to doing what they do better than anybody else...and soon.

    I cannot recommend this game, but I still feel Studio FOW are worth supporting.
  16. 1.00 star(s)

    iamthecreatorofhousemusic

    This game is basically 2 unrelated non-porn games, a tile turn based combat game, and a space shooter game, which have been combined with random porn scenes.

    Here is how you can play this game without actually playing this game
    1] Open up Mahjong, play some Mahjong
    2] Open up elite dangerous. Play some elite dangerous
    3] Open up Google chrome. Go to a rule 34 site and search "3d anim with sound"
    4] Watch some random 3D porn.

    Congrats, you've played this game without buying it.

    Stats:
    Visuals: Better than James Cameron
    Story: Written by a 12 year old Jake Paul fan
    Gameplay: Designed by the same guy who invented the iron maiden in the 1600's
  17. 5.00 star(s)

    azxrdsejhr

    Quite good IMO. Can't wait to see the full release. It was hyped up to be like the next coming of Christ or some shit, and it's clearly not that. The xcom gameplay is fun, but the ship gameplay is pretty boring and the missions feels like they take way too long. The sex is also weirdly implemented. You don't get sex scenes from the story, you buy them after using that character in combat.
    This game has the quality of, I hate to say it, but a "real" game. We put up with a lot of jank here, but this game really has none of that. If the girls or the way the sex is implemented is a dealbreaker for you, than just ignore it I guess.
  18. 2.00 star(s)

    Fatalmasterpiece

    To say this game was disappointing would be a vast understatement. Studio FOW are pretty legendary in the adult CG short film world and have incredible amounts of experience creating and editing high quality erotic CG video. Somehow though that translated terribly into making a game. This was the very first and only game I personally ever requested a refund for on Steam.
    The main problem is that the erotic scenes have nothing at all to do with the plot of the game or dialogue with the characters. Instead they are added in like an arcade game gallery of unlockable extras. There is no narrative to your sexual exploits with the characters you meet. Instead you simply pay a certain amount of points and watch a quick animation in a gallery of some action. This isn't to say these animations are not of the highest quality, which they are, only making this mistake that much more dissatisfying.
    The term "make it make sense" comes to mind. Why are you suddenly watching a clip of a crewmate getting "attacked" by a tentacle monster? Why are you watching a clip of the ship's robot getting plowed by an alien? There is no reason or story to it to give any meaning.
    Meanwhile the graphics are beautiful, the voice acting well done and the base game itself ambitiously put together. It means nothing though if the creators miss the point. We don't want a video game with a random adult gallery tacked on. We want a narrative and story with characters in adult scenes that have purpose in the plot, otherwise you're better off watching random clips on any adult megasite. This game totally missed the mark.
  19. 3.00 star(s)

    BossPhase

    Subverse is a twin-stick bullethell/ grid based XCOM clone/ H-game developed by Studio FOW who have made such illustrious titles as "Bioshag: Trinity" and "2B: Final ASSembly" and you kids know the rule : "If it has 2B in it, its erotica." and Studio FOW does not disappoint. The main gameplay loop of Subversively distracted us from the fact that FOW have not made another movie for so long is that you complete missions and explore new places to unlock new Waifus and PP (Yes that is the game's official ingame currency). While Doom Eternal is a pie eating contest where the reward is more pie, Subverse is a bland sandwich eating contest where the reward is the most exorbitant and delicious cake you can think of. Or atleast that was the intention. As of writing this ( Where Subverse is still technically in early access) the loop feels more like a bland sandwich eating contest where the reward are small, yummy pastries that that have practically no connection to each other and seem to have been selected at random. So, yes, P.A.N.D.O.R.A is a good idea in concept but the execution has been done terribly. I understand the reason why there is a cost to starting H-scenes, its to motivate the player to actually play the game and explore new areas instead of just doing the h-scenes. However I think that finding and recruiting new waifus should be the driving force to the players actions instead of grinding levels for PP and then doing an H-scene instead of actually progressing the story. There should be a PP system, no doubt about that, but the player should be given way more PP and just give the player a cheat code you have to enter or a button you can press for infinite PP so that those who really are content with the starting Waifus can just have that instead of forcing the player to eat bland sandwiches in order to get the the good pastries. Additionally I am somewhat concerned with the quality of P.A.N.D.O.R.A. As it is, it feels more like a few good looped gifs rather than a single, cohesieve experience.
    Sure the speed slider is good but I know Studiofow can do better. Like way better. And I know im not the only one who thinks this way. The current system feels disjointed and incomplete as compared to the rest of the game which has had a stunning amount of care and love put into it. (Glad to see those 1.6 mil kickstarter dollarydoos aren't being put to waste but we would have preferred that that money be put towards P.A.N.D.O.R.A and the animations) Ok, onto the animations themselves. They are all spectacularly animated and look (and feel) great. However I feel like what we were expecting a half-length FOW movie with every P.A.N.D.O.R.A session rather than the collection of jumbled gifs it is right now. FOW said that they wanted to make a "game" and we respect that however amidst all the excellent writing, good combat and excellent talking animations, I feel like the core of the game was lost or not worked on enough. Moving on the other elements of the game,
    The space/SHMUP sections are well designed but require both a mouse and KB which is bad for obvious reasons however the grid combat sections do not require a keyboard. They are fun to play and serve well as the main gameplay of the game. They are both surprisingly well polished since in most H-games, there is only "gameplay" and "story" and its refreshing to see something like this.I only have one complaint about it that combat should not be the main focus of a game like this (IK its FOW's game and they can do whatever they want with it but I, and most people were really expecting P.A.N.D.O.R.A if it was good and some fun gameplay and story to go along however it seems like that ratio has been completely switched. In conclusion, Subverse is a good game that is held back by P.A.N.D.O.R.A and a huge dissonance between what Studio FOW wants, what we (fans) want and what the actual game currently is. A complete rework of P.A.N.D.O.R.A and the ratio of gameplay vs "gameplay" is required however it can be fixed due to the game's "Early Access" status.
    6.5/10
    -BossPhase
  20. 5.00 star(s)

    Copito

    So many renderings of characters and their cinematics are more than beautiful, it is a diamond in the rough I have bought it on steam and I do not regret it, its minigames are entertaining and you can unlock erotic parts