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Larry2000

Dev/Head Writer of Unexpected Opportunity
Game Developer
May 9, 2017
1,440
3,439
Name me off some. I wanna know.
There is a search bar on the top of the right hand corner of the page. Now, type in any letter click search. then click on the first game you see. Done.

But on a less flip comment. I'll say just about any VN style game is better. Then again, I guess the question should be: which does better porn, I'd say any game on this site does porn better. If you're talking about marrying gameplay and porn, still any game. This game doesn't do anything with porn in this game in it's tucked off corner vending machine. If you're talking about engagement, and I discount high profile VN's since their gameplay is limited, I would look at games like the Japanese games from like DLSite. They have gameplay mixed with their porn. From the top of my head there are the games that Kagura games localize. There are about 20+ Illusion games with gameplay and sex (you can change sex angles!) Personal favorite is Sexy Beach 2/3. I could choose a few RPG maker games (I don't like those games to be fair). If you want a specific one I think is good: Zombie Retreat is fantastic gameplay wise and sex is tied to quest that progresses the characters' arcs. A game like Time Loop Hunter is good a Sandbox game with interesting time mechanics, though It can seem grindy at times. I liked Faerin's Man of the House sandbox as well. Good game play all in all and I heard Mistwood Manor his follow up also has some engaging gameplay. I also heard good things about Peasant's Quest. Long Live the princess is also pretty good, I just remembered. Oh! If you haven't played The Architect's Halk'n Stalk series or Goons Raid Her are also a good play.

So, I don't know if you were serious about your comment, but I took my response seriously enough to give the above. Have a good day!
 

adgg

Member
Sep 4, 2020
196
84
well there is only one bad thing about this game is that too short already end it and only 3 waifu i know its early accesses
 
Apr 29, 2018
200
192
For those that are saying Studio Fow can't sell this game on their own site and they are limited to certain rules, I don't believe that for a moment. D-dub, the makers of BownTown and BownCraft have their own website and even still sell physical editions of their game.

Edit: Don't make excuses for a company. It never turns out well.
Your example doesn't disprove anything I said, which is that specific categories (such as bestiality and rape) will get sites in trouble with payment processors. This isn't an excuse or a theory, I'm speaking on this with actual experience: I mentioned Renderotica because I used to create and upload content to that site, which didn't have many content restrictions, but then in August of 2006 they had to suddenly ban a bunch of categories because their payment processor froze all transactions and they were having difficulties finding a replacement US-based payment processor that would allow those categories.

From what I hear and see, that situation hasn't improved. There's a reason why none of the crowdfunding sites allow this content, why none of the (non-Japanese) online porn stores allow this content, why so many artists who do deal with this content have Pixiv Fanbox accounts instead of accepting direct payments/donations through PayPal (granted PayPal's shit for other reasons as well).

Again, this isn't making an excuse for StudioFOW, this is just a commentary on the industry as a whole.
 

SajuukKhar

Newbie
Jul 12, 2017
64
70
You are one of the few people here who are actually contributing to a serious discussion, so I'll put in my 2 cents.

The problem with Subverse is that good animations don't make a good game. I think that the most honest decision from the Studio FOW's part would be to do a fundraiser for a full length H-movie, or series. I'd pay for that, I'm dead serious. Instead we got a kitbashed B-grade game (I've decided to download it and try, it really is).
I think this is the problem most of the people have with Subverse. Not that there are "better free animations" elsewhere, but that Studio FOW didn't make use of their strong points and instead decided to use their "brand" to do something out of their ballpark.
Sure, good animations by themselves don't make a good game.

But again, look at the gameplay of most of the games on here. Most of the games on here are VNs with no actual gameplay. Those that do have some gameplay do so in super short mini games like Summertime Saga's minigames. Games like Wild Life have been in development for years, and still aren't to the point of being an actual game. The few games on here that can actually be qualified as games are almost all RPGmaker based games, using bare bones Final Fantasy 1 gameplay from 1987. I'm not going to sit here and claim Subverse has some amazingly deep gameplay. It doesn't. There's cheap indie games on Steam with more complex gameplay. But for the porn scene, there's not much comparable.

Subverse is already more developed in both the gameplay aspect, and the porn aspect, then the vast majority of titles on this site.


Also, Studio FOW has said that Subverse exists to fulfill a Patreon goal that was met before their Patreon was shut down(said goal being a game made in Unity), and to serve as a test bed for getting used to animating in Unreal since future movies. Literally this game exists so they can get used to working with the engine for future movie projects. They are going to make a movie... that was the whole point of all this.

They have a whole slew of old movie projects from the SFM days they plan on remaking in Unreal, including spinoffs for the Kunoichi series, a series of movies batched on the Witcher girls, and apparently some Tainamin Asagi videos featuring Asagi and Ingrid
 
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mecha_froggy

Active Member
Oct 17, 2018
913
1,666
You are aware that FOW themselves only made the animations for this game, and did things like the UI art, and the game parts were made by a person they brought on specifically for this project that had experience with making games in unreal engine?
Actually... I was not aware of that. Seems that they just had bad luck with their business partner, then. That's a shame. :(
 

Wamuu

Member
Feb 26, 2019
202
142
[Cheat Table]
Here's my Own cheat engine table.
You don't have permission to view the spoiler content. Log in or register now.

  • Download
  • Select the game (which is the same name as the CE file)
  • Keep current code list? Yes
  • Continue game or Start New game.
If the 3 values in CE change to the ones matching Bio/Tek/Creds in the game, gg wp ez.​
If the 3 values are ??? or a random number, it won't work.​
(you HAVE to pass the tutorial first and unlock the upgrade menu.)
Update: All 3 PP added.
Maybe I am stupid but how does cheat engine work?
 

Izalith

Newbie
Sep 15, 2019
93
280
Ok I will be more straightforward then...

Do we know on F95zone at least one completed project that used Patreon and raised a lot of money during his development (let's fix that to at least 10 000 dollars a month). ?
Don't recall any in recent memory that were this big.

D-Lis has a respectable Ci-en following and his game Night of Revenge seems to be good stuff.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Don't recall any in recent memory that were this big.

D-Lis has a respectable Ci-en following and his game Night of Revenge seems to be good stuff.
You can't really compare apples with oranges either. A game created with renpy vs a game using unreal is quite different things. Majority of the people on this site already start cry and wet themselves if a game get released on unity, unreal etc, and demand renpy conversions. Also awful lot of games around here use reused assets over and over again. Same character models, same locations etc. How many games actually have creators make something unique to their game, their own product and creation?
 

Izalith

Newbie
Sep 15, 2019
93
280
You can't really compare apples with oranges either. A game created with renpy vs a game using unreal is quite different things. Majority of the people on this site already start cry and wet themselves if a game get released on unity, unreal etc, and demand renpy conversions. Also awful lot of games around here use reused assets over and over again. Same character models, same locations etc. How many games actually have creators make something unique to their game, their own product and creation?
Uhhh what?
Night of Revenge is a 2D Souls-like game made in Unity.
Hand-drawn sprites for everything, in painstaking detail.
There is nothing generic about that game because the creator draws everything himself.
It's a ONE PERSON game that clearly has more love and care put into it that Subverse.
Oh, and sex scenes are actually integrated with the story/setting.

If you want to rail about use of generic Unreal assets, that's Subverse lmao.
 

IG88a

Newbie
Oct 9, 2019
84
367
look at the gameplay of most of the games on here. Most of the games on here are VNs with no actual gameplay. Those that do have some gameplay do so in super short mini games like Summertime Saga's minigames. Games like Wild Life have been in development for years, and still aren't to the point of being an actual game. The few games on here that can actually be qualified as games are almost all RPGmaker based games, using bare bones Final Fantasy 1 gameplay from 1987. I'm not going to sit here and claim Subverse has some amazingly deep gameplay. It doesn't. There's cheap indie games on Steam with more complex gameplay. But for the porn scene, there's not much comparable.
You're ignoring the two actual native genres of good porngame gameplay

Relationsim

Trainer


These are the core Gameplay loops of every successful porngame. The "gameplay" of minigames is a degradation of this genre, as every game that uses "gameplay" other than relationsim or trainer elements to stagger content progression is taking a massive, game ruining shortcut to avoid the real heavy lifting of an adaptive dialogue system. The gameplay of subverse is effectively no different than these trash games that use minigame segments to gate scenes and progression. It is a step back, not a step forward for "AAA Hgames"

Subverse has no relationsim or trainer playloop. It is not a good porngame. It will never be a porn game without a concept up rework. Only aggravated by the PP Pandora system making it not even qualify as a porn VN

Relationship, Trainer, and a distant 3rd place management sim are the only types of gameplay that forwards a metaplot and pornplot when executed properly. The idea non porn related gameplay like conventional combat systems is desirable or necessary to a porn game for it to have "real gameplay" fundamentally misunderstands the genre.

The bar for breaking out of these three is to integrate complex relationsim or trainer mechancs into a conventional character driven openworld shooter/combat game. IE what WildLife is attempting as glacial but promising as their devcycle has become.
The Brass Ring for "First AAA porngame" is to add more indepth relationship mechanics, with sex and fetish, to an experience aping skyrim, witcher3, Fallout 4, mass effect (as promised), and DragonAge. Games with relationsims of moderate complexity integrated into their story and gameplay.

And subverse misses that fucking mark. Not just missed the bar, tripped on their shoelaces before the jump. They didn't know what they were promising in their marketing yet were so keen to drum up that hype. They deserve everything they get as that steam userscore tics ever closer to below 80 and "mixed" the more people activate their preordered steamkeys and realize what they got for their $13 and years of patience. 5000 up, 800 down currently. Descending closer to that F95 2.5/5 is inevitable the more people activate their copies.

Subverse is already more developed in both the gameplay aspect, and the porn aspect, then the vast majority of titles on this site.
lolno

Both combat systems are prebought modules they demo'd in the preproduction marketing in this current form. They get ZERO points for it working as someone else designed, piggybacking off mechanics someone else pioneered without a single unique take. There is less depth to subverse combat than the Summer time saga pizza delivery minigame as they couldn't handle and stripped out all mechanics from those prebought systems.
>you don't even need to scan dna, the feature their prerelease gameplay demo showcased, to find the 3rd xcom unit.
>You can win the games ship combat without upgrading a single one of the "upgrades" to the bullethell ship.
>The bronze-gold rating system is not tracked anywhere, isn't seemingly based on performance, planets aren't repeatable, and clear rating does not effect money or payout.
>only currency that actually matters in game is goodboypoints as nothing needs to be upgraded and doesn't materially do anything when you do.
>You can't use tactics in ground combat as enemy waves teleport to any free slot on the board. Doesn't matter as you can clear for the same PP payout full health or nearly team whiped.
>Only consequence of losing is the tedium of playing a segment again.

The pandora system is a crude, lazy, pathetic patchjob reducing the game to a one page Rule34 gallery/compilation video on pornhub. millions of dollars, less than 3 minutes of unique animation. They're already reusing rigging.

They have a whole slew of old movie projects from the SFM days they plan on remaking in Unreal, including spinoffs for the Kunoichi series, a series of movies batched on the Witcher girls, and apparently some Tainamin Asagi videos featuring Asagi and Ingrid
That makes it worse not better, the game being an afterthought so they can learn a technology on YOUR DIME.

They accepted preorders for a videogame and they failed to deliver, ran out of money, and now are trying to keep kosher with GoFundme about the amount of money the accepted with early access.

They're already gaslighting this isn't ch1/2, it's through "ch6"... which means galaxy builds... which means they're shovelwaring it to meet minimum stated goals to satisfy their GoFundMe. This is why they dumped all those pacing destroying, plot revealing, twist ruining prerendered cutscenes and VN segments in this build despite the actual "gameplay" only being the pirate plotline.

They don't get a free ride to make movies after this.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Uhhh what?
Night of Revenge is a 2D Souls-like game made in Unity.
Hand-drawn sprites for everything, in painstaking detail.
There is nothing generic about that game because the creator draws everything himself.
It's a ONE PERSON game that clearly has more love and care put into it that Subverse.
Oh, and sex scenes are actually integrated with the story/setting.

If you want to rail about use of generic Unreal assets, that's Subverse lmao.
So where did I single out that game?

There is very few games on this site where the creators put in work and effort to make something truly unique. That is a fact no?
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,052
2,190
Don't recall any in recent memory that were this big.

D-Lis has a respectable Ci-en following and his game Night of Revenge seems to be good stuff.
Then it probably mean that the very first one will be future Fragments, because :

- It's not a one-man project
- Nearly everything in the game is created by dev himself
- it's a highly popular patreon (2K patrons / 11 / 12K a month)

So we had to wait 2021 to have a big project to be completed.... (and again Future Fragments is not released yet, it's just that it's the closest one)

Well, that's not a very good thing to ear.

A this point I will start to hope that subverse release as much content as possible in the future until they finally give up.
 
2.90 star(s) 284 Votes