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PayneToTheMax

Well-Known Member
Feb 4, 2017
1,185
2,019
I was actually making a joke how people were using steam stats these days to cope about a game either being shit or being good. Didn't necessarily mean to start a fight.
 

bcgibson

Newbie
Mar 5, 2022
58
29
Just to follow up some regular user over at steam did reach out to me asking about the save file fix I offered and they got it working just fine. Amazing to have all my comments and threads deleted and or locked and an influx of positive reviews to cover their ass just for someone still ask for me help.
Positivity and the willingness to help people will always win over other peoples toxic behavior and shady tactics
 

Mr. Weeaboo

Well-Known Member
Jan 21, 2023
1,203
2,762
Just to follow up some regular user over at steam did reach out to me asking about the save file fix I offered and they got it working just fine. Amazing to have all my comments and threads deleted and or locked and an influx of positive reviews to cover their ass just for someone still ask for me help.
Positivity and the willingness to help people will always win over other peoples toxic behavior and shady tactics
If you want to offer save files, do it elsewhere besides the devs official areas. They’ve asked people not to, so just do it somewhere else. I don’t think it’s too much to ask to respect their wishes.

It’s not shady behavior, it’s you doing something they requested you don’t do.
 

Kernist

Member
Dec 1, 2017
384
577
Just to follow up some regular user over at steam did reach out to me asking about the save file fix I offered and they got it working just fine. Amazing to have all my comments and threads deleted and or locked and an influx of positive reviews to cover their ass just for someone still ask for me help.
Positivity and the willingness to help people will always win over other peoples toxic behavior and shady tactics
Don't worry, they went half off with the price very quickly so they are currently in the "find out" stage.
 

Mr. Weeaboo

Well-Known Member
Jan 21, 2023
1,203
2,762
Am I the only one who actually thinks that a porn game discount is oddly fitting for the 'month of love'?
I would think that's the idea, given its going for a week up to valentine's day. Also things being on sale doesn't mean 'thing is in trouble'. If that were the case, every game offered for free from Epic, or the PSN Plus monthly game titles must be drastically in danger. Or shit allll the games offered through xbox's game pass.
 

PayneToTheMax

Well-Known Member
Feb 4, 2017
1,185
2,019
March is fitting, considering that's the Kickstarter campaign's beginning and the month its early access period began. Also what's like 600k times $40...cuz I'd say they made their money back and then some. Even accounting for regional pricing, that combined with early access sales at $30...that's a hefty ROI.
24 million, give or take Steam fees.
 
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Kernist

Member
Dec 1, 2017
384
577
March is fitting, considering that's the Kickstarter campaign's beginning and the month its early access period began. Also what's like 600k times $40...cuz I'd say they made their money back and then some. Even accounting for regional pricing, that combined with early access sales at $30...that's a hefty ROI.
I am pretty sure they included backers in that 600k. And "tens of thousands new users since 1.0 release" sounds pretty bad. That's why they ask for reviews, game underperformed and they need more sales. Also, a big chunk of these "tens of thousands" bought the game on sale for half the price. My guess is since 1.0 release they made 100k or less, but if someone wants to make more educated guess by estimating purchases based on purchase to review ratio, be my guest.
 
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PayneToTheMax

Well-Known Member
Feb 4, 2017
1,185
2,019
I am pretty sure they included backers in that 600k. And "tens of thousands new users since 1.0 release" sounds pretty bad. That's why they ask for reviews, game underperformed and they need more sales. Also, a big chunk of these "tens of thousands" bought the game on sale for half the price. My guess is since 1.0 release they made 100k or less, but if someone wants to make more educated guess by estimating purchases based on purchase to review ratio, be my guest.
Tens of thousands for a relatively niche porn game sounds actually pretty alright. This isn't an actual AAA game here that absolutely needs to sell millions of millions of copies to even break even. And it's not like they have a big bad publisher breathing down their necks threatening to close the studio for failure.
 

Onarm

New Member
Jul 1, 2017
14
44
I am pretty sure they included backers in that 600k. And "tens of thousands new users since 1.0 release" sounds pretty bad. That's why they ask for reviews, game underperformed and they need more sales. Also, a big chunk of these "tens of thousands" bought the game on sale for half the price. My guess is since 1.0 release they made 100k or less, but if someone wants to make more educated guess by estimating purchases based on purchase to review ratio, be my guest.
We can see exactly how many people backed since the Kickstarter is public data. It's 60k. So 540k in actual sales.

Let's assume average buyin was $30, since it was $30 for most of it's life and it's a good middle ground from the 1.0 price and the current sale price. 30x540k is $16-17 million. Add in the $2mil they made off the Kickstarter and it's about $18-$19 million in total revenue.

Dev team seems to be roughly about 14 people, 1 of which was just a contractor for the art. Another 9 or so are animators/artists/VAs that'd get paid by what they produced. Salaries even for the time it took to make the game can't have been that incredibly high.

Even if this "flopped" at 1.0, it was still a resounding success. $20 million isn't great for a major AAA studio, but it's pretty solid for a dev team of basically 4 people and several contractors. Even if they pumped a considerable amount of that back into the game, they still probably walk away with a warchest of several million to split between a relatively small group of people.
 

Kernist

Member
Dec 1, 2017
384
577
We can see exactly how many people backed since the Kickstarter is public data. It's 60k. So 540k in actual sales.

Let's assume average buyin was $30, since it was $30 for most of it's life and it's a good middle ground from the 1.0 price and the current sale price. 30x540k is $16-17 million. Add in the $2mil they made off the Kickstarter and it's about $18-$19 million in total revenue.

Dev team seems to be roughly about 14 people, 1 of which was just a contractor for the art. Another 9 or so are animators/artists/VAs that'd get paid by what they produced. Salaries even for the time it took to make the game can't have been that incredibly high.

Even if this "flopped" at 1.0, it was still a resounding success. $20 million isn't great for a major AAA studio, but it's pretty solid for a dev team of basically 4 people and several contractors. Even if they pumped a considerable amount of that back into the game, they still probably walk away with a warchest of several million to split between a relatively small group of people.
Well, I will admit, math checks out, if they didn't blow out the money during production. Also, unless their "600k community" doesn't mean 600k players/copies sold. Game has a peak of 5k on Steam. That doesn't look like 540k sales.
 
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