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bunny931

Member
Feb 14, 2019
100
41
Didn't even stand a chance. Had to use a Hatter's key I (-100% willpower) to make this happen. So, yeah, this DLC definitely made the game waaayy easier. All notorious succubi were one-shot before they even finished their 1st stance, with the exception of Elfride (for some reason Focus II doesn't work properly during the 1st discipline).
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EDIT: The Sprint photo should have really had a cooldown. You can sprint, make a move, sprint again... With the photo that makes the next one instant, and the photo that resets all photos, you can sprint 10 times in a single turn. I did over 400k mood by abusing this.
Also, it's kinda odd that the last boss received such a massive nerf to her mood bar. Did people complain that much that she was so hard? Like, I'm pretty sure she has less hp than Sophia now.

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snstep

Newbie
Mar 18, 2019
63
96
Also, it's kinda odd that the last boss received such a massive nerf to her mood bar. Did people complain that much that she was so hard? Like, I'm pretty sure she has less hp than Sophia now.
Part of me expects she wasn't meant to be nerfed quite so hard. One thing I noticed is that I couldn't fight stats specifically for her in any of the files, while in the base game, she has her own stats, so she's likely using something from the generic stat options. Even then, I'm not sure which, specifically, either, but likely, yeah, the intent was to correct her a bit but it got overlooked after the old ones were taken out, and sorta indirectly over-corrected as a result.
 

bunny931

Member
Feb 14, 2019
100
41
Yeah, it's sad what happened to the last boss. But besides that, game needed some serious rebalancing with this DLC. I mean, I did have fun, but in a overpowered, feeling like I'm breaking the game kind of way. It's not right that on the hardest difficulty setting, I'm guaranteed to max out the mood bar of every boss in the first 3 turns (which is only 2 turns for them) a bunch of times over.
 

Zippix

Well-Known Member
Sep 7, 2017
1,752
1,174
So wait, did the game get *that* much easier (in general) with the DLC "applied" (ergo overwriting some base game files), or am am I reading into things here?
 

Chaotics19

Active Member
Aug 13, 2017
535
160
So wait, did the game get *that* much easier (in general) with the DLC "applied" (ergo overwriting some base game files), or am am I reading into things here?
Only when you get into the DLC contents, which unlocks at your 3rd life or instantly on a ng+. The combat doesn't seem to be terribly equipped to deal with the player having access to multiple powerful buffs effectively on command through the photo system, some of which are even instas, most are both on par with stance buffs that need to be charged, plus utility, so action economy is moderately ruined even with just expected photo uses. For reference, one of the mob photos from the DLC is just the ability to reliably and unconditionally increase your stance gauge, which basically just doesn't exist otherwise.
 
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bunny931

Member
Feb 14, 2019
100
41
Don't forget, even not considering the photos, the final boss is much easier now.

Maybe this video will help elucidate the level of absurdity I'm talking about:
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Phenir

Well-Known Member
Sep 28, 2019
1,980
1,284
So wait, did the game get *that* much easier (in general) with the DLC "applied" (ergo overwriting some base game files), or am am I reading into things here?
It's the photos. For example, there is a photo that gives the same effect as sprint. Sure you can only use it three times per fight, but then there is another photo that resets the use count of all your photos (besides itself and it has 2 uses), another photo that makes your next photo instant (instant, 3 uses), photo that extends buffs(instant, 3 uses), photo that gives you 1 stance charge per turn (3 uses? but the battle will end before the first use will run out if you combo it with buff extension), non-dlc enemies get random buffs, bunny posted a particularly strong one recently, and some other strong stuff and you can carry 10 different photos with you. Mainly it's the combo of the sprint photo and the reset use photo letting you take 9-11 actions on your first turn. Without those two photos, it'd be a strong system but not crazy broken as you'd at least still have to deal with whatever the enemy is doing. Think about all the turns you spend healing or using items or veil or buffs. Don't need any of that with the photos. Pop regret and spend all those actions on attacking the enemy, there's pretty good odds you'll beat them before they get 1 turn.
 

Jimmyodi841

Member
May 4, 2018
137
224
The base game and the DLC is currently at a 30% discount and if you have a coupon available in your account, it's much cheaper.

Academia.png
 
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bunny931

Member
Feb 14, 2019
100
41
Some bugs related to the photos. First of all, while I managed to reach 98% in my album, at some point as I take new photos, they just stop getting saved to the Album page in options. If they're active, I can still see that I have them during battles, and when I want to change active photos, but otherwise, it will appear in the album page in options that I have only 9 active photos.
I want to assume from this bug, that they never intended for you to reach 100% by photographing everyone outside of the DLC.
 

bunny931

Member
Feb 14, 2019
100
41
If anyone wants some saves with all trophies and some really strong photos, here you go.

Save 13 is set before the final boss confrontation.
Save 14 is set in the basement after the final boss (this is the save with all trophies and everything).

The saves have to be put in www/save, while the photos have to be put in www/Thoughtography.

Minor note, Succubus-chan's photo is bugged and won't show in the Album window in options, but the photo still shows up in Album during fights, and it will still show if you're trying to swap it out (don't know why you would though, it's a pretty strong photo).
 

Phenir

Well-Known Member
Sep 28, 2019
1,980
1,284
After a couple deaths, a torii gate appears in the classroom village. If you're on ng+, it's there immediately.
 

Samekh

Newbie
Apr 7, 2018
52
17
are any of the mod enemies translated or can we actually meet them in the game or are they all only in japanese and only accessible in that gallery room place? Also I get this bug from the kunoichi only all the other mods I was able to get to appear in the gallery room spot and fight the enemy there but the kunoichi causes this error in the fight right after answering her question. Game_LGd7gmZK3U.png
 

Oppai Hunter

Newbie
Feb 5, 2022
22
3
I got an error while defeating mayu , the screen sayd:-
Error
Uncaught TypeError : this.bitmap.setcurrentTime is not a function.
Does anyone know how to fix this?
(Sry for bad English)
 

snstep

Newbie
Mar 18, 2019
63
96
are any of the mod enemies translated or can we actually meet them in the game or are they all only in japanese and only accessible in that gallery room place? Also I get this bug from the kunoichi only all the other mods I was able to get to appear in the gallery room spot and fight the enemy there but the kunoichi causes this error in the fight right after answering her question.
I did a few of the mods in the base game but they don't all work with the expansion quite right (notably, the Ayumu prologue mod breaks and was redone for the expansion, but I didn't go back and redo the translation, so that English mod only works on the original version). I also did the official Pixy and Phantom insert mods, the original Pixie mod, and an Undine mod that at the time I thought was an official one (it's not), and which I think work with the expansion, as well as Rybecia's extremely complex Mermaid "Deep Dive" mod, which to be honest I've never tested running with the expanded game. I'll stick some attachments below.

As for the Kunoichi mod, interesting you bring that up, as that's actually one I've done a little preliminary work on. It breaks in English due to some misplaced commas in the javascript, for some reason (which is weird, since translating to English shouldn't have any notable effect on that aspect). I only recently figured that out, and I've been meaning to go back and finally finish it, but between mucking about with another project, and just being kind of busy in general, I haven't had the opportunity (my real job slows down for me a bunch for a couple weeks after tomorrow though, so maybe Soon™?).

To use the mods attached, just copy any of them you want from the zip file into the game's www/mod folder. For the Phantom Insert mod, you will also need the image set created for that mod. I had to divide those into two sets to attach, unzip both sets into the www/img/pictures folder to use that one.
 
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Samekh

Newbie
Apr 7, 2018
52
17
Well I'm definitely excited the expansion is translated. Just figured I'd finally give these mods a try before I whiz through all of the new contents. I like the ones that seem to add new characters or images like Santa, onmyouji, and the kunoichi. But I'm learning some of the mods I installed only change the dialogue and or make the fights harder especially the ones for the notorious succubus. I think I might actually need to disable them lol. I died fighting Sophia?( the one in the birth canal) after a long draw out battle of me trying to maintain healing myself while stacking enough buffs to actually do damage. These notorious succubus mods seem kind of masochistic to me honestly but to each there own. Some of my gamer buddies actually enjoy playing games on the highest difficulty.
 
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