Buterboy4president

New Member
Apr 14, 2020
14
6
yes and no. there is a place to re watch the scenes with CGs, but since to see the character's sex scenes you just add a character to your party and they spawn next to you, there is no point in having a gallery. as for npcs in town, you just walk up to them and can re-watch the unlocked sex at any time.
Edit: I forgot you can also add those NPCs to your party and have them spawn next to you
how about for the final girl? can i fuck with her outside of the final boss room? she says we can screw around anytime in the dialogue but i cant for the life of me figure out how. Dont wanna fight the boss every time to have the swappable animations.
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,578
1,851
how about for the final girl? can i fuck with her outside of the final boss room? she says we can screw around anytime in the dialogue but i cant for the life of me figure out how. Dont wanna fight the boss every time to have the swappable animations.
She should be automatically added to contracts, I thought? Or maybe I'm misremembering. At any rate, I know for a fact you can find her wandering around town.
 

Buterboy4president

New Member
Apr 14, 2020
14
6
She should be automatically added to contracts, I thought? Or maybe I'm misremembering. At any rate, I know for a fact you can find her wandering around town.
the final boss is the white haired "older sister" chick that transforms. Ill check again but i dont think she leaves the house/upstairs same as the green haired cat lady and the purple witch in the shop or the hunting lady. You also cant summon her which seems strange to me.
 

Meriance

Newbie
Sep 28, 2023
74
114
Developers December progress report on Shiro no Yakata


Translated
幼なじみ.gif

Progress Report for December

How is everyone doing?
This year is almost over.
“What? Already? No way!”
I can practically hear the screams of disbelief. I’m in the same boat.

What I accomplished this month:
  • Completed the continuation of last month’s action creation.
  • Finished adjusting the visuals, sound effects, and impact of actions.
  • Completed 80% of the ability adjustments.
  • Continued bug-checking.
General Thoughts
Actions
This month continued to focus on actions. Finally—after months of effort—I’ve managed to tie things up. Unlike last month, where it felt like the end would never come, I’ve succeeded in wrapping up the creation of all magic actions and balancing them to a satisfying degree.

While I’ll continue to make small tweaks as I playtest, I don’t expect the overall balance to change much.

Over the past three months, some of the magic I showcased has undergone visual changes, transformed into entirely different forms, or been removed altogether.

There are also several completed but underwhelming spells that I decided not to include, spells whose concepts couldn’t take proper shape and were scrapped, or dozens of ideas that were promising on paper but abandoned. These leftovers are piling up. Hopefully, I’ll find a way to reuse them someday.

There’s still some fine-tuning to do, like adjusting the power of attacks triggered by abilities (e.g., follow-up attacks). Next month, I plan to wrap up that work before moving on to other tasks.

The magic that resisted final decisions until the very end was especially tough to deal with.

Balance Adjustments
Balancing factors like DPS, MP consumption, recovery times, performance differences based on when magic is learned, class-specific flavor, and differentiation in additional effects has been challenging.

Honestly, I feel like the cooldown-based system for special actions (SA) made adjustments easier.

Ability Adjustments
A while ago, I revisited abilities’ performance. Originally, there were stricter limitations on abilities tied to each skill tree. However, since the concept is to allow players to freely explore different builds, I loosened those restrictions.

For example:
  • Changed effects like “Boosts knight magic power when doing X”
    → to “Boosts all magic power when doing X.”
I plan to continue focusing on this approach in future adjustments.

Plans for Next Month
  • Finalize ability balance adjustments.
  • Focus heavily on developing later-stage content, especially maps.
 

Tymon

Newbie
Oct 9, 2017
19
7
Yes, cracks show up as false positive, but you do you man, no real reports in the thread of people having problems, but gl.
Most of the time they aren't even technically 'false positives'. More like planted positives. Software companies paying off antivirus companies to flag cracks/keygens etc as a virus.
 

TheLoliRealm

Member
Jan 4, 2022
316
228
I wonder what the release date for the second game will be. I know that nothing is even remotely confirmed, but it could be cool to know what peoples guesses are.

I kinda just wish that they would put out a demo like they do for their 2 other games. It would be a lot better than dying waiting lol.
 

Sarojin

Well-Known Member
Jul 9, 2017
1,007
1,288
I wonder what the release date for the second game will be. I know that nothing is even remotely confirmed, but it could be cool to know what peoples guesses are.

I kinda just wish that they would put out a demo like they do for their 2 other games. It would be a lot better than dying waiting lol.
Well, currently zell's been working on forest of the blue skin, so we'll have to wait and see.
 

LunarisDream

New Member
Apr 12, 2021
2
0
Yes, cracks show up as false positive, but you do you man, no real reports in the thread of people having problems, but gl.
I posted it for reference since people were asking about it. There's no hidden agenda here.

I finished the game. It was pretty nice mechanically, not too challenging and letting people work out their skill combos is nice. Combat is fluid. Wish it had more to the girls though. Having so many girls with no difference between em apart from the name is a little... sad? idk.

Flying Princess: Inter Breed is another game with great pixel animations. Just mind the tags.
 

Meriance

Newbie
Sep 28, 2023
74
114
Sorry im late, heres the Janurary Progress Report. Ill see you guys feburary 28th for more.
It appears that it might come out this year, he's working on late-game content.

Janurary Progress Report for Shiro No Yakata


エルフメイド待機.gif
January Progress Update
Happy New Year!

This month felt quite long. Perhaps it’s because I tackled a lot of different things while moving towards the later stages of development.

Accomplishments:
  • Ideas, design, and implementation of late-game maps
  • Additional actions for late-game maps (not combat-related, but something like a double jump)
  • Refactoring some scripts
  • Improving H-content quality
  • Bug fixes
  • Slight balance adjustments for abilities
    Note: Some aspects of the late-game, such as unknown elements and the script, are already fairly complete.
The biggest workload was definitely the map design. Finally, I was able to dive into the late-game maps.

Specific Progress:
I worked on the main visuals for the late-game stages while creating a rough path to the goal. I made sure the character could walk through the maps, adjusted map lengths and counts, and focused on getting everything in place up until the final stage. The plan is to complete this foundational work first and then polish each stage in sequence.

Aside from the untouched story events, this was the most unworked-on part, so I’m really happy to have made progress. It feels great! I’m in a really good groove right now, and development is moving forward at full speed. I should have even better progress to report next month.

This was a bit of a minimal update, but that’s because I’m making steady progress. Looking forward to sharing more next month!
 

Gravity1121

Newbie
Jan 30, 2023
25
7
Can somebody help me, Whenever I try to download the game succubus affection and open it with windows, it says this. 1739762710536.png

I also tried to open it with winrar and it just says this
1739762737122.png
 

Meriance

Newbie
Sep 28, 2023
74
114
whoops im late again, heres the Feburary progress report on Shiro No Yakata, its also at this point that I started thinking that Shiro No Yakata is spiraling into something quite different from what it started as. I checked the older progress reports and it seems like Sakiba's version is a lot of ways off from Zell's version, and this seems more action oriented than horror like and then I saw that Shiro No Yakata turned into Succubus Affection 2 somewhere along the way.

Feburary Progress Update

What I did:


The current goal is to prepare all the maps for the stages to be cleared. This does not include RPG elements like status growth, but everything else, including gimmicks, is planned to be prepared. The aim is to create something that feels like you can make it to the goal.

The current completion status is as follows:

  • The first half is mostly complete and in the fine-tuning stage.
  • The second half still has a long way to go.
    I’m hoping to bring the second half up to the same level as the first half by the end of March.
In parallel, I’m also preparing for the addition of new materials for the "Unknown," making specification changes, and fixing bugs.

Introducing some of the maps and gimmicks I’ve been working on:
In the second half, more buildings appear compared to the first half. I’ve created a system where you can select and combine walls and decorations to create various types of buildings.
1741307016903.png
1741307022483.png

  • Mysterious Statue (Ally)
    1741307032111.png
  • Switch that can be pressed with a bow and an elevator
    1741307038597.png
Goals for next month:
As mentioned above, once the maps are completed, the outlook will improve significantly. I’m aiming to have the base of all maps ready by the end of March, no matter what. The route and background designs are somewhat decided, so it’s about shaping the image into reality. Looking forward to next month! Thank you for your continued support.
 
  • Like
Reactions: Succubus Hunter
4.70 star(s) 98 Votes