Samhill

Active Member
Nov 2, 2020
557
323
Python:
While loading <'Image' u'gfx/maelyrra-jump-e-2.png'>:
  File "game/SA_battle00.rpy", line 224, in <module>
  File "game/engine/engine.rpy", line 320, in Start
  File "game/engine/engine.rpy", line 646, in RunBattle
  File "game/engine/engine.rpy", line 654, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 305, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn
  File "game/engine/engine-fighters.rpy", line 638, in Act
  File "game/engine/engine-fighters.rpy", line 594, in PickSkill
  File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill
  File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList
  File "game/engine/engine-skills.rpy", line 975, in IsAvailable
AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 19, in script call
  File "SA_Chapter_Teaser.rpyc", line 49, in script call
  File "SA_engine00.rpyc", line 93, in script call
  File "SA_engine00.rpyc", line 93, in script call
  File "SA_engine00.rpyc", line 93, in script call
  File "SA_Chapter_Teaser.rpyc", line 102, in script call
  File "SA_battle00.rpyc", line 57, in script call
  File "SA_battle00.rpyc", line 176, in script call
  File "SA_Chapter_Teaser.rpyc", line 224, in script call
  File "SA_battle00.rpyc", line 57, in script call
  File "SA_battle00.rpyc", line 190, in script
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/SA_battle00.rpy", line 224, in <module>
  File "game/engine/engine.rpy", line 320, in Start
  File "game/engine/engine.rpy", line 646, in RunBattle
  File "game/engine/engine.rpy", line 654, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 305, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn
  File "game/engine/engine-fighters.rpy", line 638, in Act
  File "game/engine/engine-fighters.rpy", line 594, in PickSkill
  File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill
  File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList
  File "game/engine/engine-skills.rpy", line 975, in IsAvailable
AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol'

Windows-10-10.0.22621
Ren'Py 7.4.11.2266
 
Sun Jan 29 01:29:42 2023
 
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dolgargula

Newbie
Game Developer
Aug 14, 2020
34
44
Pretty good start good build up, good combat, interesting characters/story, mind you for a indie game but i'm interested so expect at least me to play so stay strong lots of abandoned works hope that doesn't happen :)
I will try my best not to abandon this project.
 

dolgargula

Newbie
Game Developer
Aug 14, 2020
34
44
Those renders are super hot. NGL the glowing nails / Neon makeup is hot as fuck.
Going to give this a try.

Edit:
So the battle mechanics are interesting, could do for an explanation though.
Dev does need to cool it through with all the particle effects.
The weird "Fire Aura" around the succubus just looks cheap.
Could remove that and would increase the render quality quite a bit right there.


Thanks for the tip.
 

Deleted member 4865569

Active Member
Apr 26, 2022
772
5,003
- Harem for sure.
- ntr/sharing... maybe...
- Pregnancy no.
W for harem
No pregnancy? bummer but ok.

ntr? ehhh I recommend being upfront about ntr. need to know if ntr is planned or not? it's best to be upfront about that to avoid conflict with that.

Non ntr fans would not be happy about getting hit with NTR out or nowhere or in the middle of development..
if it's going to be NTR, it's best to say that now than later.
 
Last edited:
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dolgargula

Newbie
Game Developer
Aug 14, 2020
34
44
not bad, not bad at all

encountered an error when selecting ranger to start prepping special and ignoring sent me back to game start screen.
could use a better writer/ improved spelling. (spell checkers seem so expensive for developers i guess)
the combat area looks a little larger than needed and the red dots to highlight possible locations would be better as square highlights showing each square you can move to, as even on a 24 inch screen the dots were not so easy to see.
another thing with combat is we choose the team but not a starting location. i would not have put MC in bottom corner.
no explanation as to combat works so it's a blind opening.

other than those small issues/suggestions, there is a good base game here with a good premise.
the real telling sign will be once mechanics become really involved with a levelling system/character builds.
judging from the passable sex scenes, i'm guessing the combat/story/character builds will be the focus with sex as a side dish.
either way, it is one of the more impressive starts i have played in over a year of this type of game so best of luck (y)
This project is amateur. Problems with writing and spelling errors can occur during the process. However, it is a project that the community can get involved in. If you find it interesting, you can call me in private to help me improve the texts. At the end of each release I always create a thank you panel for those who are making the project a reality.

About the combat mechanics.... this process can take a while. I don't know many users who are using the Eviscerate battle system. He or she is gone and does not update the blog. Many things I had to code by myself changing the original code. In summary, I'm still alone in the development of this system and some features may still take some time to be implemented.
 
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dolgargula

Newbie
Game Developer
Aug 14, 2020
34
44
The idea was good, but the completion was too low and there were too many errors. As things stand, it will take at least half a year for the author to polish the game before it can be played smoothly.
Yes, lot of work to do.
You guys are going to be very helpful to polish the game.

Please, if possible send a inbox the errors that you find.

I'll fix.

Thanks!
 

dolgargula

Newbie
Game Developer
Aug 14, 2020
34
44
Mac release is already
Neat little project, got some promising foundations.

I will say that man it is hard to tell what tile you are going to move to via the dots, and also your position relates to the enemies position, which is especially important to ranged delios

Hopefully there will be some interesting, or at least more options for abilities and combinations that are more than just melee, ranged, heal and buff. even if its just an arbitrary meter for extra skills, it goes a long way to shaking up the motion of SRPG battles

To the dev; congrats and well done on publishing this, there is a lot of good work done here already
Thank you very much... I'm going to work on it.
 

dolgargula

Newbie
Game Developer
Aug 14, 2020
34
44
Python:
While loading <'Image' u'gfx/maelyrra-jump-e-2.png'>:
  File "game/SA_battle00.rpy", line 224, in <module>
  File "game/engine/engine.rpy", line 320, in Start
  File "game/engine/engine.rpy", line 646, in RunBattle
  File "game/engine/engine.rpy", line 654, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 305, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn
  File "game/engine/engine-fighters.rpy", line 638, in Act
  File "game/engine/engine-fighters.rpy", line 594, in PickSkill
  File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill
  File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList
  File "game/engine/engine-skills.rpy", line 975, in IsAvailable
AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "script.rpyc", line 19, in script call
  File "SA_Chapter_Teaser.rpyc", line 49, in script call
  File "SA_engine00.rpyc", line 93, in script call
  File "SA_engine00.rpyc", line 93, in script call
  File "SA_engine00.rpyc", line 93, in script call
  File "SA_Chapter_Teaser.rpyc", line 102, in script call
  File "SA_battle00.rpyc", line 57, in script call
  File "SA_battle00.rpyc", line 176, in script call
  File "SA_Chapter_Teaser.rpyc", line 224, in script call
  File "SA_battle00.rpyc", line 57, in script call
  File "SA_battle00.rpyc", line 190, in script
  File "renpy/ast.py", line 928, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2245, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/SA_battle00.rpy", line 224, in <module>
  File "game/engine/engine.rpy", line 320, in Start
  File "game/engine/engine.rpy", line 646, in RunBattle
  File "game/engine/engine.rpy", line 654, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 305, in RunBattleRound
  File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn
  File "game/engine/engine-fighters.rpy", line 638, in Act
  File "game/engine/engine-fighters.rpy", line 594, in PickSkill
  File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill
  File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList
  File "game/engine/engine-skills.rpy", line 975, in IsAvailable
AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol'

Windows-10-10.0.22621
Ren'Py 7.4.11.2266

Sun Jan 29 01:29:42 2023
I'm going to check it.

Do you remember what you did to got this error?

Thanks!
 
3.70 star(s) 3 Votes