- Jan 2, 2020
- 311
- 318
I love stories of THICK succubus, so I'll be waiting any chapter you release. Best wishes to your game
Femdom planned? (I HOPE YES)NTR , femdom planned ? (I hope not)
Harem planned ? (I hope yes)
While loading <'Image' u'gfx/maelyrra-jump-e-2.png'>:
File "game/SA_battle00.rpy", line 224, in <module>
File "game/engine/engine.rpy", line 320, in Start
File "game/engine/engine.rpy", line 646, in RunBattle
File "game/engine/engine.rpy", line 654, in RunBattleRound
File "game/engine/engine-schema.rpy", line 305, in RunBattleRound
File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn
File "game/engine/engine-fighters.rpy", line 638, in Act
File "game/engine/engine-fighters.rpy", line 594, in PickSkill
File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill
File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList
File "game/engine/engine-skills.rpy", line 975, in IsAvailable
AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 19, in script call
File "SA_Chapter_Teaser.rpyc", line 49, in script call
File "SA_engine00.rpyc", line 93, in script call
File "SA_engine00.rpyc", line 93, in script call
File "SA_engine00.rpyc", line 93, in script call
File "SA_Chapter_Teaser.rpyc", line 102, in script call
File "SA_battle00.rpyc", line 57, in script call
File "SA_battle00.rpyc", line 176, in script call
File "SA_Chapter_Teaser.rpyc", line 224, in script call
File "SA_battle00.rpyc", line 57, in script call
File "SA_battle00.rpyc", line 190, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/SA_battle00.rpy", line 224, in <module>
File "game/engine/engine.rpy", line 320, in Start
File "game/engine/engine.rpy", line 646, in RunBattle
File "game/engine/engine.rpy", line 654, in RunBattleRound
File "game/engine/engine-schema.rpy", line 305, in RunBattleRound
File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn
File "game/engine/engine-fighters.rpy", line 638, in Act
File "game/engine/engine-fighters.rpy", line 594, in PickSkill
File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill
File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList
File "game/engine/engine-skills.rpy", line 975, in IsAvailable
AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol'
Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Sun Jan 29 01:29:42 2023
Sorry, no incests.what are the planned tags? (if any)
will there be incest?
I will try my best not to abandon this project.Pretty good start good build up, good combat, interesting characters/story, mind you for a indie game but i'm interested so expect at least me to play so stay strong lots of abandoned works hope that doesn't happen
Those renders are super hot. NGL the glowing nails / Neon makeup is hot as fuck.
Going to give this a try.
Edit:
So the battle mechanics are interesting, could do for an explanation though.
Dev does need to cool it through with all the particle effects.
The weird "Fire Aura" around the succubus just looks cheap.
Could remove that and would increase the render quality quite a bit right there.
- Harem for sure.What are the future tags dev? Harem? ntr/sharing? Pregnancy?
W for harem- Harem for sure.
- ntr/sharing... maybe...
- Pregnancy no.
You should probably let everyone know now whether ntr/sharing will be in and not 10 updates from now.- Harem for sure.
- ntr/sharing... maybe...
- Pregnancy no.
This project is amateur. Problems with writing and spelling errors can occur during the process. However, it is a project that the community can get involved in. If you find it interesting, you can call me in private to help me improve the texts. At the end of each release I always create a thank you panel for those who are making the project a reality.not bad, not bad at all
encountered an error when selecting ranger to start prepping special and ignoring sent me back to game start screen.
could use a better writer/ improved spelling. (spell checkers seem so expensive for developers i guess)
the combat area looks a little larger than needed and the red dots to highlight possible locations would be better as square highlights showing each square you can move to, as even on a 24 inch screen the dots were not so easy to see.
another thing with combat is we choose the team but not a starting location. i would not have put MC in bottom corner.
no explanation as to combat works so it's a blind opening.
other than those small issues/suggestions, there is a good base game here with a good premise.
the real telling sign will be once mechanics become really involved with a levelling system/character builds.
judging from the passable sex scenes, i'm guessing the combat/story/character builds will be the focus with sex as a side dish.
either way, it is one of the more impressive starts i have played in over a year of this type of game so best of luck
Ok,You should probably let everyone know now whether ntr/sharing will be in and not 10 updates from now.
Yes, lot of work to do.The idea was good, but the completion was too low and there were too many errors. As things stand, it will take at least half a year for the author to polish the game before it can be played smoothly.
High heels? you mean?scenes with heels? tentacles? sorceress?
Thank you very much... I'm going to work on it.Neat little project, got some promising foundations.
I will say that man it is hard to tell what tile you are going to move to via the dots, and also your position relates to the enemies position, which is especially important to ranged delios
Hopefully there will be some interesting, or at least more options for abilities and combinations that are more than just melee, ranged, heal and buff. even if its just an arbitrary meter for extra skills, it goes a long way to shaking up the motion of SRPG battles
To the dev; congrats and well done on publishing this, there is a lot of good work done here already
I'm going to check it.Python:While loading <'Image' u'gfx/maelyrra-jump-e-2.png'>: File "game/SA_battle00.rpy", line 224, in <module> File "game/engine/engine.rpy", line 320, in Start File "game/engine/engine.rpy", line 646, in RunBattle File "game/engine/engine.rpy", line 654, in RunBattleRound File "game/engine/engine-schema.rpy", line 305, in RunBattleRound File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn File "game/engine/engine-fighters.rpy", line 638, in Act File "game/engine/engine-fighters.rpy", line 594, in PickSkill File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList File "game/engine/engine-skills.rpy", line 975, in IsAvailable AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol' -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 19, in script call File "SA_Chapter_Teaser.rpyc", line 49, in script call File "SA_engine00.rpyc", line 93, in script call File "SA_engine00.rpyc", line 93, in script call File "SA_engine00.rpyc", line 93, in script call File "SA_Chapter_Teaser.rpyc", line 102, in script call File "SA_battle00.rpyc", line 57, in script call File "SA_battle00.rpyc", line 176, in script call File "SA_Chapter_Teaser.rpyc", line 224, in script call File "SA_battle00.rpyc", line 57, in script call File "SA_battle00.rpyc", line 190, in script File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "game/SA_battle00.rpy", line 224, in <module> File "game/engine/engine.rpy", line 320, in Start File "game/engine/engine.rpy", line 646, in RunBattle File "game/engine/engine.rpy", line 654, in RunBattleRound File "game/engine/engine-schema.rpy", line 305, in RunBattleRound File "game/engine/engine-schema.rpy", line 239, in RunFighterTurn File "game/engine/engine-fighters.rpy", line 638, in Act File "game/engine/engine-fighters.rpy", line 594, in PickSkill File "game/engine/engine-fighters.rpy", line 607, in PickSubSkill File "game/engine/engine-fighters.rpy", line 562, in GetSubSkillList File "game/engine/engine-skills.rpy", line 975, in IsAvailable AttributeError: 'SpecialPowerAttackSkill' object has no attribute 'bcontrol' Windows-10-10.0.22621 Ren'Py 7.4.11.2266 Sun Jan 29 01:29:42 2023
There is a new release for mac/windows/linux users for patrons.drop a mac download for da boys