A bug when I use the items in the overworld. I'm not sure if it's caused by the bugfixPatch to fix some cards causing crash because action does not have card when they are skill insert (like sadism)
Sometimes currenctAction gets out of sync with afterItem (some cards trigger second effects with extra cards internally) and you end up being charged extra cost.
The author probably didn't have much time to properly code it to be thread safe and did a lot of cross state accessing.
EDIT: 2024-11-06 If you downloaded previously, please redownload, I caused a bug with the zero cost cards.
Sorry. Fixed it. I hate js because you don't know some functions can return undefined but typescript tells you it can be undefined. Just redownload fromA bug when I use the items in the overworld. I'm not sure if it's caused by the bugfix
I launched the game through the exe file, and it was like a mini window 1/1, and they told me to launch the game through the html file, I didn’t encounter any more problems.For anyone trying to play this game on JoiPlay.
Whet I launched the game all was fine. On my Redmi Pad FPS was about 80. There was some lagging in sound but it was acceptable.
And then I faced the issue: when my character was approaching interactable objects (such as chests and flowers) FPS suddenly dropped to 2.
I've found it was because of script highlighted interactable objects named NearEventSensor. Its description only says its function is to highlight events (white glowing). So it should be safe to disable it. There's how:
0. Add game to JoiPlay normally;
1. Long tap on the game icon to get drop-down menu;
2. Choose "Edit plugins" option;
3. Find plugin named "NearEventSensor" and disable it;
4. Save changes.
Now there's no longer glowing highlighting in game but chests are obviously interactable and gatherable items also have icon above them showing it is gatherable object. So I've found no inconveniences after disabling this plugin.
P.S. If anyone knows how to fix lagging sound, please share it with me.
I've just dug deeper. 4096 is a device limit (it might be even lower on some devices and may be bigger in which case congrats on having no issues with this game's CG's). I don't see any means to overcome it without total overhaul of textures' system (or maybe there's someone who knows there's another methods).I've found the reason why some (most) of CG's are blacked out if you play through JoiPlay.
I've turned on logs and tried to play tentacle CG and got this logs:
2025/04/07 23:25:13 --> JoiPlay--> [.WebGL-0x6a02fb5500]RENDER WARNING: texture bound to texture unit 14 is not renderable. It might be non-power-of-2 or have incompatible texture filtering (maybe)? fromYou must be registered to see the linksline 0
As pointed out in similar issue here:
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It is because there's limit for texture size of 4096x4096 for mobile devices. And for this particular CG it is 3946x5263 (you can find it in <game-folder>/www/img/spines/plant). And if you check it for the first transformation (<game-folder>/www/img/spines/leg) wich works fine it is and 3822x1739.
I didn't figured out how to fix it yet. Maybe it is possible to edit source code. If anyone knows how, please share.
It's not a device limit, at least not on most phones, it's a webview limit. Google allegedly decided to double it to 8192 last year for Android 14 and later, but my phone is still showing the lower limit. And it would still be half of what's needed to show every scene, anyway. Maybe phones that have ANGLE as a graphics driver option can get the higher limit?I've just dug deeper. 4096 is a device limit (it might be even lower on some devices and may be bigger in which case congrats on having no issues with this game's CG's). I don't see any means to overcome it without total overhaul of textures' system (or maybe there's someone who knows there's another methods).
So for ones who is going to play it through JoiPlay be ready for black screen on most CG's. At least you'll see dialogs and hear VA's voices and can imagine scene by yourself.
Alright, here's an all-in-one of my patches just for Joiplay. Unzip it, then long press Succubus Connect in Joiplay and select Patch and choose the rga file. This requires at least Joiplay version 1.20.021, the version on the play store does not support loading patches.json from the game folder. (Actually, it looks like they finally took that down? I don't know why they didn't just update it...) You can find the latest release version of Joiplay on joiplay.org.
Summary of the patches:
- Fix black scenes
- Fix crashes when using the Sadism or Masochism cards
- Allow proper scaling
- Fix a crash on newer versions of Joiplay from an empty plugin file