- Feb 20, 2020
- 126
- 168
I think that the new chapter will be the best xmas gift above all.
And here I am, hoping you can enjoy everything until we arrive at our destination.I'll enjoy it as long as it lasts. It would be a lie if i would claim that i truly believe that all 100 chapters are going to happen. For me it's about the fun until it ends.
I like this phrase!The samurai has no purpose. Only the way.
That is true for ACIII and all of the games after that. AC1 to Revelations had a coesive story that truly connected all of the games, and could only be considered complete if you played all of them. There was supposed to be only one or two games after Brotherhood and all of it would be wrapped up. But then Ubisoft decided to fire the creative director and threw a potentially great series down the garbage.Imagine if Ubisoft came out and said we are gonna do 100 Assassin Creed games, by the time they get to the 80th game we will be all long dead, so who gives a crap? Each AC game is it's own self contained game, yes they are all connected with one another but you don't need to play AC 1 to enjoy AC 2 or play AC 7 to enjoy AC 4 or whatever, each game is it's own self contained story.
As I said before, I prefer to give one shot and create something great and memorable than release something forgettable and mediocre.That is true for ACIII and all of the games after that. AC1 to Revelations had a coesive story that truly connected all of the games, and could only be considered complete if you played all of them. There was supposed to be only one or two games after Brotherhood and all of it would be wrapped up. But then Ubisoft decided to fire the creative director and threw a potentially great series down the garbage.
As for the game's planned amount of content, yeah, I am starting to get it now. Instead of dividing it into generations, games, and chapters, let's do it a different way. Let's say each generation is a game on its own. Each of the games is divided into parts made of 5 chapters each. So Succubus Covenant will be a series made up of 5 games with 20 chapters each - this seems reasonable. If you want to devote 25 years of your life to this series (a quarter of your life if you're a lucky man, a third of your life if not), then go ahead. I still think you should cut some things out and shorten the game a little, go easy on the ideas so you don't have to take as much time developing it, but you do you. What I don't get is how the whole series is supposed to have more than 500 succubus. This shit ain't pokemon, this is a porn game. It has limits. There are only so many kinks and fetishes, so many sex positions, so many body types, etc, to make this feasible. You are going to need to be really creative so by the third or fourth generation the player doesn't get tired of seeing the same succubus all over again, just with a different skin. This is not even about the artist getting tired (which will probably happen), it is about the player getting tired of saturated content and stop playing the game, and probably stop supporting you as well. You know what I'm saying? I am really curious to see how you are going to pull that number of succubi off, plus love interests, plus angels, plus whatever more sexual content needs to be added. Even 100 succubus would already be a lot.
actually if this succeeds it could be the longest series of indie games made by a single team ever released.As I said before, I prefer to give one shot and create something great and memorable than release something forgettable and mediocre.
"Oh, it will take too much time!". Yes, it will.
"Oh! You might never finish!" Yes, it might happen.
But if I do finish, it will be worth every second I spent in this series and it will live on even after I'm nothing but dust.
One can dream. I'll try my best!actually if this succeeds it could be the longest series of indie games made by a single team ever released.
Just to recap some of the more important stuff.Zion i know you're currently busy, but i want to know. This series you want to create, will there be any drama, like really, death, cries, songs and all that stuff. Because if you want to draw yourself from others "porn makers" you have to distinguish yourself. How will you distinguish yourself ? Succubus is quite common. From my point of view the more you're universe is develop, the better your work will be efficient. Again it's just my point of view but i really wish you put in front the characters developpement over the "H-scene". that's all thanks for reading my A-level english level lol
This would be a wonderful thing to wake up to Xmas morningI think that the new chapter will be the best xmas gift above all.
I know, I know. I am just wondering how you will do such a big number of succubus without it becoming repetitive. Like I said, if you think of each generation as a different full-fledged game, then yeah, 25 years seems reasonable if you take 5 years to develop each. And I think it's a good idea, and it will be epic when you finish it. I just have a problem with the number of succubus, you know? Seems like too much. At what point does it become a quantity vs quality problem? You know what I'm saying?As I said before, I prefer to give one shot and create something great and memorable than release something forgettable and mediocre.
"Oh, it will take too much time!". Yes, it will.
"Oh! You might never finish!" Yes, it might happen.
But if I do finish, it will be worth every second I spent in this series and it will live on even after I'm nothing but dust.
Hmm, I think when you change the personality of a succubus and keep a fetish, the scene itself will be very different.I know, I know. I am just wondering how you will do such a big number of succubus without it becoming repetitive. Like I said, if you think of each generation as a different full-fledged game, then yeah, 25 years seems reasonable if you take 5 years to develop each. And I think it's a good idea, and it will be epic when you finish it. I just have a problem with the number of succubus, you know? Seems like too much. At what point does it become a quantity vs quality problem? You know what I'm saying?
Onegaia "sweet" succubus that acts very motherly while killing you with anal execution
i also think not only personality but experience of the succubus plays a part, so you got even more room to play:Hmm, I think when you change the personality of a succubus and keep a fetish, the scene itself will be very different.
For example, let's take anal sex fetish with Black Rose, who is very cold towards you.
Now add that same fetish to a sadistic girl who enjoys your suffering or a "sweet" succubus that acts very motherly while killing you with anal execution.
You have 3 different scenes with the same fetish.
And by the time I come back to a cold girl and anal sex like Black Rose, a lot of time will have passed, so people might not even compare the two, or will desire something similar at that point, I think.
IMO the possibilities are endless mixing fetishes and personalities.
Yeah, I didn't really expect MGQ 2.0, I just used it as a convenient comparison point because I figured that anyone who's here reading these reviews had probably heard of it/played it, so it felt safe with regards to the whole cross-promotion rule. As for rating it now, this review's honestly been brewing for a long time, and I felt I needed to get it off my chest after trying it one last time. Essentially, because MGQ is a lore-heavy world with long stretches of story stuff, much like this one, with a lot of 'bad ends', much like this one. Honestly, if I felt I could get away with it without breaking that rule, I'd have compared it more heavily to something like Succubus House, which is similarly about curvy milf succubi draining you painfully to death.People are still rating this thread? Damn lol
There are complete games out there that don't have 1/3 of the reviews we do.
Ophanim I read you review from start to finish.
-The writing: I'm Brazilian, so English isn't my native language. However I'm learning more and more each passing day and I'm doing my best to describe the scenes better. I learned a lot of new terms, and I'll describe much more what is happening in the sex scenes in the future. This is literally my first game. But thanks for the heads up.
-Your review: Some of your points are being made like if this game was already finished. Like, "why don't we have a spores scene with the plant girls?!". Simple because we didn't get there yet. This game is only 40% complete. There will be 5 chapters. There will be one chapter dedicated to every type of plant. First chapter was for the bright, vivid ones. Second Chapter focused on parasitic ones, Third chapter that is to come will bring Underground plants. And so on.
-Girl's Looks: I'm not trying to go full monster girl, my objective was never MGQ. I'm a fan of succubi, that it. And I follow to the letter the lore I created, instead of appealing to diversity. The leaf clan are very thick, and even the ones who aren't will easily get thick. It might seem "uninspired" to you simple because you probably played expecting MGQ, which was never our objective. Take a look at the spider girl, she's much skinnier than any leaf clan, although she's still voluptuous. That's the lore for the succubi.
-Exposition: I know you didn't develop too much on it, but this is just a heads up for you in the future: all our games are and will be very story and character focused. If you wish only to see the succubi, I recommend waiting for a full save for the recollection room.
-Gameplay: Even though the gameplay is the weakest part of the game right now, I'm still satisfied with it:
-It requires preparation. Like buying better healing items and using Iron Will before the battle.
-It requires strategy to adapt to the succubi skills, for example: exploiting when she uses her temptation to attack or heal.
-It requires you to use your skills wisely and manage the TP and MP right.
-It requires exploration for you to gain better runes, bonuses from ruins/abandoned temples, etc
-It avoids the game becoming too easy, but it rewards you if you do side stuff and gain these bonuses and runes.
I'll take many of your points into consideration. But mostly I think you got disappointed because you came here expecting MGQ 2.0
I'm sorry, I just enjoy succubi.
Will do my best! Hopefully you can enjoy the next scenes better and grow to love the game as we go on!Yeah, I didn't really expect MGQ 2.0, I just used it as a convenient comparison point because I figured that anyone who's here reading these reviews had probably heard of it/played it, so it felt safe with regards to the whole cross-promotion rule. As for rating it now, this review's honestly been brewing for a long time, and I felt I needed to get it off my chest after trying it one last time. Essentially, because MGQ is a lore-heavy world with long stretches of story stuff, much like this one, with a lot of 'bad ends', much like this one. Honestly, if I felt I could get away with it without breaking that rule, I'd have compared it more heavily to something like Succubus House, which is similarly about curvy milf succubi draining you painfully to death.
It's less 'urgh, not mgq = bad' and more like I kinda hoped for more eroticism from a game like this. Honestly, the diversity thing isn't even a problem. I've played stuff like Monster Girl Dreams, so I know that even really basic monster designs that're basically humans can be shockingly hot under the right circumstances. I guess I wanted to say what I felt others weren't, which was basically 'this ain't it, chief'.
The gameplay outside of combat is actually fine, for the most part, i agree. I liked the side characters, even if their stuff felt a bit intrusive at times. Hell, their stuff is often more interesting than the character you play as, tbh. The preparation for combat, as you said, feels like it's at an acceptable place right now. It's just that the moment you get into combat, it's a pretty dull affair compared to the buildup that occurs beforehand. Like, I've played a lot of monster girl games at this point, and RPGmaker combat without the enemy trying to seduce you mid-swing feels like a missed opportunity here. Anyway, I've pretty much said my piece, I guess I just felt that boiling it down to me wanting another MGQ really misses the point. It doesn't have to be weird as fuck, but it's probably easier to make it sexy through gimmicks if you don't feel your English is at the point where you can make the mundane stuff come off as really sensual.
C'mon, really make me believe these are monsters so sexy they're destroying civilization. I know you can do it
Indeed the lore and world building is going well. Combat is still something I believe could be improved but don't fix shit that ain't broken. Chapter 3 is gonna be a doozy, that's for sure. And as for lore, I'd say the most difficult part is keeping up the momentum (no dev time pun) with the story's progress because it's going strong.Just to recap some of the more important stuff.
- Both the main character parents died protecting him.
- Your 2 teachers and mentors both died, one killed by succubi the other betrayed by his own mentor and father figure
- You have 3 best friends that are like your brothers each with their tragic background one of who is cursed from ever speaking again or he will die by a succubi that raped and killed his family in front of him.
All before chapter 3 even rolled out. I would say the game is doing find with the drama and death and everything else at the pace it's going at.
The thing is, most games worth mentioning in this genre have a decently structured 'bad end' scene in addition to having sexy stuff happen in battle. If you're strongly opposed to the idea of having full-contact foreplay happen in battle, how about seduction? Dirty talk, empty promises, magic to screw with your emotions, that kind of stuff. Make you lose if you decide you want them, which is basically the system now, except if they're priming your imagination/expectations, it's way hotter and way more tempting to actually do it. Maybe have arousal stand in as HP, like what stuff like Mindia did, so when you run out of 'HP' you're too addled by them seducing you to resist anymore. As it stands, the sloooow game over screen followed by another five minutes of... honestly pretty dull rpgmaker combat is a pretty hefty deterrent against clicking the game over button, at least for me. I think you have to do something more to make the player actually want to lose.Ophanim Two things that I forgot to tell you. My mind is tired of working on the game.
-The reason why I don't add more text to and sexy attacks on the girls in battle is because I prefer to build a single but better structured scene during the fight. If you are seduced in battle by a succubus, you will see an entire scene, not just pieces of text while in combat.
-Another thing, about the events of the world, like you said, the events of your brothers in arms are more interesting, is because you will eventually get there too. I'm not developing this story with a single game in mind, but instead I'm building the world and events for when you finally arrive to solve them. It could be a bit boring or tiresome in the beginning, but I feel that I need to present the world before you get there, so when you do, you will arrive with a much better understanding of the region/city and the situation there.