- Jan 26, 2018
- 18
- 33
Now that's what I'm looking for! Thank you
Now that's what I'm looking for! Thank you
My PC is waaaay beyond those specs and still experienced single digit frames in that one area (inside the gates of the snowy base).View attachment 362225
Then it's probably due to the computer. Here is the minimum and recommended for RPG Maker MV.
Are you playing in window or full screen mode? This seems like a problem that randomly affects people, most are fine, my PC isn't actually that much above the minimum specs required and yet i never had any problems with the scenes or any hiccups, but some people with beefier PC's had them and it's only that specific area it would seem.My PC is waaaay beyond those specs and still experienced single digit frames in that one area (inside the gates of the snowy base).
Every other area ran perfectly fine.
Well if it's possibly in the city you don't have to do much, just walk up to the top left house and enter, after that you walk outside the gate you came in through and later on you walk inside the castle, after that there is no more city.yeah got that issue too. runs fine but inside the snowy city, holy damm, it gets sluggish as hell. gonna skip it for now. the art looks great, the story seems promising (bunny eyes ftw), but i just simply closed the game after walking around a bit inside the city, and i was playing in window mode. ill just wait to see if there is some sort of lite/compressed version to give it another shoot.
These are fantastic!!! Thank you for doing this really.are not of high quality but if anyone wants to use
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You are the man.are not of high quality but if anyone wants to use
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Not necessarily. In Agarest the next gen is immediately after yours. I'm aiming for a Assassin's Creed "jump" in time. Hundreds, if not thousands of years into the future. So not all choices will be carried out, only the most important ones.I'm guessing your going with a Record Of The Agarest War style system(choose waifu, spawn mc for next gen based on choice), cool concept though I wonder if Rpgmaker can properly support something like that.
Thank you for playing!!! I'm glad you enjoyed the demo!played thru the demo, love the sex scenes, art style is bootiful. For the battles, after encountering the first succubus i thought that it was gonna be a bit hard to manage but then after i noticed that there's a fixed level up system, the battles got easier and more balanced. you also gain many skills in said level ups. all on all looking forward to the future of this game. There are moments where the screen tends to freeze for no apparent reason but other than that things seems to be fine.
nah it doesn stop completely. it only happens when in the "home city"(forgot the actual name of it) and only when outside. inside the house and cathedral/castle it resumes to its normal speed. even the map from the boat to the city which already had snow, if im not mistaken, also ran pretty smoth, and every single thing before that. anything after the city i really cant say, cause i havent gone that far into the game. and yes ive checked (since there was previous post about the requirements for rpgm mv) my pc is well within those specs. apart from that like ive said, great, really great artwork, story and setting too (games with succubus either allies or enemies are always a plus for me).Well if it's possibly in the city you don't have to do much, just walk up to the top left house and enter, after that you walk outside the gate you came in through and later on you walk inside the castle, after that there is no more city.
I dunno how bad it gets for you guys if the game stops completely or drops to like 5 frames a second it will suck but luckily you don't have to do anything in the city just walk from point A to point B.
Maybe in the next update we can try to remove some of the snow and NPC's in the game in case they are the ones causing all this. If it's unbearable i just say skip the prologue and just go for the meat of the game.
Thank you! I think the City of Adalon takes a lot of memory, since not only has many NPCs and events, it was also made with the biggest map size possible for RPG Maker MV and I changed the resolution from 816x624 to 1280X720 for me to put in bigger images in the game.nah it doesn stop completely. it only happens when in the "home city"(forgot the actual name of it) and only when outside. inside the house and cathedral/castle it resumes to its normal speed. even the map from the boat to the city which already had snow, if im not mistaken, also ran pretty smoth, and every single thing before that. anything after the city i really cant say, cause i havent gone that far into the game. and yes ive checked (since there was previous post about the requirements for rpgm mv) my pc is well within those specs. apart from that like ive said, great, really great artwork, story and setting too (games with succubus either allies or enemies are always a plus for me).
If you skip the prologue, you will go directly to the beach, very close to the 2 fights available in the demo.Can anyone give a full save ?
I use the iron will but she keeps attack me like 3-4 times not seduce me at all .-. and at the 8times my attack miss her 3 times lolUse Iron Will, she is the easiest opponent to beat.
Thank you for playing and to leave a comment here!!! Absolutely! I'll try to improve!Thoughts on the demo so far...
Like others have said, great story and characters! I'm genuinely surprised, here I am playing this game, and I'm like "damn this is a compelling story for these 4 brothers training together and developing their bond" ha.
Artwork look great as others have said as well.
Quick game play suggestions that I'd love to see implemented, not sure if brought up already:
- ability to save more often
- skip option for dialogue scenes, especially/at least if you've gone through something one already
- history log for dialogue/actions, for when you need to see what's been discussed recently to make a decision moving on
The combat UI I get is pretty standard, but I feel there could be a clearer distinction for which character is selected/active. Maybe use of a bold color to highlight the current character's box. Dunno if there's limitations of the engine, but I feel it'd help to make it easier to identify the character and also just be more aesthetically pleasing.
Storytelling wise, I feel the pacing could be increased. I get that this is a more story driven game, and no problem with that especially when the story is interesting - but the physical showing of the game is slow. A lot could be cut that isn't related to the story, such as seeing characters walk around slowly during "actions". It's like with filmmaking - if a character goes from home to work, unless there's something important story-wise, you don't NEED to show the person getting his keys, going in his car, the entire car ride, getting off the car, etc.
Looking forward to this getting developed further. I see you mentioned animation might be added depending on the success of the game - I would definitely support having h-animations, even if just a few. I think it'd elevate and separate the game from the many other existing RPGM games that don't have it.