I give up hope for this ever being updated now Zion of Olympus sayed it would be faster to update without animations and still nothingNevember/December/January. Probably Jan
I give up hope for this ever being updated now Zion of Olympus sayed it would be faster to update without animations and still nothingNevember/December/January. Probably Jan
Oh it looks like there's only one beast map I haven't checked yet. Thanks uYou need to enter the Underground Grove dungeon, go up once, then go right (as in, continue north/upwards until you go to the next area, and then proceed eastward until you enter the area after that, two area transitions total). After that, you should find yourself in a plains biome with purple demonic beasts. The cow succubus is at the north of the map. I recommend saving right before fighting her since she has a few unique dialogue options that lead to different outcomes, a somewhat unique encounter.
Dude. Seriously. It's been two months. The schedule is 3-4 months for a new update.I give up hope for this ever being updated now Zion of Olympus sayed it would be faster to update without animations and still nothing
*cough* Ko *cough* da *cough*Dude. Seriously. It's been two months. The schedule is 3-4 months for a new update.
I know it can be hard to understand, but you can only complain like that when he's a year behind schedule, not halfway through the agreed release time.
Eh sr i forgot few question could u tell me:*cough* Ko *cough* da *cough*
Go back to the barrier and approach it. This time, the scene would result in the witch helping.1:how unlock side quest witch magic barrier, i kill witch hunter and i have sex her more time but just one scenes bj.
Not for now. If I am not wrong, it would only be updated when the Kasterim arc is finished.2. How unlock more scenes h girl in collector room, talk her or choice h scenes up size body more time.
Well, the game is not a porn without plot. Lore and worldbuilding are important aspects of Succubus Covenant.So it's been a while since I played and good lord why are there so many fucking cutscenes? Like I cared about the other 3 hunters in chapter 1 and halfway through chapter 2, but when the MC can't even scratch his own ass without us POV hopping to another dimension and getting introduced to another new group of characters, I start to get agitated. Is that an exaggeration? Sure. Is it still ungodly annoying that I can't even play the game for more than 2 minutes without having to watch 10-5 minutes worth of cutscene? Absolutely.
It got to the point where I was just holding down CTRL and was just saying, "Oh my god I don't fucking care just let me progress!"
Zion and team were busy and added lots of good stuff.the slave girl we saved was added in chapter 3 ? because I don't remember her in the old versions.
If I wanted only worldbuilding and lore out the ass, I'd go and read Lord of the Rings. If I want to play a game, I don't like having my gameplay broken up every single map transition by a cutscene. It's like playing Sonic, but every time you hit a checkpoint or go around a loopty-loop, you have to cut away to see whatever Knuckles or Shadow is doing.Well, the game is not a porn without plot. Lore and worldbuilding are important aspects of Succubus Covenant.
That's all for this update, wait for chapter 4, you can go back to your camp and see a special event with Atessatia.Hi! So far, I am really enjoying this game, but it seems that I got stuck. I defeated the last boss in the Underground cave and don’t know what to do next (defeated the cow succubus too, so I think I have all of them from that area) since when I try to find a way out, I never find any new paths. And when I try going back to the chief of the Hammerfall tribe, he just tells me that I still have work to do. Could anyone help me out? I may have forgotten the exact conditions for completing the quest. so I thought I would ask.
There are many stories in SC that will eventually mix and become part of the main story. Those stories need to be told for the story later on to make sense.If I wanted worldbuilding and lore out the ass, I'd go and read Lord of the Rings. If I want to play a game, I don't like having my gameplay broken up every single map transition by a cutscene. It's like playing Sonic, but every time you hit a checkpoint or go around a loopty-loop, you have to cut away to see whatever Knuckles or Shadow is doing.
I was literally walking over a bridge and BOOM cutscene! Like wtf man?!
And yes you're right, lore and worldbuilding are important. However, gameplay is just as, if not more, important. And breaking it up so often as every single map transition is only going to piss players off and make them not care.
If you really feel as if you need to tell the story like this, it either needs to be a MGQ-style visual novel OR these cutscenes need to play altogether after clearing a whole area / beating a boss. Breaking up gameplay as often as you do to tell story isn't lazy, per say, but it's way too much. As a player I want to finish a dungeon/area first and get my shit out of the way and THEN I'd like to know what's going on around me.There are many stories in SC that will eventually mix and become part of the main story. Those stories need to be told for the story later on to make sense.
With the new update, there is plenty of uninterrupted exploration with the ruins and world itself.
SC is a story heavy game, to the point that this entire game I consider just as an introduction to the world of SC.
All overarching stories will collide and are there for a purpose.
I agree that is really hard to wait but just think about all the work that implies...I give up hope for this ever being updated now Zion of Olympus sayed it would be faster to update without animations and still nothing
That is not possible. After an area is cleared, you can just interact with a warrior to go back to the entrance, and probably missing out all the cutscenes.If you really feel as if you need to tell the story like this, it either needs to be a MGQ-style visual novel OR these cutscenes need to play altogether after clearing a whole area / beating a boss. Breaking up gameplay as often as you do to tell story isn't lazy, per say, but it's way too much. As a player I want to finish a dungeon/area first and get my shit out of the way and THEN I'd like to know what's going on around me.
There are ways around that. Like having the cutscene script play after the boss death scene by merging the scripts, having the scene script play after the fade to black when the warrior takes you out, or even having the cutscene script play at the exact same square the boss dialogue does. That's just an excuse.That is not possible. After an area is cleared, you can just interact with a warrior to go back to the entrance, and probably missing out all the cutscenes.
And I can't throw all cutscenes at the same time, otherwise it will get very tiresome for the player.
Considering the overarching stories, this is the reason why I break them down into multiple parts distributed throughout the maps.
There aren't enough bosses to cover for all overarching stories.There are ways around that. Like having the cutscene script play after the boss death scene by merging the scripts, having the scene script play after the fade to black when the warrior takes you out, or even having the cutscene script play at the exact same square the boss dialogue does. That's just an excuse.
I can promise you it is far more tiresome as a player to have them as frequently interrupting what you're doing as they are now.
there is no part one or two, warlock saga is a spinoff/prequel. and the ch.3 on the title of this thread just mean that the game is already on its 3rd chapter, 1st and 2nd chapter included.Wich one is part one or two ? is there any continue or both are diferents ? wich one should i play first this or SC:warlock saga