- Apr 23, 2019
- 1,838
- 3,878
Hmm... the options I have:A 100 % stun chance while also dealing good damage is super strong and can skip a succubus most powerful attack. Imo this should be usable once per fight, maybe twice at some point. Otherwise it becomes the most useful skill and makes combat trivial and other skills lose their reason to exist.
I understand you want to reward the players by doing good with optional dungeons but this is basically offering a minigun to shoot down birds.^^ Possible solutions could be a lower chance to stun them, going down with the damage it deals or add some limitation how often it can be used. If left untreated it only gets worse if the player can get more and more mana with the following chapters.
-Increase the mana cost.
-Puts 50/75% chance of paralyzing instead of 100%.
-100% change of paralyzing but removes damage.
I'll see what I can do.