This game has a lot of potential.
The art style is great, story is ok, background music is nice, however combat needs a rework. The succubi use temptation 80% of the time, which means the player can just use the same combat pattern for every encounter (Iron will + 2x Attacks).
Here are my suggestions:
The art style is great, story is ok, background music is nice, however combat needs a rework. The succubi use temptation 80% of the time, which means the player can just use the same combat pattern for every encounter (Iron will + 2x Attacks).
Here are my suggestions:
- Add an option to skip the intro, since its a bit long.
- Remove "Iron will" from the game and replace the resist mechanic with a time based system like in Tower of Trample (This is up to you, i just think it would make battles more interactive).
- Increase the succubi moveset so they don't spam temptation every other turn.
- Make leaf succubi more vulnerable to fire magic. (it should be their weakness no?)
- Nerf healing items.
- Show EXP gained after battle.
- Add the option the save anywhere.