- Aug 12, 2018
- 76
- 130
You kind sir, are a god in a flesh disguise <3You can change the translation endpoint. Sugoi Offline Translator with a nvidia graphics card is relatively speedy.
You kind sir, are a god in a flesh disguise <3You can change the translation endpoint. Sugoi Offline Translator with a nvidia graphics card is relatively speedy.
apparently sandsea_urchin wanted to, but it sounds like things don't quite work out. see this post: #422is someone translating this ?
idk how you play this deck. If you dont get boy captain out with a lucky food chain this does nothing on turn 1 and a couple of the enemies (the bunny girls and the barkeeper fairies) have cards which immediately stop your turn. It feels mega inconsistent.Pirates is unbelievably broken, this is all on the first player turn and the only weakness of the deck is you can't activate cards if you draw too many because you can't see and click the activation button. If you add aqua guardian you can have unbelievable amounts of tanky hp too, Boy captain draw stacks and it's not once per turn despite what the card text reads. It's crazy fun
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From extensive grinding against Eira, the most consistent decks I've found from the ones posted so far are the first ninja deck (the one with the demon slayer and necromancer) and the earth deck with the jiangshi.
This is theIf anyone wants to work on translating this game I'd be up to give them a hand. I don't know shit about unity development so I don't have the slightest clue on how to mess with the actual textlines but I am, however, pretty good at mass translating stuff
I tried that deck a bit and you can often get the boy captain out through a normal summon on turn 1. As long as he survives to t2 (you can set him to defense and use his ability to special summon bait) you're fine. However, if your draws are bad and you can't get him out by t2, then you probably lose.idk how you play this deck. If you dont get boy captain out with a lucky food chain this does nothing on turn 1 and a couple of the enemies (the bunny girls and the barkeeper fairies) have cards which immediately stop your turn. It feels mega inconsistent.
hey, glad you like my ninja deckFrom extensive grinding against Eira, the most consistent decks I've found from the ones posted so far are the first ninja deck (the one with the demon slayer and necromancer) and the earth deck with the jiangshi.
The opposite of what I was looking for, any deck I get or make goes under trial by fire against her reminiscence. Fight a few times, see if it can win decently. Then fight more and more against some of the other harder foes. The weakness of all the other decks I tried out is that they aren't consistent enough against high pressure opponents. As an example, the equip deck is decent enough but the main weakness is if the opponent has tools for taking out your backrow, which leaves you high and dry. Also, that one card that increases her units' defense every time you play a spell super fucks you over but can be played around a bit.obviously, this deck is designed pretty much specifically for her
It's good. Very consistent. It can even make a comeback even if you lowroll sometimes, as long as you don't get screwed over by those traps that return some of your hand to the deck when you use the spell that prevents counters and draws you a card.hey, glad you like my ninja deck
Eh.. while it's true that she's much stronger than other opponents, you'd get a very very warped view of the game by comparing everything to her, because of the nature of her deck. Her deck punishes specific strategies extremely harshly - if you're comparing stuff to her then you'd basically conclude that every wind card is garbage, almost every magic card is garbage etc..The opposite of what I was looking for, any deck I get or make goes under trial by fire against her reminiscence. Fight a few times, see if it can win decently. Then fight more and more against some of the other harder foes. The weakness of all the other decks I tried out is that they aren't consistent enough against high pressure opponents. As an example, the equip deck is decent enough but the main weakness is if the opponent has tools for taking out your backrow, which leaves you high and dry. Also, that one card that increases her units' defense every time you play a spell super fucks you over but can be played around a bit.
It's good. Very consistent. It can even make a comeback even if you lowroll sometimes, as long as you don't get screwed over by those traps that return some of your hand to the deck when you use the spell that prevents counters and draws you a card.
What optional fight? I don't recall any fights being optional-I beat every enemy on hard mode (except the optional fight, I beat that one with a different deck) with the fixed 6000 HP 1000 attack setting using this (and doesn't abuse any bugs). It's a bit unconventional, but it's pretty consistent
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Are you just ignoring how I specifically noted that equip decks do poorly against her because of the card that increases defence when you play a magic card? Do you think I'm somehow unable to figure out that bad matchups exist?Eh.. while it's true that she's much stronger than other opponents, you'd get a very very warped view of the game by comparing everything to her, because of the nature of her deck. Her deck punishes specific strategies extremely harshly - if you're comparing stuff to her then you'd basically conclude that every wind card is garbage, almost every magic card is garbage etc..
That's where you're actually wrong. I'm going 40/60 against her on hard with the ninja deck and using a different earth deck, I'm now roughly 70/30 when I grind her down as long as she doesn't blow me out turn 1. I still have to try out how well a heal variant of the jiangshi deck does against her, but no I don't have to tailor a deck to fight her specifically.It's especially weird if you're playing on anything other than hard difficulty (and I very much doubt you're beating her with any kind of consistency on hard without a deck tailored to beat her - she's ridiculously broken on hard difficulty), because in that case you'd probably get a much better grasp on the strengths/weaknesses of decks just by playing on hard difficulty against a wider range of opponents - the game is really an entirely different game on hard (it's not just +30% stats, their cards get some ridiculously OP effects too).
There's a fight that you don't need to win with the master that has 26000 HP/2600 attack (on hard anyway, lower on lower difficulties)What optional fight? I don't recall any fights being optional-
So we just toss the txt file in the folder with the "_AutoGeneratedTranslations" ?I am trying my hand of "translating" (Really heavily using Google and DeepL), and I am working through all the obtainable cards first.
I am working on the description page first then I'll go back and translate the names on the small card boxes.
However, I am missing some cards you get from the Arena.
If anyone has those cards I didn't translate, can you post a picture or the cards' ID number?
You should be able to copy and paste the file inside the zip at the end of the "_AutoGeneratedTranslations.txt" file, and it will overwrite all the cards I've done.
I have all but the cards from the last 2 packs, Luca's cards, and the missing Arena missables done.
I took some liberties on some of the text, like the card names, and tried (but failed) to maintain consistency for all the card text.
Also, let me know if I didn't type the card details correctly or something seems amiss.
I'm going to work on all the obtainable cards, so I appreciate if someone can let know what cards from the Arena I missed.
Yup, it will work and automatically override translations for the Card names (possibly because the translation processes the files in alphabetical order).So we just toss the txt file in the folder with the "_AutoGeneratedTranslations" ?