CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
3.90 star(s) 15 Votes

kayest

Member
Jan 17, 2021
422
254
with the new update with the files you can translate does that mean we can get a full fan translation, also since you can pick like 3 languages from the menu does that also mean the dev will make a real eng translation at some point or is those files for us to translate ourselves? i did look at those text files are the scenes in there somewhere?
 
  • Like
Reactions: JEsuisLEdieu

rienrien

Member
Jan 28, 2019
287
228
New update just dropped yesterday. And As promised, the link to the latest update is down below. This time, I have included a changelog as well as changed the link from MEGA to pixeldrain in hopes of avoiding download limitations. Have fun. :)

snip
I see you only uploaded the main game. Can you upload all the [MOD] text files? I need the new documents so I can do stuff
 

V KO D 693

Newbie
May 6, 2018
59
96
Unfortunately, I don't have a convenient solution in mind, but I am not knowledgeable on configuring reipatcher.


You have to type the english phrase next to the common on the line, then choose English from the language button in the title screen. semi-colons are used in place of commons.
For ex. in CSV\Language\English\Card\70001.txt line 3:
主人公の見た目を選択してください。,Please; choose Hero's appearance.
will appear ingame as: Please, choose Hero's appearance.


Are you trying to put in a custom picture?
(For showing how this works, I'll be using the Cammy's Bunny Girls mod)
If so, create a folder called "Picture" on the same directory of the game.exe and save all your custom png files inside.
Then for the image section of your custom card txt files, you add your custom image by adding "#imagename.png" to the right of the image fields.
Ex: in MelMod_ShyBunny_0.txt:
&カード画像,#MelMod_ShyBunny.png (Card image)
&胸ズーム,#MelMod_ShyBunny_bust.png (Chest image)

After that open the game, and go to where the mod is applied.
I hope this helps.


You don't have permission to view the spoiler content. Log in or register now.
I see someone has downloaded my mod folder hehe, original bunny pics were with ai art and i didn't like ,
I downloaded a mod where u can have a casino slot machine experience but tweaked the MelMod Numbers and now you can make infinite money. Here's my updated folder with all mods i've installed until now. Who knows which don't work anymore
 
  • Like
Reactions: Laguna12345

paradoxluka

Newbie
Mar 6, 2020
42
64
There was another update today.
From Patch Notes (Directly translated by Google Translate with some corrections):
  • Fixed a problem with the revival of the attack power of special options (Fixed a bug with one of the Special Options)
  • Fixed a Chinese freeze bug (Bug in the Chinese Language option)
  • Fixed a problem with the option of the effect of activating an invited cat and a bug in the dimensions (Fixed Neneko's Welcome Cat, Becko-Neko in my translation, with stealing your monsters effect.)
  • Fixed a problem with support shooting (Bug Fix with Supporting Fire trap card)
  • Fixed a bug in the blacksmith's anvil. (Permanent Magic Card)
  • Fix new defects caused by continuous hits. (Rebalance and bug fix with Continuous Hits, Concentrate Fire in my translation, Permanent Magic Card)
  • Fixed the text of light blessing.Reduce LP cost (Blessing of Light Card rebalance)
  • [MOD] Fixed a defect in the "Effect same name card number of activated frequency in the game" commands

I modified my CSV files to be compatible with the latest version and change text with any rebalanced cards.
It should work with the last version as well with the caveat that the bugs from the last version being present except for the first bullet bug because it is implemented in CSV files.

The good news is that the devs are expanding what I can translate with the newest one being Deck Building.
You don't have permission to view the spoiler content. Log in or register now.
It is incomplete, but it is a sign that things I can't access right now will be available in later updates.
My translation.zip also includes the progress of what I have so far (mainly story beats up to E rank).
 

Zanmaraxa

Member
Apr 20, 2018
128
298
I see someone has downloaded my mod folder hehe, original bunny pics were with ai art and i didn't like ,
I downloaded a mod where u can have a casino slot machine experience but tweaked the MelMod Numbers and now you can make infinite money. Here's my updated folder with all mods i've installed until now. Who knows which don't work anymore
How can i use this? i've installed all the files but i can't seem to access to the mod content from the game
 

V KO D 693

Newbie
May 6, 2018
59
96
How can i use this? i've installed all the files but i can't seem to access to the mod content from the game
The zip i did, you copy and replace in the main folder of your game , try to make a copy of the original just in case, and then you are done,

My zip is full of mods i got from here and there's no way for you to know which is which unless you try and test all one by one, since i tinkered like crazy , so thought someone would't mind having a few extras in the game without having to look into it too much.
Basically , I used most of the mods that worked in the website and did a significant improvement to the gameplay experience,
New cards, updated old cards to have more grapple effects, some single cards have different behaviour, gallery and more
 

Zanmaraxa

Member
Apr 20, 2018
128
298
The zip i did, you copy and replace in the main folder of your game , try to make a copy of the original just in case, and then you are done,

My zip is full of mods i got from here and there's no way for you to know which is which unless you try and test all one by one, since i tinkered like crazy , so thought someone would't mind having a few extras in the game without having to look into it too much.
Basically , I used most of the mods that worked in the website and did a significant improvement to the gameplay experience,
New cards, updated old cards to have more grapple effects, some single cards have different behaviour, gallery and more
Oh no no i didn't explain myself correctly lol. I meant it as a how to access the content once you are in the game. For example i've installed the slot machine mod but i can't seem to find the mod content in the game. Like is it at the shop or is it a story event? just to know if i have installed it correctly and i'm too dumb to find it or if i've fucked up the installation somehow
 

Illyaster

New Member
Jun 4, 2020
14
8
Oh no no i didn't explain myself correctly lol. I meant it as a how to access the content once you are in the game. For example i've installed the slot machine mod but i can't seem to find the mod content in the game. Like is it at the shop or is it a story event?
Have you checked the quest tab? The one with the red flag button? That's where it is for me.
 

Carbono101!

New Member
Jun 5, 2022
5
1
There was another update today.
From Patch Notes (Directly translated by Google Translate with some corrections):
  • Fixed a problem with the revival of the attack power of special options (Fixed a bug with one of the Special Options)
  • Fixed a Chinese freeze bug (Bug in the Chinese Language option)
  • Fixed a problem with the option of the effect of activating an invited cat and a bug in the dimensions (Fixed Neneko's Welcome Cat, Becko-Neko in my translation, with stealing your monsters effect.)
  • Fixed a problem with support shooting (Bug Fix with Supporting Fire trap card)
  • Fixed a bug in the blacksmith's anvil. (Permanent Magic Card)
  • Fix new defects caused by continuous hits. (Rebalance and bug fix with Continuous Hits, Concentrate Fire in my translation, Permanent Magic Card)
  • Fixed the text of light blessing.Reduce LP cost (Blessing of Light Card rebalance)
  • [MOD] Fixed a defect in the "Effect same name card number of activated frequency in the game" commands

I modified my CSV files to be compatible with the latest version and change text with any rebalanced cards.
It should work with the last version as well with the caveat that the bugs from the last version being present except for the first bullet bug because it is implemented in CSV files.

The good news is that the devs are expanding what I can translate with the newest one being Deck Building.
You don't have permission to view the spoiler content. Log in or register now.
It is incomplete, but it is a sign that things I can't access right now will be available in later updates.
My translation.zip also includes the progress of what I have so far (mainly story beats up to E rank).
How do you translate the main quest line narrative ? I can seem to translate everything else except the main story line.
 

paradoxluka

Newbie
Mar 6, 2020
42
64
How do you translate the main quest line narrative ? I can seem to translate everything else except the main story line.
The Card Masters text file have a lot of the story that lead into and after their fight as well as their town dialogue if they have any.
In CSV/Cards directory, Card Masters are the 7XXXX.txt files.
Another good chunk can be found in the CSV/Place directory which has the Information Gathering, menu buttons, and story events.
The rest are scattered around the CSV files.
For example, CSV/Event has some story events.
 
  • Like
Reactions: Carbono101!

Carbono101!

New Member
Jun 5, 2022
5
1
The Card Masters text file have a lot of the story that lead into and after their fight as well as their town dialogue if they have any.
In CSV/Cards directory, Card Masters are the 7XXXX.txt files.
Another good chunk can be found in the CSV/Place directory which has the Information Gathering, menu buttons, and story events.
The rest are scattered around the CSV files.
For example, CSV/Event has some story events.

I hate to be a bother, but can you share the exact txt name for the intro ? I literally spent all day yesterday looking for it and couldn't find it anywhere.

I also spent all day yesterday translating a bunch of Monster dialogue, only to experiment with a "Mod option" which deleted the entire CSV folder :poop:.

EDIT: Fuck me, I deleted all my work again. I might need to use Github or some shit for this.
 
Last edited:

paradoxluka

Newbie
Mar 6, 2020
42
64
I hate to be a bother, but can you share the exact txt name for the intro ? I literally spent all day yesterday looking for it and couldn't find it anywhere.

I also spent all day yesterday translating a bunch of Monster dialogue, only to experiment with a "Mod option" which deleted the entire CSV folder :poop:.

EDIT: Fuck me, I deleted all my work again. I might need to use Github or some shit for this.
I recommend having a copy of the game for either modding or translating or at least copy of a CSV if you don't want to set up a Github.
If you mean when you start a new game, it is "70001.txt". Look for any @ portions that contain "イベント" text.
If you are following along the story, look for 外部イベント実行 and 場所移動 commands within the files.
外部イベント実行,[File],[Event Type] is used to move to an event in [File].
場所移動,&&[Global Variable] is used for moving to locations in [Global Variable]. The global variables are stored at the top in "CSV/StaticStrings/StaticStrings.txt".
For quests (Red flag on the Town Map), they are in "CSV/EventList/Quest/Quest.txt".
They read as:
[Event Name],[File],[Event Type],[Conditions...].
 

Carbono101!

New Member
Jun 5, 2022
5
1
I recommend having a copy of the game for either modding or translating or at least copy of a CSV if you don't want to set up a Github.
If you mean when you start a new game, it is "70001.txt". Look for any @ portions that contain "イベント" text.
If you are following along the story, look for 外部イベント実行 and 場所移動 commands within the files.
外部イベント実行,[File],[Event Type] is used to move to an event in [File].
場所移動,&&[Global Variable] is used for moving to locations in [Global Variable]. The global variables are stored at the top in "CSV/StaticStrings/StaticStrings.txt".
For quests (Red flag on the Town Map), they are in "CSV/EventList/Quest/Quest.txt".
They read as:
[Event Name],[File],[Event Type],[Conditions...].
You are a legend. I also wonder how you managed to fix the shop section in a earlier post you made. One last question, any reason you are translating on top the CSV file as opposed to "CSV\Language\English"
 
  • Like
Reactions: bear333

paradoxluka

Newbie
Mar 6, 2020
42
64
You are a legend. I also wonder how you managed to fix the shop section in a earlier post you made. One last question, any reason you are translating on top the CSV file as opposed to "CSV\Language\English"
Regarding the Shop bug:
The newer versions of the game changed how the shop function in 2 ways:
  1. In the original, "CSV\Shop\Shop#.txt" files checked if the player has progressed far enough to unlock the card packs. Now, the conditionals are moved to "CSV\EventList\Commodity\CardPack\CardPackList.txt"
  2. In the original, the command 商品追加 is used within the "Shop#.txt" to individually load each card pack. The new versions uses 商品一括追加 command to load all card packs at once. The former command is defunct in the current versions, and the latter command does not exist the the original version.
I believe people here downloaded the original version when it was first linked, so I just reverted the associated text files to use the old version. Thanks to Altony, the newest linked version uses the current Shop implementation, so my fix is defunct.

Regarding not using "CSV\Language\English":
There are a couple of reasons:
  1. The text in the files of the English folder are not categorized. This is not a big deal since it seems they are following as they are typed in the original, so it is a copy and paste job.
  2. There are a lot of things that I cannot modify using those files only. Examples include Card Masters bios, player cards, enemy card flavor/effect/erotic text, etc. I can modify those within the CSV files. However, once the Language folder matures to allow those translations, I'll switch over to using the Language folder.
 
3.90 star(s) 15 Votes