- Jan 22, 2019
- 1,744
- 2,182
So an uncensor is pretty much a nogo? That's sad, it looks like most the genitals are at least lined up properly in this. The censorship isn't so extreme that it obscures the penetrations (Like Seed of the Dead 2, cough cough).
I wish there were more viable playstyles. There should be some pick ups/consumables like rocks and knives and such you can throw a bunch of off of one pick up. Most the poison/explosion stuff is too rare and doesn't have enough charges. You usually end up doing more damage to yourself and/or your party with the poison orbs too.
The mage girl is pretty clearly the best party member to main. Her turning whips and spiked maces into thorns makes her stronger by far than the other girls. You can keep 2-3 in your inventory and just spam it to do nuts damage against bosses. Fire chick is 2nd best thanks to her aoe potential, even though she eats through weapon durability too fast. The last girl just seems really weak. Her special attack is lame and misses often with it's short range. I tried maining her for one run and god it was painful not having a decent aoe. She really needs a buff. It would be real nice if your allies didn't stand around in arousal fogs as well.
The curses from the chest seem like they're never worth the curse sword too (Though they are worth unlocking with odd stones of course). 100% avoid those outside of wanting to unlock pickup conditions. I went and got magic 100% canceled so Dorthy was completely useless one run, lol. I haven't found any curses yet that are worth the pitiful bit of bonus score they give either. Most of them are just straight up crippling rather than a bit of an added difficulty boost. The game is difficult enough with the weapon degradation.
Fun game, but it could easily be better. I hope they aren't done working on it because it would be so easy to fix some of the issues it has. Right now, it feels like after 2-3 runs you've kind of done all the stuff you can really do even if you haven't finished a run yet. Games like this usually need to have a shit ton of different ways to play to keeps things interesting through all the runs, like Slay the Spire. It sucks criticizing this game because for an H game, it does have a lot of content, and I know how long it's been in development. The problem is that this type of game just needs a shit ton of quantity to make it work well. When your game is set up with the expectation that players will run it dozens of times, it better feel worth it to do so.
Edit: Also took me a damn long time to realize I could throw most consumables at teammates to proc the effect on them, they even seem to all splash on yourself as well if you're standing right next to them. I kept doing the thing of dropping/picking shit up over and over whenever I had to do that stuff. I think the effect is a lot less than drinking the potion, but it's a nice feature. They should really tell you about that. Common sense isn't to smash your friends with consumables, especially ones as valuable as the holy waters. Since the game seems to save at the start of a room, maybe I'll test exactly how that feature works.
I wish there were more viable playstyles. There should be some pick ups/consumables like rocks and knives and such you can throw a bunch of off of one pick up. Most the poison/explosion stuff is too rare and doesn't have enough charges. You usually end up doing more damage to yourself and/or your party with the poison orbs too.
The mage girl is pretty clearly the best party member to main. Her turning whips and spiked maces into thorns makes her stronger by far than the other girls. You can keep 2-3 in your inventory and just spam it to do nuts damage against bosses. Fire chick is 2nd best thanks to her aoe potential, even though she eats through weapon durability too fast. The last girl just seems really weak. Her special attack is lame and misses often with it's short range. I tried maining her for one run and god it was painful not having a decent aoe. She really needs a buff. It would be real nice if your allies didn't stand around in arousal fogs as well.
The curses from the chest seem like they're never worth the curse sword too (Though they are worth unlocking with odd stones of course). 100% avoid those outside of wanting to unlock pickup conditions. I went and got magic 100% canceled so Dorthy was completely useless one run, lol. I haven't found any curses yet that are worth the pitiful bit of bonus score they give either. Most of them are just straight up crippling rather than a bit of an added difficulty boost. The game is difficult enough with the weapon degradation.
Fun game, but it could easily be better. I hope they aren't done working on it because it would be so easy to fix some of the issues it has. Right now, it feels like after 2-3 runs you've kind of done all the stuff you can really do even if you haven't finished a run yet. Games like this usually need to have a shit ton of different ways to play to keeps things interesting through all the runs, like Slay the Spire. It sucks criticizing this game because for an H game, it does have a lot of content, and I know how long it's been in development. The problem is that this type of game just needs a shit ton of quantity to make it work well. When your game is set up with the expectation that players will run it dozens of times, it better feel worth it to do so.
Edit: Also took me a damn long time to realize I could throw most consumables at teammates to proc the effect on them, they even seem to all splash on yourself as well if you're standing right next to them. I kept doing the thing of dropping/picking shit up over and over whenever I had to do that stuff. I think the effect is a lot less than drinking the potion, but it's a nice feature. They should really tell you about that. Common sense isn't to smash your friends with consumables, especially ones as valuable as the holy waters. Since the game seems to save at the start of a room, maybe I'll test exactly how that feature works.
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