CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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kumarin

Well-Known Member
Feb 19, 2022
1,872
2,660
If anyone is looking for a simple way to cheat/mod the game, then note that CG allowed modifying a lot of the stats of the game with just XML files. This involves having a in the game's main directory with custom XML files.



Are you able to share the source files? Want to screw around with adding more stuff and ideally dont want to start from scratch.
spaghetti source is added attached file.
 
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ShiroFallen

New Member
Jul 7, 2017
13
4
Okay... how do I get into the slime stage?

I only managed to enter it once after updating the game and failed to beat it due to bad status, but all the runs later I can only get the spider stage (both entrance leads to it)
The paths at the end are random. Sometimes they both are spiders some time slimes some times one of each.
 

BlackElite

Well-Known Member
Sep 18, 2018
1,239
772
Uncensor + Cheats plugin (SuccubusHeaven_helper) for Succubus Heaven.
It would works on game version over 2.0.

Features
  • Uncensored
  • KeyPad / or F9 : HP / Stamina
  • KeyPad * or F10 : Weapon / Item Durability
  • KeyPad - or F11 : Impurity Damage Rate 1/10/0.3/0
  • KeyPad + or F12 : Ecstasy Damage Rate 1/10/0.3/0

game uses Function keys. use keypad for cheats.
I met the issue that can't move on trapped. may be a game's bug ?
another issue is game breaks when the mob dies. it's a conflict with plugin. if it happens, it's when the first mob dies.
don't needed an uncensor plugin. this plugin has a feature. it only slows down slightly when a mob spawns (you won't notice it)

Install
download & extract to game folder.
extract plugin to BepInEx\plugins folder.
enjoy.

changes
24-10-13 v1.0.0.1
  • Fixed ecstasy cheat makes move glitch on trapped.
  • Ecstasy cheat changed to Ecstasy Damage Rate
24-10-13 v1.0.0.2
  • Fixed last created character is censored.
  • Added additional hot-keys.
24-10-14 v1.0.0.3
  • Fixed error. (occurs when GameObject is disappeared)
24-10-14 v1.0.0.4
  • Feature changed. Impurity Value to Impurity Damage Rate.
24-10-14 v1.0.0.5
  • Fixed bug at Futanari set at Gallery.
Hello, I think I need a thorough guidance on how to install this...
 

mattmotor

Newbie
May 30, 2018
29
36
Haha Doro, you're such a joker!

Gotta say, there's a TON of new weapons and stuff. No more where my runs have just the same mace and morning star, plus the loadout functions are quite interesting. Wish there's a full list of items...

...dang, game really is kinda tough without the unlocks I grinded for back in Version 1.
Here are all the items. Got them from the UserData folder I mentioned a few comments ago.

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mattmotor

Newbie
May 30, 2018
29
36
Cheat engine Table V2022-03-20 that still works DL below. :3
Is working on de-censorship next. >:3 NOPE CAN'T use Bepinex 2 uncensored it. XD

(Credits: This CT from , by user " ".)

How to use:
1. First download and extract the "SuccubusHeavenCT.zip" (preferably in-game folder but it doesn't matter where its at; As long as U can remember where U put it). :3

2. And then launch Cheat Engine. >w>

3. Then launch the game. <w<

4. Go back to the Cheat engine and click on "Select a process to open" or attach CE to the running game. >w<

5. Now click on "file" or ALT+F (for respect. XD ), "Load" or CTRL+O, and load in the CT file U just downloaded and extracted. X3

6. Then click on the box to activate the "Get Base from Pink Bar".

7. And then go back to the game window and start playing the story mode or whatever.

8. Soon as U get past the tutorial (where there are training dummies), pause the game with the ESC key.

9. Go back to CE and TADA table should be working now.
(This GUI is made from the same
game thread above). :3

10. ENJOY GETTING RAPED. >:3
Has anyone had any luck getting this work on version 2?

Got a sneaking suspicion that the update might have messed with it but not putting it past me just being stupid.
Updated the Cheat Engine CT file for SH V2. Added a few things. Wanted to finish Inventory cheat but got lazy. Idk if I'll do another update to this. Might continue with Kumarin's BepinEx cheat instead.

I wish I knew how to properly change/update the CE table entries cuz doing it manually was pain
 

AkagiVoid

Active Member
Feb 12, 2020
536
399
Updated the Cheat Engine CT file for SH V2. Added a few things. Wanted to finish Inventory cheat but got lazy. Idk if I'll do another update to this. Might continue with Kumarin's BepinEx cheat instead.

I wish I knew how to properly change/update the CE table entries cuz doing it manually was pain
Yesh, making a CT is quite PAINFUL dats why I never updated mine ever again or make any mar of em for games. XwX
It's much easier 2 tinker with codes dan dis can of worms because when U do a code 98% of the time it still works even when game updates. ^w^
 

RealJerKing

Newbie
Dec 11, 2022
46
29
Got the last loadout, found the Weeaboo sword at random, shit's pretty dope (250 dmg, probs the strongest weapon in the game).
Save here (I used your Save as base, did a pretty strong run and finished the game with it, after losing the Sword to hitbox jank when picking up other items from the ground):
Thanks, this save is the one. It has EVERYTHING!
 

mattmotor

Newbie
May 30, 2018
29
36
Yesh, making a CT is quite PAINFUL dats why I never updated mine ever again or make any mar of em for games. XwX
It's much easier 2 tinker with codes dan dis can of worms because when U do a code 98% of the time it still works even when game updates. ^w^
You know it's kinda funny, after my post I decided to properly learn how to do things with CTs. Now I wont be manually editing a hecking XML file when I need to do smth again lol. Still a little annoying cuz you need to find a good injection points, look through data structures, etc. But that'd be about the same for a BepinEx plugin. Tho address offsets changing during game updates would be annoying to deal with, and that cant really be mitigated with CE.
 

AkagiVoid

Active Member
Feb 12, 2020
536
399
You know it's kinda funny, after my post I decided to properly learn how to do things with CTs. Now I wont be manually editing a hecking XML file when I need to do smth again lol. Still a little annoying cuz you need to find a good injection points, look through data structures, etc. But that'd be about the same for a BepinEx plugin. Tho address offsets changing during game updates would be annoying to deal with, and that cant really be mitigated with CE.

The way I did mine (going off of past memories), is make a few sheets of pointer maps, keep closing and opening the game about 10 to 20 times (each time I open find my target variable and store it as a pointer map), then combine those pointers into one ct script dat finds the offset of HP, and dats pretty much it, although the work takes about hrs to days 2 do depending on how many variables U're looking for along with the ones U want 2 change. XwX

All of dis grunt work can be skipped if U just either inject the cheats directly into the game's source code database or through BepInEx, dat way even if game changes I can just copy and past my last work into the newer update and as long as the dev didn't change how sumthin functions (which is highly unlikely 2 occur unless the dev haves PGDD (Paranoia Game Designing Disorder)) dan its easy 2 add mar 2 my cheat codes without having 2 use CE-CT pointers every time the game changes. >:3
(Also dis is the last input of dis subject since I feel it's starting 2 derail from the game's forum. >w<
If U want 2 continue dis conversation MSG meh with f95zone "Conversations" feature, pls thank you. ^w^ )

> WORK SMARTER NOT HARDER. ^w^
 
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JakeMSG

Member
Jul 2, 2017
470
1,173
The way I did mine (going off of past memories), is make a few sheets of pointer maps, keep closing and opening the game about 10 to 20 times (each time I open find my target variable and store it as a pointer map), then combine those pointers into one ct script dat finds the offset of HP, and dats pretty much it, although the work takes about hrs to days 2 do depending on how many variables U're looking for along with the ones U want 2 change. XwX

All of dis grunt work can be skipped if U just either inject the cheats directly into the game's source code database or through BepInEx, dat way even if game changes I can just copy and past my last work into the newer update and as long as the dev didn't change how sumthin functions (which is highly unlikely 2 occur unless the dev haves PGDD (Paranoia Game Designing Disorder)) dan its easy 2 add mar 2 my cheat codes without having 2 use CE-CT pointers every time the game changes. >:3
(Also dis is the last input of dis subject since I feel it's starting 2 derail from the game's forum. >w<
If U want 2 continue dis conversation MSG meh with f95zone "Conversations" feature, pls thank you. ^w^ )

> WORK SMARTER NOT HARDER. ^w^
Nice input, personally I was used to doing CT (same method basically), and then hinging my whole CT on references to 1 pointer that I'd update each version that it's needed. (you can also do AoB scans, which scans for Array of Bytes, generally you do this by finding a game Method in assembly (instead of a game variable) that you alter (such as making the Damage method not work, making an Invincibility hack etc.) ).
However, your suggestion of using BepInEx instead looks pretty hot ngl, I might get into it (I lightly tried hacking a basic Unity game with an Unity injector thingie but it's been a while).

But damn dude what dfk is the parlance style you've used u made me want to do a bleach-clean of my eyeballs
 
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AkagiVoid

Active Member
Feb 12, 2020
536
399
But damn dude what dfk is the parlance style you've used u made me want to do a bleach-clean of my eyeballs
Sawry I use Text Size 18, Text family Times New Romans, and text color dark red. >w>
Size because mobile people said my text was 2 smol 2 see, and text color along with font family is personal preferences, although I think I'll try a lighter red dis time and Arial font. X3
Is dis better? ?w?
 

AkagiVoid

Active Member
Feb 12, 2020
536
399
Ahh I see, I made a bit of mistake hahaha, gotta retry it again
Thanks
If U need mar in-depth in BepInEx U can go look in one of my post on different game in the spoiler "How to Intall BepInEx Rev1.1(Fixed sum misspellings)" on link: #177 (yesh it's a little old, although it should be mostly accurate still). ^w^
 

MackDev

New Member
Jul 13, 2017
14
8
I would absolutely love to see the ability through a mod to add custom 3d models in place of the characters. Considering the game uses unity, could easily utilize fbx files and vrchat/booth models in game. Im not code literate though so :) i have no idea how to go about doing this.
 

Buziol

Active Member
Jun 5, 2017
760
1,463
I would absolutely love to see the ability through a mod to add custom 3d models in place of the characters. Considering the game uses unity, could easily utilize fbx files and vrchat/booth models in game. Im not code literate though so :) i have no idea how to go about doing this.
Editing executable code is relatively ease, if messy, for unity games.
Problem is when you try to switch assets because it all depends on a number of factors that developer took during the development. Seeing that it is a japanese dev, probability approaches 1 that they took every measure to make it a pain in the ass to modify content in-game.
 

BlackElite

Well-Known Member
Sep 18, 2018
1,239
772
If U need mar in-depth in BepInEx U can go look in one of my post on different game in the spoiler "How to Intall BepInEx Rev1.1(Fixed sum misspellings)" on link: #177 (yesh it's a little old, although it should be mostly accurate still). ^w^
I've done it! It works! But after a long time of playing (or skipping too many times) the game becomes so laggy and I have to restart. The command prompt indicates a bloat up of data, the one marked in yellow text... And the toy section (buttplug?) of plugins got marked by Windows Defender hahaha...
 
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