4.60 star(s) 21 Votes

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,902
4,054
436
SuccubusReborn-2025.09.12a
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Fuzzlewhumper

Newbie
Mar 26, 2020
35
32
164
This game needs an interrupt style card or cards to prevent some actions from taking place. If a player's defense is to build an army and the enemy uses a 4 cost cast to kill all enemies and allies, there's nothing that stops that from working. I don't think there is a 'trap' card that can be played that interrupts spell casts...is there? That would be something at least. Maybe I should look over the trap type cards to see if there is a reaction card that interrupts spell casts.
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
719
969
278
This game needs an interrupt style card or cards to prevent some actions from taking place. If a player's defense is to build an army and the enemy uses a 4 cost cast to kill all enemies and allies, there's nothing that stops that from working. I don't think there is a 'trap' card that can be played that interrupts spell casts...is there? That would be something at least. Maybe I should look over the trap type cards to see if there is a reaction card that interrupts spell casts.
Failure of Faith stops Miracles.
There's one that stops strategies too.

Nothing to stop specifically volatiles though IIRC.

That 4 cost Dark Hole is by far one of the worst cards in the game though. It costs 4 and it leaves you open after use. No joke, it's genuinely bad.
 

Nobody469

New Member
Oct 26, 2023
7
4
81
Failure of Faith stops Miracles.
There's one that stops strategies too.

Nothing to stop specifically volatiles though IIRC.

That 4 cost Dark Hole is by far one of the worst cards in the game though. It costs 4 and it leaves you open after use. No joke, it's genuinely bad.
Honestly, I've had some success with it using it to clear the way to give my opponent a leg slave crest which all but guarantees you can kill the following turn if not on that one.
 

Nobody469

New Member
Oct 26, 2023
7
4
81
The deck if you're curious

CT009=3,CT012=3,GD010=3,GD028=3,GD043=3,GD044=3,GD072=3,MC001=3,MC003=3,MC004=3,MC006=1,SC005=1,SC008=3,SC012=2,SC112=3,TC016=3,p=SC008,n=新規デッキ

It's basically built around the interaction, intending for you to sac 3 to awaken siren and get the proof and then use the proof to get out stars so you can give the crest to your opponent and kill from there.
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,419
1,536
339
Is there any actual tutorial on how to play? i just don't understand what's even happening...
Use Squeezers to get mana. Use Mana to play cards.
Play minions to defend yourself from your opponent's squeezers, and use spells and traps to help clear your opponent's minions.
Fuck the opponent more then they fuck you.
 
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TheUnsaid

Active Member
Game Developer
Dec 28, 2019
719
969
278
Honestly, I've had some success with it using it to clear the way to give my opponent a leg slave crest which all but guarantees you can kill the following turn if not on that one.
Lol, insincere gift costs 3 and allows you to transfer any card you have to the enemy. This includes crests.

The nuke is genuinely not useful. It's literally the, "i'm losing and want to reset card" which... if you were losing anyway, are probably still gonna lose.
 
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Mcompany

New Member
Jul 12, 2017
14
2
138
That 4 cost Dark Hole is by far one of the worst cards in the game though. It costs 4 and it leaves you open after use. No joke, it's genuinely bad.
That's a funny statement imo. Besides the obvious of calling it "Dark Hole" (as opposed to MtG's "Wrath of God" or a more generic "board wipe"/"board sweeper"/"board clear"), I think it's a bit much to call it one of the worst. Regenerating Slave is actively detrimental and Industrial Revolution sees way more play than it deserves to for how bad it is. I think Starfall is mostly just mid. It's not really that bad, it's just that there's enough good removal that it isn't normally necessary.
Lol, insincere gift costs 3 and allows you to transfer any card you have to the enemy. This includes crests.
Also, imo, most of the time either hypno ring or welcoming invitation is faster than either option. Gifting a crest is something only desperate decks do
 

Eterai

Newbie
Feb 26, 2020
87
99
52
I've 3 questions.
Where do I use Gadriel's Sprites and what does that change exactly?
And most importantly, how do I change my deck name?
 

damndami3n

Newbie
Jun 9, 2021
90
112
123
I've 3 questions.
Where do I use Gadriel's Sprites and what does that change exactly?
And most importantly, how do I change my deck name?
1. If I know what you're talking about, I'm pretty sure it just changes the appearance of some cards, maybe backgrounds. You put it in the UserCustomData folder in the base of your game. Make sure they go in the actual Backgrounds and Sprites folders.
2. In the Edit Deck menu, go and edit your Deck and click on the Japanese name in I *think* the top right corner, and you can just directly type in whatever.

P.S. Nice pfp. Shiki is a great artist.
 
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Mar 22, 2023
419
504
168
Also, imo, most of the time either hypno ring or welcoming invitation is faster than either option. Gifting a crest is something only desperate decks do
Insincere Gift's a strategy meaning you can use donations to use it. That's just one Greed Paizuri to do.
It's also super useful with Greed in general since she can gift debt away by the stack.

I do think that welcoming invitation strats are pretty strong when it comes to this game, and the setup necessary is pretty minimal, but you really limit yourself on squeezer composition when you do it, because you can't use multiple squeezers with temptation otherwise one of your other squeezers temptation may activate.

I do genuinely think insincere gift's kinda slept on especially with ass slave crest, and ring of plenty.

Basically I half agree with you two. While Insincere Gift is stronger than I think you're giving it credit for, I do think Welcoming Invitation is overall better to setup direct attacks in the game right now.
 

Eterai

Newbie
Feb 26, 2020
87
99
52
1. If I know what you're talking about, I'm pretty sure it just changes the appearance of some cards, maybe backgrounds. You put it in the UserCustomData folder in the base of your game. Make sure they go in the actual Backgrounds and Sprites folders.
2. In the Edit Deck menu, go and edit your Deck and click on the Japanese name in I *think* the top right corner, and you can just directly type in whatever.

P.S. Nice pfp. Shiki is a great artist.
Alright, added them, so now I have less blank images.
I believe that is just the search mechanic to look for cards because it's not changing anything and all the cards disappear because it only accepts Jp searches.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,419
1,536
339
Alright, added them, so now I have less blank images.
I believe that is just the search mechanic to look for cards because it's not changing anything and all the cards disappear because it only accepts Jp searches.
No, the Japanese text below the search bar.
Capture.PNG
May not look it, but that's a text box, specifically, the deck's name. Click it to highlight it, then type in whatever.
 

Eterai

Newbie
Feb 26, 2020
87
99
52
No, the Japanese text below the search bar.
View attachment 5250967
May not look it, but that's a text box, specifically, the deck's name. Click it to highlight it, then type in whatever.
What the, you can click that?
Learning the mechanics, building decks, winning duels: all doable
A few JP letters actually being an editable box: my hardest challenge
 

checock

Newbie
Dec 10, 2021
26
17
22
I installed fullmod on the latest version, and I don't see the boss room on the map anymore, maybe there is a compatibility problem?

I get this error everytime it starts. Uncensor and translation works ok:
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MethodAccessException: Method `MonoMod.Utils.PlatformHelper.set_Current(MonoMod.Utils.Platform)' is inaccessible from method `BepInEx.Preloader.PlatformUtils.SetPlatform()'
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_throw_method_access(intptr,intptr)
  at BepInEx.Preloader.PlatformUtils.SetPlatform () [0x001ff] in <ffa123c228f142da8fe302b42ee88b05>:0
  at BepInEx.Preloader.PreloaderRunner.PreloaderPreMain () [0x00000] in <ffa123c228f142da8fe302b42ee88b05>:0
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <27124aa0e30a41659b903b822b959bc7>:0
   --- End of inner exception stack trace ---
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <27124aa0e30a41659b903b822b959bc7>:0
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <27124aa0e30a41659b903b822b959bc7>:0
  at Doorstop.Entrypoint.Start () [0x0008b] in <ffa123c228f142da8fe302b42ee88b05>:0
Can you take a look please, TheUnsaid ?
 
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4.60 star(s) 21 Votes