john thorpson

Newbie
Jul 30, 2018
20
8
Wish more games like this would have code released so the public could pick them up.
Such a solid game with a great story.
Come back to this one every year or so.
 
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Reactions: Devvvin
May 31, 2019
338
435
Wish more games like this would have code released so the public could pick them up.
Such a solid game with a great story.
Come back to this one every year or so.
Bro, every single HTML/Twine game has the code right there. It's HTML, just edit the file in notepad. Fuck, you can even edit it with the browser's dev mode (F12) while playing. For this game, I usually add a 12 hour nap button to skip the day. You can do more than 12, but the game gets kinda fucky if you don't manually sleep so the "sleep" passage can do its thing to set up the next day. And I usually boost the perversion gains by around 2x (by just editing the file with search/replace) so there's less grinding.
 

john thorpson

Newbie
Jul 30, 2018
20
8
Bro, every single HTML/Twine game has the code right there. It's HTML, just edit the file in notepad. Fuck, you can even edit it with the browser's dev mode (F12) while playing. For this game, I usually add a 12 hour nap button to skip the day. You can do more than 12, but the game gets kinda fucky if you don't manually sleep so the "sleep" passage can do its thing to set up the next day. And I usually boost the perversion gains by around 2x (by just editing the file with search/replace) so there's less grinding.
The difference is someone officially picking it up and continuing the project vs me screwing around on my own. Would be nice if they just came out and said, "This project is officially abandoned. Here's my source code. If you'd like to officially pick it up just DM me and I'll work with you to hand it over."
And I almost never play a Twine game without editing the variables while I'm playing. Nothing like just giving yourself a few hundred thousand of whatever currency the game has, or ramping up other stats, etc. =p Sugarcube.state.variables for the win.
 
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Reactions: Blueshift
May 31, 2019
338
435
The difference is someone officially picking it up and continuing the project vs me screwing around on my own. Would be nice if they just came out and said, "This project is officially abandoned. Here's my source code. If you'd like to officially pick it up just DM me and I'll work with you to hand it over."
And I almost never play a Twine game without editing the variables while I'm playing. Nothing like just giving yourself a few hundred thousand of whatever currency the game has, or ramping up other stats, etc. =p Sugarcube.state.variables for the win.
Again, the source code is the HTML file. You can bring that into the Twine editor and work from there, or edit the file in a text editor like most devs do. Nothing is obfuscated.
Obviously there's some difference if they're using something like Tweego which takes multiple individual files for passages and compiles them into a single one, but for the most part it's still workable.
Only thing you're really missing is whatever progress the dev did on a newer version, but sometimes those are still in the code as unimplemented passages.

The only real difference between you screwing around with the code and someone picking it up to work on is how much time you want to invest into adding to it.
 
4.10 star(s) 9 Votes