john thorpson
Newbie
- Jul 30, 2018
- 26
- 14
- 188
Bro, every single HTML/Twine game has the code right there. It's HTML, just edit the file in notepad. Fuck, you can even edit it with the browser's dev mode (F12) while playing. For this game, I usually add a 12 hour nap button to skip the day. You can do more than 12, but the game gets kinda fucky if you don't manually sleep so the "sleep" passage can do its thing to set up the next day. And I usually boost the perversion gains by around 2x (by just editing the file with search/replace) so there's less grinding.Wish more games like this would have code released so the public could pick them up.
Such a solid game with a great story.
Come back to this one every year or so.
The difference is someone officially picking it up and continuing the project vs me screwing around on my own. Would be nice if they just came out and said, "This project is officially abandoned. Here's my source code. If you'd like to officially pick it up just DM me and I'll work with you to hand it over."Bro, every single HTML/Twine game has the code right there. It's HTML, just edit the file in notepad. Fuck, you can even edit it with the browser's dev mode (F12) while playing. For this game, I usually add a 12 hour nap button to skip the day. You can do more than 12, but the game gets kinda fucky if you don't manually sleep so the "sleep" passage can do its thing to set up the next day. And I usually boost the perversion gains by around 2x (by just editing the file with search/replace) so there's less grinding.
Again, the source code is the HTML file. You can bring that into the Twine editor and work from there, or edit the file in a text editor like most devs do. Nothing is obfuscated.The difference is someone officially picking it up and continuing the project vs me screwing around on my own. Would be nice if they just came out and said, "This project is officially abandoned. Here's my source code. If you'd like to officially pick it up just DM me and I'll work with you to hand it over."
And I almost never play a Twine game without editing the variables while I'm playing. Nothing like just giving yourself a few hundred thousand of whatever currency the game has, or ramping up other stats, etc. =p Sugarcube.state.variables for the win.
download twine and import the game into your twine file you can see how its made and make changes if it breaks or bugs out you can always redo it and try again ......twinery.org its free the source code is all in the htmlThe difference is someone officially picking it up and continuing the project vs me screwing around on my own. Would be nice if they just came out and said, "This project is officially abandoned. Here's my source code. If you'd like to officially pick it up just DM me and I'll work with you to hand it over."
And I almost never play a Twine game without editing the variables while I'm playing. Nothing like just giving yourself a few hundred thousand of whatever currency the game has, or ramping up other stats, etc. =p Sugarcube.state.variables for the win.
I think everyone is missing my point... I'm not saying I can't, or don't know how, etc, to add content on my own. What I'm saying is it would be nice if, when a project gets abandoned, the owner of the content comes out and officially says "my content is now free for anyone to pick up and take on as their own." I can't just grab someone else's game and start modifying it and release it as my own. That's not my source code. That's not my content. That is my whole point. I appreciate people weighing in with the "how to" of continuing a game but my point isn't about the technical aspects--it's about the ownership aspects. Hopefully the advice you've all laid out helps someone else with adding content to games because they didn't know how, though. Solid information there. But that's not what I'm getting at.download twine and import the game into your twine file you can see how its made and make changes if it breaks or bugs out you can always redo it and try again ......twinery.org its free the source code is all in the html
You literally can as long as you don't monetize it. Singing karaoke isn't illegal even though you're just taking somebody else's work and doing what you want with it. Him giving you permission to use it would give you rights to make money from it, while you modding a project while explicitly saying it's not yours is you exercising your creative rights. The original dev can ask you to take it down if they think you're harming the reputation of their content because you're adding questionable things, but they can't sue you for something you're not making money from.I think everyone is missing my point... I'm not saying I can't, or don't know how, etc, to add content on my own. What I'm saying is it would be nice if, when a project gets abandoned, the owner of the content comes out and officially says "my content is now free for anyone to pick up and take on as their own." I can't just grab someone else's game and start modifying it and release it as my own. That's not my source code. That's not my content. That is my whole point. I appreciate people weighing in with the "how to" of continuing a game but my point isn't about the technical aspects--it's about the ownership aspects. Hopefully the advice you've all laid out helps someone else with adding content to games because they didn't know how, though. Solid information there. But that's not what I'm getting at.
You literally can as long as you don't monetize it. Singing karaoke isn't illegal even though you're just taking somebody else's work and doing what you want with it. Him giving you permission to use it would give you rights to make money from it, while you modding a project while explicitly saying it's not yours is you exercising your creative rights. The original dev can ask you to take it down if they think you're harming the reputation of their content because you're adding questionable things, but they can't sue you for something you're not making money from.
You both touched on it.I think he is saying it more out of a respect thing.
What do you mean? You can just keep visiting him and use the helmet any time you want.Any way to revert to when you're talking to hiro about the helmet and editing your traits the first time?