- Oct 1, 2017
- 401
- 467
No worries, I've got your saves ready for you now.I just tried that and no input prompt showed up!!!! Thats what I'm saying, Sorry if I'm not wording anything correctly as I am Autistic....
Save01's the only legitimate save in the bunch, and it's as complete as it can get. Save02 places you right in front of the hospital, and has taken steps to make sure the "Good Ending" displays properly, instead of still having the chase music and exclamation mark over it. Save03's in the reminiscence room you should've gotten to if you did the cheat properly. Rename them as you like if you want to keep your older saves.
Big disclaimer for Save02: The map you're in has lots of triggers I avoided that can spawn more ruffians/thugs/school delinquents/whatever-you-wanna-call-the-blonde-chasers. If you decide to explore instead of entering the hospital/pharmacy, you can make these spawn and chase you, which may or may not cause unexpected behavior in game since I turned off a switch that handled a Parallel Process Common Event to make the music turn off during the good ending. So if chase music doesn't play properly after you get caught and continue: That's why. You'll also notice the screen's no longer "night" tinted in other maps if you choose to continue post-capture, and that's also my doing: I thought the ending looked better with normal colors. If you're curious as to exactly what I did: Turned off both switches 0009 (the Parallel Process handling music and the exclamation mark) and 0023 (the switch controlling whether or not most chasers are visible and active), tinted screen from RGB -60, 0, -60 to 0, 0, 0, and erased picture 5 (the exclamation mark) manually since the parallel process handling it stops before it gets a chance to when its switch is off.