- Oct 11, 2020
- 16
- 7
You can find the key in the first level between two white blocks. You have to dig around a lot, so be sure to get the chocolate blocks. I can upload a video if you still can't find itYou must be registered to see the links
Thanks for the feedback and kind words.Great game! Interesting gameplay.
I have to add three points:
- First I would prefer to have different sex scenes for each character (otherwise I know what's happening after the first character)
- Second on the levels, I would avoid those levels that you have to "dig through" to see where you're going. These remind me more of a minesweeper and a lot of trial n error. Instead put more bombs (very satisfying) and make those levels more strategic.
- Third, the mechanic where you have to clear the blocks on a level to reach a non-adjoining block on the lower level is clever, but a bit confusing. I would suggest replacing it with a more straight forward, because perspective and non-visible blocks make the player frustrated.
All an all, one of the most interesting gameplays since Hunniepop. Keep up the good work!
That's awesome! I'm curious to see what you make next!Thanks for the feedback and kind words.
I really like your idea about different poses for different characters. Your other points are also very valid, and something I will keep in mind if I make another puzzle game.
Although it will probably take a while, since my next game will have trap/tentacle locker inspired gameplay
Thanks for the report gpu load on startup. I will look into that. Also good point on the the snap rotate, shouldn't be too difficult to implementWould be super nice to have the snap rotation keep the stage upright after free rotating. Locking one axis of the free rotation might do this.
it good work in steam deckMassive gpu usage when first opening the game (v1.2)