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Hello, everyone!
This week our focus has been on polishing. We started with a couple of playthroughs of the chapter and made a list of the many little things that require fixing, and things that we just want to improve upon a little bit. And there's a whole bunch of that! Thankfully, most of the fixes are on the coding side and thus relatively quick and easy to do.
We also have our first counts of the length of CH05, and they are in the 2h+ territory. This time will vary wildly from player to player of course, and it's subject to change as the remaining scenes get finished and put into the game, but the average playthrough should fall somewhere between 2-3 hours.
If someone finishes the update in 5 minutes, they should be spanked. Hard.
We're still some time away from having a beta test version available. We will also do several test runs ourselves before the beta, as soon as all the planned content is in the game. The extra eyes will be an especially big help this time around since this is our biggest release so far, by a pretty big margin.
This weekend we'll chip away at our to-do lists and the backlog of edits that have been waiting for a while. A new scene will also get put into the game next week after we're finished post-processing, which can be quite brain-numbing at times... but it can also be relaxing in a way, and it's always a joy to see the new content being put into the game!
Other news
Bree is leading the special render poll for July, with Sophie trailing behind in second place.
Cheers,
Robison & Npx