This week we worked on a group scene with the girls and paved the way for the last remaining scenes to be posed. We also made the last purchases we need for the building of a new scene creation/posing rig. We'll be assembling it for 0.7 and hope it will boost our workflow.
Our previous rendering rig build has been great, and after the initial troubleshooting it's been very reliable. We saw some great improvements in performance and loading times on the rendering rig, and we're looking forwards to similar improvements when it comes to scene creation as well.
On the technical side of things, our coding department of exactly 1 person has been writing hundreds of lines of code and adding SFX. While doing so, some issues cropped up that need to be addressed in a couple of scenes. The consistency just wasn't there, and neither was the flow. To quote the realization, "This is fucked." Which is about as straightforward as you can be, so we're looking to go over these findings this weekend to see what can be done about it. Yay.
But let's put aside the development stuff and get back on the topic that matters: the next preview. Sophie or Bree?
Other news
April's special featuring Ms. Hill and her laundry was posted earlier this week.
I'm not an expert, but the problem with the couple of scenes that he mentioned feels like a thing best left for the polish phase. I think they should be working on getting everything in and animations and renders in the queue first. Feature complete, then come around and do a quality pass.
I'm not an expert, but the problem with the couple of scenes that he mentioned feels like a thing best left for the polish phase. I think they should be working on getting everything in and animations and renders in the queue first. Feature complete, then come around and do a quality pass.
Seems like it's possibly the coding that's caused the issue, or it's actually big issues that's been found so the scenes have to be completely re-rendered, polishing is just fixing the odd render issue at the end of development.
According to the developers, the next update should be 2 times less than the previous one. However, they promised to release it within 3-4 months, and now it is already the 7th month.
If the game would be more linear and there would be a smaller render\line of dialog ratio, then if there were 1500-1700 renders, the update could be quite long for the time play.
This week we worked on a group scene with the girls and paved the way for the last remaining scenes to be posed. We also made the last purchases we need for the building of a new scene creation/posing rig. We'll be assembling it for 0.7 and hope it will boost our workflow.
Our previous rendering rig build has been great, and after the initial troubleshooting it's been very reliable. We saw some great improvements in performance and loading times on the rendering rig, and we're looking forwards to similar improvements when it comes to scene creation as well.
On the technical side of things, our coding department of exactly 1 person has been writing hundreds of lines of code and adding SFX. While doing so, some issues cropped up that need to be addressed in a couple of scenes. The consistency just wasn't there, and neither was the flow. To quote the realization, "This is fucked." Which is about as straightforward as you can be, so we're looking to go over these findings this weekend to see what can be done about it. Yay.
But let's put aside the development stuff and get back on the topic that matters: the next preview. Sophie or Bree?
Other news
April's special featuring Ms. Hill and her laundry was posted earlier this week.
Developers will need 3 weeks to get 100% results... But they also need to do 15% of the animations, it may take them 15 weeks. I hope the polishing will not advance by 1% per week)