However, you can't fix poor storytelling with more renders.
I don't like the term poor storytelling but there's no doubt some parts did feel a little underwhelming. If we look at it from "the game so far" rather than just the update, I think it'll be noticable that things start to go sideways though.
I didn't really wanna comment on this because from skimming the past ~50 pages people seem to think a scene chatting with Mike is bad storytelling because you're not chatting up the next LI. That's not bad storytelling, it just looks bad because it can be summarised with "an entire scene was wasted chatting with Mike" in what was a pretty short update. If there was a few more things to do and experience, most people wouldn't even remember the chat.
There are other things though. Mia getting her baps out in the forest felt odd or again, rushed. You were naked together like, 2-3 hours ago. The sophie scene was, imma be honest I can't even remember what they talked about. Even the bree scene, she just did the same thing with her legs that she'd done already and the first thing that came to my mind was....why? Between that and the "uppies" line, I can't shake the feeling that maybe bree is developmentally challenged. It's not that hard to have a little more imagination, there was plenty of time. Even the class scene where it abruptly ends because "you look like you need sleep"... it's jarring. Stop, start.
Scene with Mia -> getting kicked out
First time seeing everyone today -> you're tired, go to bed
Split up in groups -> no choice (which I was expecting considering this isn't a harem game), but also shot down (again) by ms hill
Scene in abandoned house -> game stops
After re-reading this it all feels very negative but hey, if I didn't care i wouldn't post anything at all.