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Hello there!
This week we've continued with polishing. Literal polishing too, since we added some much-needed glints, or reflections, to certain renders. Unfortunately such magic isn't always easy to do in the raw renders without excessive blooming, but luckily Photoshop comes in clutch so we don't have to fight with Daz3D to make it do what we want. Just fix it in post.
We have also been playtesting and eliminating pokethroughs, shitty dialogue and a couple of branching bugs. In the process we've also been getting to play the game instead of just staring at code and renders in a folder or Daz, which is nice. It's a good feeling to see it all come together and enjoy the comfy atmosphere in Rosewood.
The Android version has also been under work, and it seems like it will require some extra steps in order to work properly in the future.
Lastly, we also worked on the animations. We took finished frames and turned them into videos with some color correction on top. Some sound effects were also added for certain movements that tend to, well, make a sound. These types of animations always tend to feel a bit strange until you slap some SFX on them, and then they just pop. In a good way of course.
What happened this week:
- Android version editing
- Cross-platform fixing
- SFX work
- Went over coding TODOs
- Color correction
- Animation editing
- Animation loop fuckery ahhhh
- Render & dialogue fixes
If you happened to miss the little car ride with
Bree last weekend, you can find her below.
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Cheers and thanks for reading,
Robison & Npx