Helen scares me, and I even had a nightmare where the MC had to pair up with her for some activity at the camp, the MC had to beg not to be paired with her, but to no avail, then I woke up.
It's not a joke, I'm serious, I sincerely hope something like that doesn't happen in the game.
February 10
Status update #16 Hello, everyone!
This week summed up: LOTS of posing. Having many characters in a single scene is a lot of fun, but moving them all can be a proper chore. We've gotten better at cutting corners sometimes, which is great for saving time with posing and rendering, but it often has the downside of making some renders feel just a bit off. We then pose them again, which results in even more time being spent, but the end result is always worth it. Win some, lose some... But cutting corners is rarely worth it, it seems.
What else? Well, we made lots of little clothing morphs. We also played through the current content of the update a couple of times and proofread the scenes. Some of them are still missing sound effects, and you really do notice it while playing in complete silence. That will be remedied soon as those scenes are next in line for SFX.
If there was one thing that stood out this week, it would be Sophie. She caused some issues and doubled the rendering times during the pool scene in the previous update, but she won't get to slow us down this time. Now we're prepared, and our updated rendering rig can handle all of her extra weight with ease!
Other news
Robison will be gone for the majority of next week, so the next status update will be on February 23rd.
Wow 4 months and counting from last update... wasn't they saying updates would come out faster after the last update fiasco? I mean we still have some time till we hit 1 year milestone
With Robison back and pointing fingers at all the render mistakes, we're back on track! Our main focus continues to be on branching scenes and creating the renders for each route. Also, making sure each route works as intended. Back in CH04 there was a typo in the code that prevented a variable from firing correctly during Sophie's moment in the glade. It was easy to miss since you would've had to choose the friend option on the introduction sheet previously, but still, a silly mistake that should've been caught before release.
There are only a few small gaps remaining in the script and dialogue, but the real time consuming tasks will be editing and testing. We'll start focusing on that properly once the renders are done and everything's coded in. Basically, we'll be going through the scenes with a fine-toothed comb over and over and over and-... well, you get the point. It takes a while. We often find a lot of things that we'd like to change, especially in the dialogue. We aim for dialogue that flows naturally, which can be a bit of a challenge sometimes since neither of us is a native English speaker. But that's what editing is for!
Next week there will be a lot more testing, post-processing and new renders. We also assigned some rework to Ms. Hill's scene, some render fixes for Bree, and blurring some renders with Helen so she won't distract from the main girls.
Other news
The special render poll for February has ended and Mia is the chosen girl!
There have also been a couple of render posts since the last status update, including the first preview of 0.6. In case you missed the posts, you can find them here:
With Robison back and pointing fingers at all the render mistakes, we're back on track! Our main focus continues to be on branching scenes and creating the renders for each route. Also, making sure each route works as intended. Back in CH04 there was a typo in the code that prevented a variable from firing correctly during Sophie's moment in the glade. It was easy to miss since you would've had to choose the friend option on the introduction sheet previously, but still, a silly mistake that should've been caught before release.
There are only a few small gaps remaining in the script and dialogue, but the real time consuming tasks will be editing and testing. We'll start focusing on that properly once the renders are done and everything's coded in. Basically, we'll be going through the scenes with a fine-toothed comb over and over and over and-... well, you get the point. It takes a while. We often find a lot of things that we'd like to change, especially in the dialogue. We aim for dialogue that flows naturally, which can be a bit of a challenge sometimes since neither of us is a native English speaker. But that's what editing is for!
Next week there will be a lot more testing, post-processing and new renders. We also assigned some rework to Ms. Hill's scene, some render fixes for Bree, and blurring some renders with Helen so she won't distract from the main girls.
Other news
The special render poll for February has ended and Mia is the chosen girl!
There have also been a couple of render posts since the last status update, including the first preview of 0.6. In case you missed the posts, you can find them here:
There's already an update posted here to keep us up to date with the development status, the devs were always honest and transparent with their fans about it.
This game is already known to have a slow release schedule, but the overall storytelling and visual quality makes it worth the wait, I'd say. Most of us are disappointed we can't get faster updates, but it is what is... we'll just have to wait patiently and play other games while we're waiting on the devs to update this one. It's not like Summer Heat is the only quality game on this site to enjoy... there's a lot of them, so go pick a few, and the wait will become more bearable like that. It works for me.
The "banging city-girls" part is not an issue (imo). It's like visiting some friends far away and bang a chick/dude you met at the nightclub you visit.
What does concern me is that there are already so many potential side-girls (Cassandra, Jenni, Rainbow, Lainey, Livia, Hannah, maybe running girl).
Eating to many side-dishes means less space for main course
It would be great if they would develop on a 2:1 ratio. Every two main LI updates there is one side update.
But they are new Devs, so I give them the benefit of the doubt for at least 5 years.
I like that ratio for this. This is one of the few games where I actually like the main LIs more than the side ones. A lot of times I usually just end up playing something for whatever small glimpses I get of the side characters. However, VNs where I actually like the main characters are ones I actively follow and even end up supporting sometimes. Not just some quick playthrough whose update you may or may not remember to play when it comes around again.
There are those who may disagree with me, but Summer Heat doesn't really seem to have that problem of side characters outshining the main ones. Or in most cases, the main LIs being so unlikable that you just end up gravitating towards the side characters.
Unlikable for whatever reason: It could be that the main LIs just don't look all that appealing or it could be bad writing basically destroying the characters and you just like the side characters simply because they haven't many chances to get fucked up by the bad character writing.
I just stopped trying first time I played and said fuck that and closed it
Tried reloading because I thought it was a bug. Freaked me out for a second even.
Yeah. These guy fucked with me over it. I'm old, got frustrated and just don't like it bein rehashed all the time. It's an old joke for them and me squashin their fun over it is probably pissin some of them off.