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- Sep 30, 2022
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I hope at least you will live to see this moment. For all of us ❤I'm not asking for much, but maybe she'll at least strip down to her underwear.
I hope at least you will live to see this moment. For all of us ❤I'm not asking for much, but maybe she'll at least strip down to her underwear.
I appreciate that, because it sounds like a good attempt to listen and learn from mistakes and perceived mistakes (because not everything people complain about is a mistake). It was obvious that the feedback was going to hurt, and it's good that it does, because that shows that the devs care, but this also shows that they have the desire to move past that, and hopefully we'll get a bigger and better 0.7 as a result.![]()
You must be registered to see the links
Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
Talk is cheapI appreciate that, because it sounds like a good attempt to listen and learn from mistakes and perceived mistakes (because not everything people complain about is a mistake). It was obvious that the feedback was going to hurt, and it's good that it does, because that shows that the devs care, but this also shows that they have the desire to move past that, and hopefully we'll get a bigger and better 0.7 as a result.
And good that they are going back to 30fps, this 60fps nonesense that some games go for is such an utter waste of work and time.
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along.
- Less polishing.
Yeah, why would they change their approach now? It’s been the same update and pace for years.Talk is cheap
Let's wait for actual updates and see
Thanks for sharing btw
I'll believe it when I see it.![]()
You must be registered to see the links
Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
Seems genuine. But the real question that wasn't addressed is when do we bang Ms Hill??![]()
You must be registered to see the links
Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
See? These taste great!
It's good that the receptions of 0.6 hurt, if all the people applaud and celebrate the errors, things were only going to get worse with updates every 2 years, transparency is already something that was talked about in past updates. I'm glad the monthly specials are gone, I'm not saying I don't like them but I prefer that they focus on updates within the story. Having a render counter and clarifying how much time each update covers would be good. If, for example, for 0.7 they announce that it will only cover the afternoon of day 2, no one will wait for Eve's scene from the beginning and they will have fewer complaints at the end. The words in general are very beautiful and hopeful, now we wait for the results, which are what is important.![]()
You must be registered to see the links
Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
Unfortunately I don't like the tone here, it sounds like muted panic more than anything.![]()
You must be registered to see the links
Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
First and foremost, thank you for sharing. Now my wall of thoughts:![]()
You must be registered to see the links
Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
Basically it's damage control, it reminds me of this.Unfortunately I don't like the tone here, it sounds like muted panic more than anything.
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Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
Well, who says that the camp will end in a couple of weeks, depending how the story will go.Move time along:
Time passing will always be an issue for a game that has upper limit (the camp ends in couple of weeks). If you move it too fast, you might not have enough time to finish the story. It all comes from the update being small for 10 moths of waiting.
Right or not, time will tell.![]()
You must be registered to see the links
Hello, everyone!
Quick warning: this post may be longer than 0.6. It also contains spoilers.
It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.
This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.
That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.
Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.
That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.
We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.
Planned changes
- Tighten the render count in less important scenes; focus on scenes that matter.
- Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
- Animations will be going back to 30fps.
- Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
- Give proper endings to the updates and don't end as abruptly as 0.6.
- Give better overviews of the updates to set proper expectations.
- If something goes wrong during development, talk about it. More transparency.
- Less polishing.
Now let's move on to a couple of the frequently mentioned topics...
Abandoning Summer Heat
There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.
But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.
Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.
The toaster
The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.
Status updates
How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?
We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.
And to start off the status updates for 0.7, here's this week's rundown.
What we did this week:
- Bugfixing
- Plotting 0.7
- Scripting 0.7
- Bree outfit poll options
- Modernized scene creation rig
- Analyzing your feedback
Other news
The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.
Thank you for playing 0.6.
Cheers and have a great weekend,
Robison & Npx
It is said the camp is for 2 weeks. So it will end, but maybe not the story/game. Though we don't know where the girls live except Mia, so why continue if you don't see them after camp has ended. MC's supposed to go college when the summer is over I guessWell, who says that the camp will end in a couple of weeks, depending how the story will go.
60 fps does look buttery smooth ngl, but wouldn't it be faster to just upscale from 30fps?Let's see how the next cycle plays out. The planned changes are certainly covering the most pressing matters imo.
Especially curious about these points, i really hope they can deliver on their word
And good that they are going back to 30fps, this 60fps nonesense that some games go for is such an utter waste of work and time.