4.60 star(s) 331 Votes

BrNexon

Member
May 17, 2024
280
90
Some Developers utilities only 30% and Saves 70%(budget money)and takes long time by being careless about their project and they have no care about fans/followers of the game. While, some Developers utilities 70% or 80%(of their budget money)and saves only 20%30% for themselves and they work hard their first priority s to completing the project better way and these types of Developers have bright future for Hollywood Anime-studios/or own production co.in future.
You wink or laugh, you believe it or not Thats true!!
 

wizardcock

Well-Known Member
Feb 19, 2021
1,211
3,337
I've been thinking. Let's say I'm saving load for Eve. How willing would she be to help the protagonist cum?
 

BrNexon

Member
May 17, 2024
280
90
I wanna put an Q for you guys. As a male got hard and didn't c*m, then someone named it " oh he got blue-ball" what about girls if a girl aroused and dripping wet did not c*m or didn't get orgasm then what should we call " oh she got a blue-c**t or pink c**t? :unsure:
 
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Ass prefer

Engaged Member
Sep 30, 2022
3,542
4,469
I've been thinking. Let's say I'm saving load for Eve. How willing would she be to help the protagonist cum?
As someone have already said here, the love line with her will be at a very late stage, that is, we will have to wait a very, very long time before we can cum....
 
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Reactions: wizardcock

Fap2766

Member
Sep 17, 2020
290
973
Some Developers utilities only 30% and Saves 70%(budget money)and takes long time by being careless about their project and they have no care about fans/followers of the game. While, some Developers utilities 70% or 80%(of their budget money)and saves only 20%30% for themselves and they work hard their first priority s to completing the project better way and these types of Developers have bright future for Hollywood Anime-studios/or own production co.in future.
Can you translate into English please.
 

wizardcock

Well-Known Member
Feb 19, 2021
1,211
3,337
As someone have already said here, the love line with her will be at a very late stage, that is, we will have to wait a very, very long time before we can cum....
I'm not asking for much, but maybe she'll at least strip down to her underwear.
 

Paynne

Active Member
Oct 31, 2018
552
10,573



Hello, everyone!

Quick warning: this post may be longer than 0.6. It also contains spoilers.

It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.

This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.

That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.

Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.

That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.

We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.

Planned changes
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
  • Animations will be going back to 30fps.
  • Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
  • Give proper endings to the updates and don't end as abruptly as 0.6.
  • Give better overviews of the updates to set proper expectations.
  • If something goes wrong during development, talk about it. More transparency.
  • Less polishing.

Now let's move on to a couple of the frequently mentioned topics...

Abandoning Summer Heat

There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.

But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.

Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.

The toaster

The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.

Status updates

How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?

We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.

And to start off the status updates for 0.7, here's this week's rundown.

What we did this week:
  • Bugfixing
  • Plotting 0.7
  • Scripting 0.7
  • Bree outfit poll options
  • Modernized scene creation rig
  • Analyzing your feedback

Other news

The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.

Thank you for playing 0.6.

Cheers and have a great weekend,

Robison & Npx
 

TonyMurray

Engaged Member
Apr 8, 2024
2,193
3,704



Hello, everyone!

Quick warning: this post may be longer than 0.6. It also contains spoilers.

It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.

This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.

That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.

Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.

That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.

We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.

Planned changes
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
  • Animations will be going back to 30fps.
  • Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
  • Give proper endings to the updates and don't end as abruptly as 0.6.
  • Give better overviews of the updates to set proper expectations.
  • If something goes wrong during development, talk about it. More transparency.
  • Less polishing.

Now let's move on to a couple of the frequently mentioned topics...

Abandoning Summer Heat

There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.

But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.

Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.

The toaster

The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.

Status updates

How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?

We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.

And to start off the status updates for 0.7, here's this week's rundown.

What we did this week:
  • Bugfixing
  • Plotting 0.7
  • Scripting 0.7
  • Bree outfit poll options
  • Modernized scene creation rig
  • Analyzing your feedback

Other news

The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.

Thank you for playing 0.6.

Cheers and have a great weekend,

Robison & Npx
I appreciate that, because it sounds like a good attempt to listen and learn from mistakes and perceived mistakes (because not everything people complain about is a mistake). It was obvious that the feedback was going to hurt, and it's good that it does, because that shows that the devs care, but this also shows that they have the desire to move past that, and hopefully we'll get a bigger and better 0.7 as a result.
 

robin312

Active Member
Jul 6, 2023
517
1,144
I appreciate that, because it sounds like a good attempt to listen and learn from mistakes and perceived mistakes (because not everything people complain about is a mistake). It was obvious that the feedback was going to hurt, and it's good that it does, because that shows that the devs care, but this also shows that they have the desire to move past that, and hopefully we'll get a bigger and better 0.7 as a result.
Talk is cheap
Let's wait for actual updates and see

Thanks for sharing btw
 

Raziel_8

Engaged Member
Dec 4, 2017
3,924
10,229
Let's see how the next cycle plays out. The planned changes are certainly covering the most pressing matters imo.
Especially curious about these points, i really hope they can deliver on their word
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along.
  • Less polishing.
And good that they are going back to 30fps, this 60fps nonesense that some games go for is such an utter waste of work and time.
 

cumsumnida

Member
Jul 18, 2021
136
441
Talk is cheap
Let's wait for actual updates and see

Thanks for sharing btw
Yeah, why would they change their approach now? It’s been the same update and pace for years.

Barring some huge drop in backer support, they’re just going to keep coasting along, doing less and less, and taking longer and longer to drop updates.

I guess it took this update for other players to just realise the problems with the writing and development.
 

Ray_D

Engaged Member
Nov 13, 2022
3,798
12,712



Hello, everyone!

Quick warning: this post may be longer than 0.6. It also contains spoilers.

It's time for some post-update thoughts and we'd like to preface this post by saying that yes, it seems like we fucked up with 0.6 in several ways. The biggest issue is the size of the update, and specifically how short the playtime ended up being. Coming from the light indoor sets of 0.5 to the heavy outdoor sets of 0.6, the render counts are also vastly different.

This update was very Mia heavy to begin with and the content is divided even further by branching on top of that. Don't like Bree, Sophie or Mia? Well, now you're going to play through 0.6 as fast as someone holding down the skip button just to get to the sex scenes. Which brings us to the next topic...
The sex content—or lack thereof. The previous two updates both had full sex scenes, and 0.6 now sticks out like a sore thumb with its milder scenes. Understandably, the intimate scene with Mia in the morning also felt quite repetitive after 0.5 ended with another Mia scene. It almost feels like a moment from a game called Game Dev Tycoon... there, the game chastises you for releasing two similar games (or in this case, sex scenes) too close together. And we'd have to agree, it doesn't seem to go over very well.

That's on us. The day content wasn't planned to have much lewd or sexual content. The scenes in 0.6 weren't meant to escalate into something sexual, but rather to offer more depth to the characters and their backstories. But many people were expecting something more.

Your expectations regarding updates is something we wanted to learn through this update's feedback survey. We're quite shocked to say, but in the first 48 hours of the survey being up, we received over 500 survey responses. That's more responses than we had for the entire duration of the 0.5 feedback survey—and it's still growing.

That's a lot of responses. Thank you.
One thing we learned from this survey is that the audience is very split when it comes to expectations regarding content. We won't change our vision for the game but we will work on the pacing to get to the scenes that matter faster, and find that balance that works for most.

We'll go over a couple of the most common topics covered in your survey responses, but first we'd like to list some of the changes we're planning to implement in 0.7.

Planned changes
  • Tighten the render count in less important scenes; focus on scenes that matter.
  • Move time along. We've been quite fond of "stopping to smell the roses" while little time passes in-game, but we've also started skipping more. Going forward, we will also be passing more time off screen.
  • Animations will be going back to 30fps.
  • Give the main character a new haircut. We were already planning on doing this. Although it may be hard to tell, his current hair has both a wet and a dry version so he hasn't been walking around with wet hair, just messy.
  • Give proper endings to the updates and don't end as abruptly as 0.6.
  • Give better overviews of the updates to set proper expectations.
  • If something goes wrong during development, talk about it. More transparency.
  • Less polishing.

Now let's move on to a couple of the frequently mentioned topics...

Abandoning Summer Heat

There was a lot of concern in the survey that Summer Heat might be abandoned, especially following the critique of 0.6 and how it might affect our motivation to keep developing. We won't lie to you, it does hurt. It's never fun to let people down, as a creator or otherwise.

But we're far more concerned with how you feel about the game and its updates. That's why we'd like to offer refunds to anyone who was disappointed by the update. Just shoot us a DM here on Patreon. We don't want you to feel disappointed and this is the best we can do in the short term.

Summer Heat will not be abandoned. And if there was ever a sign of it, we'd let you know.

The toaster

The attention the toaster has been receiving in the surveys is surprising. Two frames of doom. We didn't count it as an animation or even think much of it since it was just a little test, but it certainly left an impression on many. Good and bad. But the toaster has taught us a lot, and with these findings we fully intend to utilize this transition with characters to see what else we can do.

Status updates

How much do you want to know about upcoming updates? Do you want to know which girls the scenes are with, what the scenes are about, and how much playtime you can expect? How much info is too much info?

We are adjusting our approach to status updates in 0.7 and our focus will be on transparency. We'll be reporting render numbers and relevant information that can be easier to track than a simple overall percentage.

And to start off the status updates for 0.7, here's this week's rundown.

What we did this week:
  • Bugfixing
  • Plotting 0.7
  • Scripting 0.7
  • Bree outfit poll options
  • Modernized scene creation rig
  • Analyzing your feedback

Other news

The special render for August will feature Eve and be posted this weekend. After the reception of 0.6 we are considering pausing the monthly specials for a while to put that time into making content for 0.7 instead.

Thank you for playing 0.6.

Cheers and have a great weekend,

Robison & Npx
I'll believe it when I see it.:HideThePain:
 
4.60 star(s) 331 Votes